You asked
What does this expansion add?
Answered counted as answeredAsked with: Dunebg-283355-en-1e · Dune: Ixians & Tleilaxubg-296579-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 76 ms · ask 5053 ms · total 5131 ms
- single-flight (PR-5)
- queued 0 ms · generation 5131 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 13, "score": 0.032787, "snippet": "The Basic Game is changed by increasing the number of Spice Blows, adding a spice advantage for holding a city or Tuek's Sietch , (the smuggler stronghold), an enhanced Karama Card, and an advanced battle system.", "headingPath": "INTRODUCTION", "sharpsignalDocId": 104}, {"page": 4, "score": 0.032522, "snippet": "This section describes the Ixians & Tleilaxu expansion components and how to incorporate them into the Dune game. Prior to game setup, follow these steps: 2 Faction Sets: Add these to your existing Faction Sets. Each Set contains: 1x Player Shield 1x Player Sheet 1x Player Marker 5x Leader Discs 20x", "headingPath": "COMPONENTS & SET-UP FOR PLAY · TECH TOKENS · CONTROLLING TECH TOKENS:", "sharpsignalDocId": 901}, {"page": 18, "score": 0.031754, "snippet": "Fighters Advisors Your forces have two sides, the spiritual, striped side (advisor) and the battle side with no stripes (fighter). Fighters are normal forces. START OF GAME: After the Fremen placement (if that faction is in the game), you start with one peaceful advisor in any territory of your choi", "headingPath": "ADVANCED GAME ADVANTAGES", "sharpsignalDocId": 104}, {"page": 13, "score": 0.031258, "snippet": "During every Collection Phase, each occupant of Carthag and Arrakeen collects 2 spice and the occupant of Tuek's Sietch collects 1 spice. To qualify for collection, a player needs to occupy the stronghold only at the time of collection. If a player occupies two of these strongholds, they collect spi", "headingPath": "INCREASED SPICE FLOW", "sharpsignalDocId": 104}, {"page": 2, "score": 0.031054, "snippet": "This expansion is dedicated to everyone who has created or thought about creating new factions or other innovations for the DUNE board game. When we created DUNE, we followed some unspoken guidelines. The beginning of the book (or book series) and the beginning of the game are the same point in time", "headingPath": "INTRODUCTION · FACTIONS · Future Pastimes Game Design Team: · Play Testing · Technical Advice: · Producers: · …", "sharpsignalDocId": 901}, {"page": 16, "score": 0.030777, "snippet": "You are native to Dune and know its ways. SHIPMENT: During shipment, you may bring any or all of your reserves for free onto the Great Flat or onto any one territory within two territories of the Great Flat (subject to storm and occupancy rules). MOVEMENT: During movement you may move your forces tw", "headingPath": "ADVANTAGES", "sharpsignalDocId": 104}, {"page": 17, "score": 0.029877, "snippet": "You have limited prescience. BIDDING: During the bidding round, you may look at each Treachery Card as it comes up for purchase before any faction bids on it. You, and only you, may keep written records about cards. MOVEMENT: At the start of the Movement Phase, before anyone moves, you may look at t", "headingPath": "ADVANTAGES", "sharpsignalDocId": 104}, {"page": 5, "score": 0.029437, "snippet": "(21 cards) Spice Deck: Tells where Spice Blows will create treasure troves of spice waiting to be harvested, and when the giant sandworms known as Shai-Hulud will turn up. (33 cards) Treachery Deck: (30 cards) Traitor Deck: (16 cards) Bene Gesserit Prediction Deck: (6 cards) Alliance Deck: (6 cards)", "headingPath": "Six Decks of Cards", "sharpsignalDocId": 104}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 2, "quote": null, "headingPath": "INTRODUCTION · FACTIONS · Future Pastimes Game Design Team: · Play Testing · Technical Advice: · Producers: · …", "sharpsignalDocId": 901}, {"page": 4, "quote": null, "headingPath": "COMPONENTS & SET-UP FOR PLAY · TECH TOKENS · CONTROLLING TECH TOKENS:", "sharpsignalDocId": 901}, {"page": 13, "quote": null, "headingPath": "INTRODUCTION", "sharpsignalDocId": 104}, {"page": 13, "quote": null, "headingPath": "ADVANCED COMBAT", "sharpsignalDocId": 104}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 104 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 104 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89416 of 907 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:38
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dune — Rulebook (corpus doc 104) | INTRODUCTION | p.13 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 212 |
| #2 | RULEBOOK Dune: Ixians & Tleilaxu — Rulebook (corpus doc 901) | COMPONENTS & SET-UP FOR PLAY · TECH TOKENS · CONTROLLING TECH TOKENS: | p.4 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGES | p.18 | 0.031754 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Dune — Rulebook (corpus doc 104) | INCREASED SPICE FLOW | p.13 | 0.031258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Dune: Ixians & Tleilaxu — Rulebook (corpus doc 901) | INTRODUCTION · FACTIONS · Future Pastimes Game Design Team: · Play Testing · Technical Advice: · Producers: · … | p.2 | 0.031054 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANTAGES | p.16 | 0.030777 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANTAGES | p.17 | 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Dune — Rulebook (corpus doc 104) | Six Decks of Cards | p.5 | 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Dune: Ixians & Tleilaxu — Rulebook (corpus doc 901) | COMPONENTS & SET-UP FOR PLAY · TECH TOKENS · CONTROLLING TECH TOKENS: | p.4 | #2 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Dune — Rulebook (corpus doc 104) | INTRODUCTION | p.13 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED COMBAT | p.13 | #9 | 0.028814 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Dune: Ixians & Tleilaxu — Rulebook (corpus doc 901) | ADVANTAGES · REVIVAL: · ALLIANCE · ADVANCED GAME ADVANTAGES | p.7 | #11 | 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Dune — Rulebook (corpus doc 104) | Spacing Guild | p.15 | #42 | 0.009804 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGE | p.17 | #43 | 0.009709 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Dune — Rulebook (corpus doc 104) | Kwisatz Haderach Card and Counter tokens | p.5 | #46 | 0.009434 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Dune: Ixians & Tleilaxu — Rulebook (corpus doc 901) | INTRODUCTION · FACTIONS · Future Pastimes Game Design Team: · Play Testing · Technical Advice: · Producers: · … | p.2 | #5 | 0.031054 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Dune: Ixians & Tleilaxu — Rulebook (corpus doc 901) | INTRODUCTION · FACTIONS · Future Pastimes Game Design Team: · Play Testing · Technical Advice: · Producers: · … | p.2 | no quote on the wire |
| [2] | RULEBOOK Dune: Ixians & Tleilaxu — Rulebook (corpus doc 901) | COMPONENTS & SET-UP FOR PLAY · TECH TOKENS · CONTROLLING TECH TOKENS: | p.4 | no quote on the wire |
| [3] | RULEBOOK Dune — Rulebook (corpus doc 104) | INTRODUCTION | p.13 | no quote on the wire |
| [4] | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED COMBAT | p.13 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 76 ms · first delta 3116 ms · total 5131 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 76 ms · ask 5053 ms · gateway work 5131 ms · total 5131 ms
- tokens in (the prompt the answerer read)
- 2508
- tokens out (what the answerer generated)
- 299
- tok/sec
- 150.6 tok/sec — 299 output tokens in 1.985 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 17s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 35), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.