You asked
What does this expansion add?
Answered counted as answeredAsked with: Descent: Journeys in the Dark (Second Edition)bg-104162-en-1e · Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrmbg-129423-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 67 ms · ask 5508 ms · total 5576 ms
- single-flight (PR-5)
- queued 0 ms · generation 5576 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 3, "score": 0.032787, "snippet": "The rules in this expansion assume players are playing Lair of the Wyrm as part of a campaign (see page 4). Before playing with this expansion, carefully punch out all tokens and map tiles from the cardboard frames. Then, perform the following steps: Incorporate New Cards: Add all Shop Item and Trav", "headingPath": "Expansion Setup", "sharpsignalDocId": 907}, {"page": 22, "score": 0.031545, "snippet": "Relics are a special type of item that are unique to the campaign. Except as noted here, relics follow all the normal rules for items. Relics are not Shop Items and may never be purchased or sold; they are only given as quest rewards or by special rules for a quest. Relic cards are double-sided with", "headingPath": "Relics · Interlude", "sharpsignalDocId": 369}, {"page": 16, "score": 0.031054, "snippet": "Overlord cards represent the different powers of the overlord and provide an element of surprise to the heroes. The Overlord deck consists of 15 basic Overlord cards. If players use the Epic Play or campaign rules, the overlord player may modify his deck with upgraded cards (see 'Spending Experience", "headingPath": "Overlord Cards", "sharpsignalDocId": 369}, {"page": 3, "score": 0.030366, "snippet": "This section describes the various components in detail. The Quest Guide lists all of the quests in the game, including setup, special rules, and the objectives for each quest. Players will refer to this guide when choosing and setting up each quest. Heroes and monsters are represented on the game b", "headingPath": "Component Overview · Quest Guide · Plastic Figures · Custom Dice · Hero Sheets · Campaign Sheets · …", "sharpsignalDocId": 369}, {"page": 16, "score": 0.029911, "snippet": "Some monster figures occupy more than one space on the map. These are known as LARGE MONSTERS . When determining movement for large monsters, the overlord player chooses one of the spaces that the monster occupies and counts movement from the chosen space as if the figure occupied one space. When th", "headingPath": "Large Monsters", "sharpsignalDocId": 369}, {"page": 3, "score": 0.029274, "snippet": "During campaign play, these cards determine if there is an event for the heroes while they travel. These cards list a summary of the hero and overlord turns, and they mark which heroes have completed their turn. There are four different colors of these cards and each color corresponds to a color of ", "headingPath": "Travel Event Cards · Activation Cards · Map Tiles", "sharpsignalDocId": 369}, {"page": 16, "score": 0.028485, "snippet": "Monsters are the overlord's primary weapon against heroes and the tools used to complete his objective. Each type of monster has a Monster card associated with that monster type. Monsters are placed and activated in GROUPS . The size of the monster group is determined by the number of heroes in the ", "headingPath": "Monsters", "sharpsignalDocId": 369}, {"page": 4, "score": 0.028083, "snippet": "4 These tokens track the amount of damage or fatigue heroes suffer during a quest. The damage tokens are also used to track damage monsters and lieutenants have suffered. These doors are placed on the map in some quests. There are both normal doors and locked doors. Before playing the game, insert e", "headingPath": "Map Tiles · Damage and Fatigue Tokens · Doors and Plastic Stands · Hero Tokens · Search Tokens · Lieutenant Tokens · …", "sharpsignalDocId": 369}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "Lair of the Wyrm Expansion Rules · Quests · Inactive Monsters · New Hero Classes", "sharpsignalDocId": 907}, {"page": 9, "quote": null, "headingPath": "Quest Guide · Playing Basic And Epic Play Games", "sharpsignalDocId": 907}, {"page": 5, "quote": null, "headingPath": "Secret Rooms · Discovering a Secret Room · Exploring a Secret Room", "sharpsignalDocId": 907}, {"page": 2, "quote": null, "headingPath": "Introduction · Component List · Component Overview · Plastic Figures · Hero Sheets · Class Cards · …", "sharpsignalDocId": 907}, {"page": 2, "quote": null, "headingPath": "Monster Cards", "sharpsignalDocId": 907}, {"page": 3, "quote": null, "headingPath": "Expansion Setup", "sharpsignalDocId": 907}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 369 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 369 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.79196 of 995 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:39
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Expansion Setup | p.3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Relics · Interlude | p.22 | 0.031545 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Overlord Cards | p.16 | 0.031054 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Component Overview · Quest Guide · Plastic Figures · Custom Dice · Hero Sheets · Campaign Sheets · … | p.3 | 0.030366 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Large Monsters | p.16 | 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Travel Event Cards · Activation Cards · Map Tiles | p.3 | 0.029274 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Monsters | p.16 | 0.028485 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Map Tiles · Damage and Fatigue Tokens · Doors and Plastic Stands · Hero Tokens · Search Tokens · Lieutenant Tokens · … | p.4 | 0.028083 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Expansion Setup | p.3 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Lair of the Wyrm Expansion Rules · Quests · Inactive Monsters · New Hero Classes | p.4 | #11 | 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Monster Cards | p.2 | #12 | 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Secret Rooms · Discovering a Secret Room · Exploring a Secret Room | p.5 | #57 | 0.008547 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Credits | p.9 | #17 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Descent: Journeys in the Dark (Second Edition) — Rulebook (corpus doc 369) | Combat · 1. DECLARE WEAPON AND TARGET · Line of Sight Example | p.12 | #66 | 0.007937 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Quest Guide · Playing Basic And Epic Play Games | p.9 | #13 | 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Introduction · Component List · Component Overview · Plastic Figures · Hero Sheets · Class Cards · … | p.2 | #10 | 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Lair of the Wyrm Expansion Rules · Quests · Inactive Monsters · New Hero Classes | p.4 | no quote on the wire |
| [2] | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Quest Guide · Playing Basic And Epic Play Games | p.9 | no quote on the wire |
| [3] | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Secret Rooms · Discovering a Secret Room · Exploring a Secret Room | p.5 | no quote on the wire |
| [4] | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Introduction · Component List · Component Overview · Plastic Figures · Hero Sheets · Class Cards · … | p.2 | no quote on the wire |
| [5] | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Monster Cards | p.2 | no quote on the wire |
| [6] | RULEBOOK Descent: Journeys in the Dark (Second Edition) – Lair of the Wyrm — Rulebook (corpus doc 907) | Expansion Setup | p.3 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 67 ms · first delta 3273 ms · total 5576 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 67 ms · ask 5508 ms · gateway work 5576 ms · total 5576 ms
- tokens in (the prompt the answerer read)
- 3260
- tokens out (what the answerer generated)
- 343
- tok/sec
- 151.5 tok/sec — 343 output tokens in 2.264 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 298), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.