RuleSage cited table rulings
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You asked

What does this expansion add?

Answered counted as answered

Asked with: Near and Farbg-195421-en-1e · Near and Far: Amber Minesbg-236667-en-1e

The expansion includes the following additions:
* **Modules and Scenarios:**
* A module containing 8 minion cards for Cooperative Mode.[1]
* Two scenarios that replace the stories of one map each: "Snazra Election" (used with the Cloudy Valley map) and "Ancient Railroad" (used with the Meteor Mountain map).[1]
* A module including 4 custom dice.[2]
* A module including 4 new treasure cards.[2]
* A module including 6 new artifact cards.[2]
* A module that includes a new cooperative board.[2]
* A module containing 13 new threat cards that replace the original deck of threat cards in Near and Far.[3]
* A new Mine tile to be placed over the top of the Mine on the town board, which also contains a new version of the Mystic's Hut.[3]
* A deck of 43 Amber Mine cards for players to explore.[3]
* **Components:**
* New General Store Tile.[4]
* New Mine/Mystic's Hut Tile.[4]
* 1 Animal Companion (Numbat).[4]
* Score Pad.[4]
* Cooperative Board.[4]
* Magic Track Tile.[4]
* 5 Miner Adventurers.[4]
* 4 Magic Teacher Adventurers.[4]
* 4 Magic Track Tokens.[4]
* 4 Expert Dice.[4]
* Skill Card.[4]
[1] RULEBOOK Near and Far: Amber Mines — Rulebook · p.7 · Minion Cards (Cooperative Mode) · Scenarios · Scenario 1: Snazra Election · Scenario 2: Ancient Railroad · Note: Expansion Symbol
[2] RULEBOOK Near and Far: Amber Mines — Rulebook · p.6 · Expert Dice · Amber Mines Treasures · Amber Mines Artifacts · New Animal Companion · Cooperative Mode
[3] RULEBOOK Near and Far: Amber Mines — Rulebook · p.4 · 4 Treasure Cards · New Threat Cards · Amber Mines
[4] RULEBOOK Near and Far: Amber Mines — Rulebook · p.2 · Expansion Components
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 6092 ms · total 6163 ms
single-flight (PR-5)
queued 0 ms · generation 6163 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032522, "snippet": "Golden amber fills the deep mines, its fiery, cold embers glowing in the ancient rocks. Scholars say that the Arzians valued it above gold or silver and wore it as a sign of wealth. Perhaps the rare substance holds forgotten secrets about the long-dead empire and their lust for power. Near and Far: ", "headingPath": "4 Treasure Cards · New Threat Cards · Amber Mines", "sharpsignalDocId": 910}, {"page": 33, "score": 0.032266, "snippet": "Artifact cards give players special abilities and journey points when built. When in hand, they give no abilities or points. A player must pay the cost and meet the requirements along the left side of the card to build an artifact card. When a player builds an artifact card, they place the card face", "headingPath": "Artifact Card Clarifications", "sharpsignalDocId": 361}, {"page": 33, "score": 0.031514, "snippet": "Mercenary Contract: When the player buys this card, the player immediately places one camp on any empty space on the map. The player collects coins or gems if it is a coin/gem space as if they were building a normal camp. They do not remove the quest token if there is one present. Merchant Coat: Whe", "headingPath": "Artifact Card Clarifications", "sharpsignalDocId": 361}, {"page": 7, "score": 0.031281, "snippet": "This module includes a 8 minion cards to add an extra challenge to Cooperative Mode. Rules on page 22. Important: To use the Minion Cards module, you must also use the Cooperative module. Near and Far: Amber Mines also includes two scenarios that each replace the stories of one map. You can use a sc", "headingPath": "Minion Cards (Cooperative Mode) · Scenarios · Scenario 1: Snazra Election · Scenario 2: Ancient Railroad · Note: Expansion Symbol", "sharpsignalDocId": 910}, {"page": 20, "score": 0.030798, "snippet": "If a path is marked with a threat symbol, then the player must deal with the active threat in order to pass. ( They may also move across the same threat more than once in one turn, but must defeat another threat and pay any required heart cost each time.) The threat symbol becomes inactive once a ca", "headingPath": "Threats · Fighting a Threat", "sharpsignalDocId": 361}, {"page": 18, "score": 0.030331, "snippet": "Place treasure card here. Inactive Party Member Player Camps. A player takes camps from here when defeating a threat, building a camp, or digging at the mine. Camps should be taken first from the top row from left to right, followed by the bottom row from left to right. On some of these camp symbols", "headingPath": "Dueling · Animal Companions", "sharpsignalDocId": 361}, {"page": 38, "score": 0.029877, "snippet": "Use this variant if you want to have more quests on the map and more story reading. This increases the game length. During setup, place 4 quest tokens per player on the map. If playing Campaign Mode , characters will gain experience at a faster rate, so you will have to skip three maps of your choic", "headingPath": "Starting a character mid-campaign", "sharpsignalDocId": 361}, {"page": 30, "score": 0.029437, "snippet": "By placing his second camp on the threat card, Tom reveals a second coin symbol on his player board, so he gains 1 coin. Tom stops his movement on a gem space. There is no quest token there, so he cannot attempt a quest. He decides to build a camp, paying 3 hearts. He gains 2 gems because he has 2 s", "headingPath": "Example of Play", "sharpsignalDocId": 361}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "Minion Cards (Cooperative Mode) · Scenarios · Scenario 1: Snazra Election · Scenario 2: Ancient Railroad · Note: Expansion Symbol", "sharpsignalDocId": 910}, {"page": 6, "quote": null, "headingPath": "Expert Dice · Amber Mines Treasures · Amber Mines Artifacts · New Animal Companion · Cooperative Mode", "sharpsignalDocId": 910}, {"page": 4, "quote": null, "headingPath": "4 Treasure Cards · New Threat Cards · Amber Mines", "sharpsignalDocId": 910}, {"page": 2, "quote": null, "headingPath": "Expansion Components", "sharpsignalDocId": 910}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 361 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 361 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.84505 of 910 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:40

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) 4 Treasure Cards · New Threat Cards · Amber Mines p.4 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Near and Far — Rulebook (corpus doc 361) Artifact Card Clarifications p.33 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Near and Far — Rulebook (corpus doc 361) Artifact Card Clarifications p.33 0.031514 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Minion Cards (Cooperative Mode) · Scenarios · Scenario 1: Snazra Election · Scenario 2: Ancient Railroad · Note: Expansion Symbol p.7 0.031281 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Near and Far — Rulebook (corpus doc 361) Threats · Fighting a Threat p.20 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Near and Far — Rulebook (corpus doc 361) Dueling · Animal Companions p.18 0.030331 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Near and Far — Rulebook (corpus doc 361) Starting a character mid-campaign p.38 0.029877 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Near and Far — Rulebook (corpus doc 361) Example of Play p.30 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Minion Cards (Cooperative Mode) · Scenarios · Scenario 1: Snazra Election · Scenario 2: Ancient Railroad · Note: Expansion Symbol p.7 #4 0.031281 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Expansion Components p.2 #11 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Near and Far — Rulebook (corpus doc 361) Starting a character mid-campaign p.37 #10 0.028595 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Expert Dice · Amber Mines Treasures · Amber Mines Artifacts · New Animal Companion · Cooperative Mode p.6 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Mine · You do not pay hearts to build a camp in the mine. p.10 #37 0.010309 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Near and Far — Rulebook (corpus doc 361) Skill 7 CLIMB THE CLIFF. · Possible Quest Rewards: p.22 #28 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Setup p.8 #12 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) 4 Treasure Cards · New Threat Cards · Amber Mines p.4 #1 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Minion Cards (Cooperative Mode) · Scenarios · Scenario 1: Snazra Election · Scenario 2: Ancient Railroad · Note: Expansion Symbol p.7 no quote on the wire
[2] RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Expert Dice · Amber Mines Treasures · Amber Mines Artifacts · New Animal Companion · Cooperative Mode p.6 no quote on the wire
[3] RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) 4 Treasure Cards · New Threat Cards · Amber Mines p.4 no quote on the wire
[4] RULEBOOK Near and Far: Amber Mines — Rulebook (corpus doc 910) Expansion Components p.2 no quote on the wire
timing split
retrieval 70 ms · first delta 3635 ms · total 6163 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 70 ms · ask 6092 ms · gateway work 6163 ms · total 6163 ms
tokens in (the prompt the answerer read)
2654
tokens out (what the answerer generated)
354
tok/sec
142.2 tok/sec — 354 output tokens in 2.490 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 8s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 290), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.