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What does this expansion add?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e · Western Legends: Blood Moneybg-295026-en-1e

Western Legends: Blood Money adds the following:
**New Concepts and Rules**
* Legendary Stories system, which replaces the base game's story cards and rules.[1]
* The Legendary Stories system consists of the Story track, legendary story cards, and the risk die.[1]
* A Story track used to track each player's Story Points (SP).[1]
* Legendary story cards that allow players to pursue more narrative experiences with greater rewards, such as story points for advancing personal strategies on the Gambler, Marshal, Wanted, and Legendary Point tracks.[2]
* The Traveling Trader.[1]
* Injuries.[1]
* New abilities that resolve during the Start of Turn phase.[3]
* The trader action.[3]
* New location actions and abilities resolved during the Action phase.[3]
**New Content**
* All new character cards (including Al Swearengen, Ben Hodges, Elfego Baca, James 'Bloody Arm' Beckworth, 'Texas' John Slaughter, Lottie Deno, Lozen, and Tom Tobin).[4]
* All new item cards.[4]
* All new Legendary item cards (including Cattle Brand, Portrait, Spurs, Canteen, Snakeskin Boots, Dime Western, Telegram, and Fiddle).[4]
* 40 legendary story cards.[4]
* 36 item cards (6 copies of 6 items: Boot Knife, Bullwhip, Burro, Medicine Pouch, Pocket Watch, and Repeating Shotgun).[4]
* 32 goal cards.[4]
* 18 injury cards.[4]
* 17 deed cards.[4]
* 12 ruin tokens.[4]
* 9 Traveling Trader movement cards.[4]
* 6 alternate poker cards (2 copies of 3 cards: Dead or Alive, Ruthless, and Stagecoach).[4]
* 6 bullet shaped player markers.[4]
* 6 player aids.[4]
* 6 scoring cubes.[4]
* 6 story discs.[4]
* 3 map tokens.[4]
* 1 Legendary item deck blocker card.[4]
* 1 risk die.[4]
* 1 rule book.[4]
* 1 story board overlay.[4]
* 1 Traveling Trader stand.[4]
* 1 Traveling Trader token.[4]
[1] RULEBOOK Western Legends: Blood Money — Rulebook · p.4 · NEW CONCEPTS AND CONTENT · POKER CARDS: · LEGENDARY STORIES: · STORY TRACK
[2] RULEBOOK Western Legends: Blood Money — Rulebook · p.4 · LEGENDARY STORY CARDS
[3] RULEBOOK Western Legends: Blood Money — Rulebook · p.5 · PLAYING WITH BLOOD MONEY · Start of Turn: · Action Phase: · Trader Action:
[4] RULEBOOK Western Legends: Blood Money — Rulebook · p.1 · COMPONENTS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 68 ms · ask 6683 ms · total 6753 ms
single-flight (PR-5)
queued 0 ms · generation 6753 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.032787, "snippet": "Item cards are valuable tools that players will use to assist in their aims and exploits. Some item cards can even be upgraded, providing additional advantages and LP at the end of the game. A player cannot have more than one copy of each item. There are three different types of item cards, which ar", "headingPath": "7. ITEM CARDS", "sharpsignalDocId": 387}, {"page": 14, "score": 0.032002, "snippet": "Story cards provide players with a thematic look into the world of Western Legends . During a player's turn, if they meet the trigger for one of the available story cards, then they may place 1 of their story discs on the first available space. The condition to trigger each story card is printed on ", "headingPath": "5. STORY CARDS", "sharpsignalDocId": 387}, {"page": 22, "score": 0.031498, "snippet": "For the 2-player version of the game, players will use the Man in Black deck, which is comprised of 10 Action cards and 1 Rules card. Gameplay remains the same, with players fighting to obtain the most LP. However, the Man in Black is also trying to win the game! Detailed rules for the Man in Black ", "headingPath": "2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal", "sharpsignalDocId": 387}, {"page": 7, "score": 0.030777, "snippet": "Each player's turn is comprised of the following three phases: START OF TURN PHASE ACTION PHASE END OF TURN PHASE During the START OF TURN phase, the active player carries out the following steps: Check for start of turn effects. Choose one: Gain $20, draw 2 poker cards, or gain $10 and draw 1 poker", "headingPath": "PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE:", "sharpsignalDocId": 387}, {"page": 12, "score": 0.03009, "snippet": "While at the Doctor's Office space, a player may pay $10 and take an action to lose all of their wounds. They then draw 1 poker card for each wound lost in this way. While at the Cabaret space, a player may take an action to gain LP. For every $30 they spend, they gain 1LP. | Money Traded In | LP | ", "headingPath": "D6 HEAL: · D7 REVEL: · D8 ACQUIRE CATTLE: · D9 WORK:", "sharpsignalDocId": 387}, {"page": 13, "score": 0.02904, "snippet": "/L.salt017IVING /L.salt018EGEND /W.salt010/L.salt017 A /A.salt018ction: Gain 1 Marshal point or 1 Wanted point. /L.salt017IVING /L.salt018EGEND /W.salt010/L.salt017 J /B.salt001onus: If this card is played in a fight, cancel any wounds you would gain. Lose 1 wound. /B.salt014ULLETPROOF /W.salt010/L.", "headingPath": "", "sharpsignalDocId": 387}, {"page": 9, "score": 0.028439, "snippet": "REACTION - Players may now use Reaction effects on poker cards in hand. The active player has the first opportunity to use a Reaction. After the active player has played a Reaction or declined, the target player may then use a Reaction. Continue this in this order until both players decline to play ", "headingPath": "REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE:", "sharpsignalDocId": 387}, {"page": 20, "score": 0.028039, "snippet": "Poker cards are used in a number of ways in Western Legends . They provide special Actions, Bonus effects, and Reaction effects, their values are used to determine the winner of fights, and, of course, they can be used to play poker at the Saloon. All poker cards have an Action, Bonus, and/or Reacti", "headingPath": "8. POKER CARDS · 9. WOUNDS", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "NEW CONCEPTS AND CONTENT · POKER CARDS: · LEGENDARY STORIES: · STORY TRACK", "sharpsignalDocId": 912}, {"page": 4, "quote": null, "headingPath": "LEGENDARY STORY CARDS", "sharpsignalDocId": 912}, {"page": 5, "quote": null, "headingPath": "PLAYING WITH BLOOD MONEY · Start of Turn: · Action Phase: · Trader Action:", "sharpsignalDocId": 912}, {"page": 1, "quote": null, "headingPath": "COMPONENTS", "sharpsignalDocId": 912}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.83762 of 1478 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:40

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) 7. ITEM CARDS p.19 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) 5. STORY CARDS p.14 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal p.22 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) PHASES OF PLAY · START OF TURN · ACTION PHASE · A. MOVE: p.7 0.030777 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) D6 HEAL: · D7 REVEL: · D8 ACQUIRE CATTLE: · D9 WORK: p.12 0.03009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.13 0.02904 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) REWARD · D. TAKE A LOCATION ACTION: · D1. GENERAL STORE: p.9 0.028439 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) 8. POKER CARDS · 9. WOUNDS p.20 0.028039 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 58 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) LEGENDARY STORY CARDS p.4 #9 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) COMPONENTS p.1 #10 0.015385 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) FINAL SETUP p.3 #11 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) PLAYING WITH BLOOD MONEY · Start of Turn: · Action Phase: · Trader Action: p.5 #14 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) 2-PLAYER VARIANT · GOAL CARD VARIANT · Completing a Goal p.22 #3 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) 5. STORY CARDS p.14 #2 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) LOCATION ACTIONS: · REPAIR ACTION: · CLAIM ACTION: p.6 #13 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) NEW CONCEPTS AND CONTENT · POKER CARDS: · LEGENDARY STORIES: · STORY TRACK p.4 #12 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) NEW CONCEPTS AND CONTENT · POKER CARDS: · LEGENDARY STORIES: · STORY TRACK p.4 no quote on the wire
[2] RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) LEGENDARY STORY CARDS p.4 no quote on the wire
[3] RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) PLAYING WITH BLOOD MONEY · Start of Turn: · Action Phase: · Trader Action: p.5 no quote on the wire
[4] RULEBOOK Western Legends: Blood Money — Rulebook (corpus doc 912) COMPONENTS p.1 no quote on the wire
timing split
retrieval 68 ms · first delta 2958 ms · total 6753 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 68 ms · ask 6683 ms · gateway work 6753 ms · total 6753 ms
tokens in (the prompt the answerer read)
3681
tokens out (what the answerer generated)
525
tok/sec
141.0 tok/sec — 525 output tokens in 3.723 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 47s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.