RuleSage cited table rulings
← Isle of Skye: From Chieftain to King

You asked

What does this expansion add?

Answered counted as answered

Asked with: Isle of Skye: From Chieftain to Kingbg-176494-en-1e · Isle of Skye: Druidsbg-246646-en-1e

The Druids expansion adds the following:
* **Rule Changes**: The Buy phase (phase 4) is split into two buy turns.[1] In the first buy turn, you buy a tile from an opponent as usual.[1] In the second buy turn, players can either buy a Druid tile from the dolmen board or buy a landscape tile from the bag.[2]
* **New Components**:
* 32 Druid tiles with purple backs.[1] These include stone tablets, which provide special effects that last until the end of the game, and scrolls, which follow normal base game rules.[1]
* 10 Stone Tablets.[3]
* 6 new scoring tiles.[3]
* 9 additional gold coins.[3]
* A dolmen board.[2]
[1] RULEBOOK Isle of Skye: Druids — Rulebook · p.2 · Overview · 5 '50/100 Victory Points' Tiles
[2] RULEBOOK Isle of Skye: Druids — Rulebook · p.1 · Setup · The Buy Phase
[3] RULEBOOK Isle of Skye: Druids — Rulebook · p.2 · Druid Tiles with Scrolls · 1 VP for every 2 tiles in your longest road · The New Scoring Tiles · Components · Including the Journeyman Expansion
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 66 ms · ask 2743 ms · total 2811 ms
single-flight (PR-5)
queued 0 ms · generation 2811 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.031778, "snippet": "After the final round, you receive victory points (VPs) for tiles with a scroll you placed in your clan territory. There are the following tiles with a scroll: 1 VP for every 2 sheep 1 VP for every 2 tiles with barrels of whisky 1 VP for every 2 ships You do not receive 0.5 VPs for these scrolls. Ex", "headingPath": "End of the Game and Final Scoring", "sharpsignalDocId": 336}, {"page": 1, "score": 0.031281, "snippet": "I Place the game board in the middle of the table. Use the front side in a 2 to 4-player game (as indicated) and the back side in a 5-player game. I I I I I V VI Place the round marker on the first space of the round track. I V Shuffle the scoring tiles and place a random scoring tile face up on eac", "headingPath": "Setup · Course of Play · 1 . Income", "sharpsignalDocId": 336}, {"page": 1, "score": 0.030579, "snippet": "All players receive victory points according to the scoring tiles of the current round. Which of the four scoring tiles apply in which round is indicated on the scoring track by letters A to D. For each victory point you receive, advance your token on the scoring track by one space. Each scoring til", "headingPath": "6 . End of Round and Scoring", "sharpsignalDocId": 336}, {"page": 2, "score": 0.030118, "snippet": "Five clans are fighting for dominance over the island. Only the chieftain who best develops their clan territory and trades most cleverly will become king of the Isle of Skye. Next time everything will be different though, so play again and have revenge! (Carefully punch out the cardboard pieces bef", "headingPath": "Welcome to the Isle of Skye · Components · Objective", "sharpsignalDocId": 336}, {"page": 2, "score": 0.02967, "snippet": "5 VPs for the player with the most gold , and 2 VPs for the player with the second most gold . In case of a tie, each tied player receives the full 5 VPs, and the 2 VPs are not awarded. If it is a tie for the 2 nd place, each tied player receives 2 VPs. You must have at least 1 gold to receive any V", "headingPath": "Scoring Tile Summary", "sharpsignalDocId": 336}, {"page": 2, "score": 0.029236, "snippet": "2 VPs for each square of 4 landscape tiles . Landscape tiles can be part of multiple squares. 1 VP for each sheep in the clan territory. 1/3/6 VPs for each mountain area in the clan territory with 1/2/3 brochs . A single mountain area with more than 3 brochs is still only worth 6 VPs. 5 VPs for the ", "headingPath": "Scoring Tile Summary", "sharpsignalDocId": 336}, {"page": 1, "score": 0.028814, "snippet": "Each player draws 3 landscape tiles from the bag and places them face up in front of their player screen . Behind your screens, simultaneously assign your discard marker to one of the tiles you drew (which will go back into the bag later) , and assign at least 1 coin from your supply to each of the ", "headingPath": "2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build", "sharpsignalDocId": 336}, {"page": 2, "score": 0.016393, "snippet": "The Druids expansion introduces a small change to the base game rules in that the Buy phase (phase 4) is split into two buy turns . In the fi rst buy turn , you buy a tile from an opponent as usual. In the second buy turn , you can buy a tile from the dolmen board. These so-called Druid tiles are ju", "headingPath": "Overview · 5 '50/100 Victory Points' Tiles", "sharpsignalDocId": 914}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Overview · 5 '50/100 Victory Points' Tiles", "sharpsignalDocId": 914}, {"page": 1, "quote": null, "headingPath": "Setup · The Buy Phase", "sharpsignalDocId": 914}, {"page": 2, "quote": null, "headingPath": "Druid Tiles with Scrolls · 1 VP for every 2 tiles in your longest road · The New Scoring Tiles · Components · Including the Journeyman Expansion", "sharpsignalDocId": 914}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 336 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 336 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.86614 of 508 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:40

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) End of the Game and Final Scoring p.2 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Setup · Course of Play · 1 . Income p.1 0.031281 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 6 . End of Round and Scoring p.1 0.030579 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Welcome to the Isle of Skye · Components · Objective p.2 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 0.029236 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build p.1 0.028814 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Overview · 5 '50/100 Victory Points' Tiles p.2 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Overview · 5 '50/100 Victory Points' Tiles p.2 #8 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Setup · The Buy Phase p.1 #10 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) End of the Game and Final Scoring p.2 #1 0.031778 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 6 . End of Round and Scoring p.1 #3 0.030579 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) Scoring Tile Summary p.2 #5 0.02967 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Druid Tiles with Stone Tablets p.1 #12 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Isle of Skye: From Chieftain to King — Rulebook (corpus doc 336) 2 . Draw Tiles and Set Prices · 3 . Discard a Tile · 4 . Buy a Tile · 5 . Build p.1 #7 0.028814 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Druid Tiles with Scrolls · 1 VP for every 2 tiles in your longest road · The New Scoring Tiles · Components · Including the Journeyman Expansion p.2 #9 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Overview · 5 '50/100 Victory Points' Tiles p.2 no quote on the wire
[2] RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Setup · The Buy Phase p.1 no quote on the wire
[3] RULEBOOK Isle of Skye: Druids — Rulebook (corpus doc 914) Druid Tiles with Scrolls · 1 VP for every 2 tiles in your longest road · The New Scoring Tiles · Components · Including the Journeyman Expansion p.2 no quote on the wire
timing split
retrieval 66 ms · first delta 1477 ms · total 2811 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 66 ms · ask 2743 ms · gateway work 2811 ms · total 2811 ms
tokens in (the prompt the answerer read)
3326
tokens out (what the answerer generated)
178
tok/sec
138.2 tok/sec — 178 output tokens in 1.288 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 21s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 264), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.