RuleSage cited table rulings
← SETI: Search for Extraterrestrial Intelligence

You asked

After I finish every requirement on an enduring mission, is it still available to slow my computer opponent down?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: SETI: Search for Extraterrestrial Intelligencebg-418059-en-1e · SETI: Space Agenciesbg-445048-en-1e

I looked through SETI: Search for Extraterrestrial Intelligence's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook · p.15 · Triggerable Missions · END-OF-GAME SCORING CARDS
Missions in this format can be triggered by things you do. When you trigger the mission, you may choose to cover the circle with one of your markers and gain the depicted bonus. Only things you do after playing the mission can trigger it; things you did before don't count. Each circle on a triggerab
RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook · p.15 · PLAY A CARD · MISSIONS CARDS · Conditional Missions
As your main action, you can play a card for its effect (the white part of the card). The cost is printed on the card. If the card's effect includes other actions (launching a probe, scanning nearby stars, etc.) you perform the action without paying its standard cost. After resolving the effect, pla
RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook · p.26 · OBJECTIVES
Each objective has one or more tasks. When you complete a task, mark it. When all tasks are marked, you have completed the objective. At the end of your turn, move all completed objectives into a completed-objectives pile near your board and replace them with new ones from the stack. You will always
RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook · p.26 · ANALYZE · SPECIES DISCOVERY · PASSING
The rival can only take this action when their computer is full. If the rival computer is not full, skip this action and try the next action on the card instead. Remove all data from the rival computer (not the data pool), and give the rival the benefit shown on the action card. The rival also gains
RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook · p.23 · Progress Track · Rival's Computer · Rival Publicity · Rival Victory Points
Whenever your rival uses an action with this effect, they advance 1 space on the progress track. The rival always moves clockwise on the progress track, in the direction of the arrows. Whenever the progress marker crosses this icon , the rival grows in strength. Add 1 random advanced action card fac
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 80 ms · ask 2818 ms · total 2900 ms
single-flight (PR-5)
queued 0 ms · generation 2900 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.032787, "snippet": "Missions in this format can be triggered by things you do. When you trigger the mission, you may choose to cover the circle with one of your markers and gain the depicted bonus. Only things you do after playing the mission can trigger it; things you did before don't count. Each circle on a triggerab", "headingPath": "Triggerable Missions · END-OF-GAME SCORING CARDS", "sharpsignalDocId": 251}, {"page": 15, "score": 0.032002, "snippet": "As your main action, you can play a card for its effect (the white part of the card). The cost is printed on the card. If the card's effect includes other actions (launching a probe, scanning nearby stars, etc.) you perform the action without paying its standard cost. After resolving the effect, pla", "headingPath": "PLAY A CARD · MISSIONS CARDS · Conditional Missions", "sharpsignalDocId": 251}, {"page": 26, "score": 0.031498, "snippet": "Each objective has one or more tasks. When you complete a task, mark it. When all tasks are marked, you have completed the objective. At the end of your turn, move all completed objectives into a completed-objectives pile near your board and replace them with new ones from the stack. You will always", "headingPath": "OBJECTIVES", "sharpsignalDocId": 251}, {"page": 26, "score": 0.03101, "snippet": "The rival can only take this action when their computer is full. If the rival computer is not full, skip this action and try the next action on the card instead. Remove all data from the rival computer (not the data pool), and give the rival the benefit shown on the action card. The rival also gains", "headingPath": "ANALYZE · SPECIES DISCOVERY · PASSING", "sharpsignalDocId": 251}, {"page": 23, "score": 0.030536, "snippet": "Whenever your rival uses an action with this effect, they advance 1 space on the progress track. The rival always moves clockwise on the progress track, in the direction of the arrows. Whenever the progress marker crosses this icon , the rival grows in strength. Add 1 random advanced action card fac", "headingPath": "Progress Track · Rival's Computer · Rival Publicity · Rival Victory Points", "sharpsignalDocId": 251}, {"page": 27, "score": 0.030077, "snippet": "Most tasks use symbols you already recognize from triggerable missions. When you do the thing depicted, mark the task as complete. If a task has a slash ( / ) then mark the task when you accomplish either part of it. Tasks that need more explanation are explained below. Mark this task when you reach", "headingPath": "Tasks · END OF GAME · A GAME BY TOMÁŠ HOLEK", "sharpsignalDocId": 251}, {"page": 28, "score": 0.029631, "snippet": "If a card gives you a Launch action and specifically says you can ignore limits on probes in space, then you ignore your limits, but only for that action. (Later launches must respect the limit.) No, this is not possible. Only two resources of one kind can be traded for another resource. However, al", "headingPath": "How does ignoring the limit of probes in space work? · Can I exchange two different resources, say a card and an energy for one credit? · After I win a sector, will the marker I leave there help me win that sector again later? · Will I get if the solar system pushes my probe onto a space with a comet? · I ran out of markers. Can I still take a Scan action? · A Mascamite ate one of my rule sheets. Where can I find a copy?", "sharpsignalDocId": 251}, {"page": 21, "score": 0.029199, "snippet": "The game ends after 5 rounds. Once the last player has passed, it is time for final scoring: The player with the most points wins. Break ties in favor of whoever is the bigger Carl Sagan fan. (Just kidding. These are 100-point games. If players have the same score, they have earned that tie.) Each g", "headingPath": "END OF GAME · Gold Scoring Tiles · OTHER", "sharpsignalDocId": 251}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 251 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 251 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 12, 2026 23:42

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) Triggerable Missions · END-OF-GAME SCORING CARDS p.15 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) PLAY A CARD · MISSIONS CARDS · Conditional Missions p.15 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) OBJECTIVES p.26 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) ANALYZE · SPECIES DISCOVERY · PASSING p.26 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) Progress Track · Rival's Computer · Rival Publicity · Rival Victory Points p.23 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) Tasks · END OF GAME · A GAME BY TOMÁŠ HOLEK p.27 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) How does ignoring the limit of probes in space work? · Can I exchange two different resources, say a card and an energy for one credit? · After I win a sector, will the marker I leave there help me win that sector again later? · Will I get if the solar system pushes my probe onto a space with a comet? · I ran out of markers. Can I still take a Scan action? · A Mascamite ate one of my rule sheets. Where can I find a copy? p.28 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) END OF GAME · Gold Scoring Tiles · OTHER p.21 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 52 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) PLAY A CARD · MISSIONS CARDS · Conditional Missions p.15 #2 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) Tasks · END OF GAME · A GAME BY TOMÁŠ HOLEK p.27 #6 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) END OF GAME · Gold Scoring Tiles · OTHER p.21 #8 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) Progress Track · Rival's Computer · Rival Publicity · Rival Victory Points p.23 #5 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) ANALYZE · SPECIES DISCOVERY · PASSING p.26 #4 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) How does ignoring the limit of probes in space work? · Can I exchange two different resources, say a card and an energy for one credit? · After I win a sector, will the marker I leave there help me win that sector again later? · Will I get if the solar system pushes my probe onto a space with a comet? · I ran out of markers. Can I still take a Scan action? · A Mascamite ate one of my rule sheets. Where can I find a copy? p.28 #7 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK SETI: Space Agencies — Rulebook (corpus doc 896) LONG-TERM OBJECTIVE TILES · WHEN YOU RUN OUT OF ADVANCED ACTION CARDS p.7 #9 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK SETI: Search for Extraterrestrial Intelligence — Rulebook (corpus doc 251) Triggerable Missions · END-OF-GAME SCORING CARDS p.15 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 80 ms · first delta 2792 ms · total 2900 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 80 ms · ask 2818 ms · gateway work 2900 ms · total 2900 ms
tokens in (the prompt the answerer read)
3426
tokens out (what the answerer generated)
9
tok/sec
152.5 tok/sec — 9 output tokens in 0.059 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 177), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.