You asked
How do I take my turn?
Abstained — no grounded answer; closest passages below counted as honest abstainAnswered before
This question didn't get an answer just now — but Dune has been asked something like it before. The corpus may have changed since, so check the date and the answerer on each one before you rule from it.
I looked through Dune's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
SHIP AND MOVE WHEN YOU WISH: You may take your shipment and move action out of turn. This would allow you to go first or last or in between other players' turns, however you wish. The rest of the factions must make their shipments and moves in the proper sequence. You do not have to reveal when you
Factions either declare a winner (or winners) or take some time to evaluate their positions on the map and then move the Turn Counter to the next position on the Turn Track to begin the next turn.
STORM RULE: Move the Storm Marker normally using the Battle Wheels on the first turn of the game. Subsequent storm movement is determined by you using your Storm Cards. You randomly select a card from the Storm Deck, secretly look at it, and place it face down on the margin of the game board. In the
If both leaders are traitors, each a traitor for the opponent, both players' forces in the territory, their cards played, and their leaders, are lost. Neither player gets any spice. Any player with forces in a sector of a territory in which there is spice may now collect that spice. This is done by
Like the planet they lived on, the features of the Fremen were harsh, desiccated and uninviting. Yet, also like the planet, there was hidden a spirit inured to hardship and dedicated to the ideals necessary for survival. It was the stuff of which great fighters were made and it was this hidden asset
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 230 ms · ask 7111 ms · total 7350 ms
- single-flight (PR-5)
- queued 0 ms · generation 7350 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 19, "score": 0.032522, "snippet": "SHIP AND MOVE WHEN YOU WISH: You may take your shipment and move action out of turn. This would allow you to go first or last or in between other players' turns, however you wish. The rest of the factions must make their shipments and moves in the proper sequence. You do not have to reveal when you ", "headingPath": "ADVANCED GAME ADVANTAGE", "sharpsignalDocId": 104}, {"page": 7, "score": 0.032002, "snippet": "Factions either declare a winner (or winners) or take some time to evaluate their positions on the map and then move the Turn Counter to the next position on the Turn Track to begin the next turn.", "headingPath": "9. Mentat Pause Phase", "sharpsignalDocId": 104}, {"page": 16, "score": 0.029324, "snippet": "STORM RULE: Move the Storm Marker normally using the Battle Wheels on the first turn of the game. Subsequent storm movement is determined by you using your Storm Cards. You randomly select a card from the Storm Deck, secretly look at it, and place it face down on the margin of the game board. In the", "headingPath": "ADVANCED GAME ADVANTAGES", "sharpsignalDocId": 104}, {"page": 11, "score": 0.028665, "snippet": "If both leaders are traitors, each a traitor for the opponent, both players' forces in the territory, their cards played, and their leaders, are lost. Neither player gets any spice. Any player with forces in a sector of a territory in which there is spice may now collect that spice. This is done by ", "headingPath": "Two Traitors", "sharpsignalDocId": 104}, {"page": 21, "score": 0.016393, "snippet": "Like the planet they lived on, the features of the Fremen were harsh, desiccated and uninviting. Yet, also like the planet, there was hidden a spirit inured to hardship and dedicated to the ideals necessary for survival. It was the stuff of which great fighters were made and it was this hidden asset", "headingPath": "DUNE SYNOPSIS", "sharpsignalDocId": 104}, {"page": 6, "score": 0.015873, "snippet": "Place the turn marker at 1 on the Turn Track. Note: A faction has special advantages that may contradict the rules. A faction's particular advantages always have precedence over the rules.", "headingPath": "6. Turn Marker", "sharpsignalDocId": 104}, {"page": 7, "score": 0.015625, "snippet": "Starting with the First Player and proceeding counterclockwise , each player in turn ships forces down to the planet or brings in forces from the southern hemisphere (Fremen) and then moves their forces on the game board.", "headingPath": "6. Shipment and Movement Phase", "sharpsignalDocId": 104}, {"page": 17, "score": 0.015385, "snippet": "You have limited prescience. BIDDING: During the bidding round, you may look at each Treachery Card as it comes up for purchase before any faction bids on it. You, and only you, may keep written records about cards. MOVEMENT: At the start of the Movement Phase, before anyone moves, you may look at t", "headingPath": "ADVANTAGES", "sharpsignalDocId": 104}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base-rulebook boost: not recorded (this ruling predates it); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base-rulebook boost: not recorded (this ruling predates it)
- answered-before recall
-
past answered rulings were found and offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- ruling 259 — matched by the same question (normalized, punctuation folded) — measured similarity 1.0
- debug row retained until
- Oct 23, 2026 20:52
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. How much wider that pool was is set gateway-side and is NOT REPORTED for this ruling, and neither are the answerer's final rows — so rulesage has nothing of its own to show beside these.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. How many arms fused this ruling was NOT RECORDED (it predates the boost trail, ran on the path that stored none, or stored one that could not be read), and the ceiling depends on that count (ceiling = arms/(k+1) at k=60): 2 arms top out at 0.03279; 3 arms top out at 0.04918. So a score above 0.03279 here is not an anomaly: it is arithmetic proof a boost arm voted, and the measured band 0.016–0.033 (taken on two-arm asks) is what does not apply. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGE | p.19 | 0.032522 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #2 | RULEBOOK Dune — Rulebook (corpus doc 104) | 9. Mentat Pause Phase | p.7 | 0.032002 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 196 |
| #3 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANCED GAME ADVANTAGES | p.16 | 0.029324 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #4 | RULEBOOK Dune — Rulebook (corpus doc 104) | Two Traitors | p.11 | 0.028665 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #5 | RULEBOOK Dune — Rulebook (corpus doc 104) | DUNE SYNOPSIS | p.21 | 0.016393 (inside the measured healthy band 0.016–0.033 (measured on two-arm asks; this ruling's arm count was never recorded)) | 300 |
| #6 | RULEBOOK Dune — Rulebook (corpus doc 104) | 6. Turn Marker | p.6 | 0.015873 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 188 |
| #7 | RULEBOOK Dune — Rulebook (corpus doc 104) | 6. Shipment and Movement Phase | p.7 | 0.015625 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 221 |
| #8 | RULEBOOK Dune — Rulebook (corpus doc 104) | ADVANTAGES | p.17 | 0.015385 (below the measured healthy band (< 0.016) — a weak fuse on a two-arm ask, and this ruling's arm count was never recorded) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
the passages the answerer read: NOT RECORDED for this ruling. Any of three things leaves this empty, and they are all different from the answerer having had nothing to read: this ask may never have reached a gateway at all; a multi-book ask keeps each book's own context on that book's own page rather than here; or the gateway build that answered may simply not report it. What this NEVER means is that the answerer read nothing — an answer was composed from passages either way, and their absence here is a gap in what we were told, not in what it read.
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 230 ms · first delta n/a · total 7350 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 230 ms · ask 7111 ms · gateway work 7350 ms · total 7350 ms
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- stream path
- not recorded — this ruling predates the stream-path column (V41)
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
- the answerer offered no rationale text with this refusal (or the ruling predates the abstain_rationale column, V41)
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 35), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.