RuleSage cited table rulings
← Viticulture

You asked

How do I setup the game?

Answered counted as answered

Asked with: Viticulturebg-128621-en-1e

For a standard game setup:
1. Each player receives a vineyard mat and 3 different field cards (, and ) placed side by side (field side up) on the vineyard mat.[1]
2. Shuffle the four decks of small cards (green, yellow, purple, and blue) and place them on the board.[1]
3. To determine the first player, take all rooster tokens claimed by players, shake them in your hand, and randomly pick one; the player with that color is the first player and receives the first player token ( ).[1]
4. Shuffle the red cards and deal one face-up to each player; do the same for the blue cards.[1]
5. Draw cards as indicated on your red card to form your opening hand before gaining resources from your blue card.[1]
6. After all starting resources are accounted for, discard the red and blue cards.[1]
7. Each player places their rooster token above the wake-up chart.[2]
8. Each player places their cork token on the start space on the victory point track.[2]
9. Each player places their wine bottle token on the middle of the Residual Payment Tracker.[2]
If setting up for a solitaire game against the "Automa":
1. Set up your own vineyard as usual.[3]
2. Choose a player color for the Automa and place that VP marker on the End space on the victory point track.[3]
3. Place 1 glass token on each row of the wake-up chart.[3]
4. Shuffle the Automa deck and place it next to the wake-up chart.[3]
5. Remove any visitor cards that only give you a benefit if another player takes an action (alternatively, keep them in the deck and redraw when one is drawn).[3]
[1] RULEBOOK Viticulture — Rulebook · p.4 · GamE board sEtup · Example · sEtup · tErminoloGy:
[2] RULEBOOK Viticulture — Rulebook · p.3 · GamE board sEtup
[3] RULEBOOK Viticulture — Rulebook · p.18 · introduction · Goal · sEtup · Example · GamEplay · Wake-Up Chart · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 68 ms · ask 4316 ms · total 4385 ms
single-flight (PR-5)
queued 0 ms · generation 4385 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "Vineyard Mat: Each player receives a vineyard mat and 3 different field cards: , and . Place them side by side (field side up) on the vineyard mat. Shuffle the 4 decks of small cards (green, yellow, purple, and blue) and place them on the board. Deck Maintenance: If any of the four decks are exhaust", "headingPath": "GamE board sEtup · Example · sEtup · tErminoloGy:", "sharpsignalDocId": 430}, {"page": 19, "score": 0.047883, "snippet": "You can play the game in campaign mode to add variation and challenge. The campaign mode consists of eight challenges, you must beat the Automa in each one to complete the campaign. Each time you lose, restart with the same challenge and begin with a number of bonus action tokens in hand equal to th", "headingPath": "campaiGn play", "sharpsignalDocId": 430}, {"page": 3, "score": 0.047875, "snippet": "Each player places their rooster token above the wake-up chart and their cork token on the start space on the victory point track. Each player should also place their wine bottle token on the middle of the Residual Payment Tracker. Note 1: There are negative numbers on the victory point track for a ", "headingPath": "GamE board sEtup", "sharpsignalDocId": 430}, {"page": 18, "score": 0.046642, "snippet": "Sometimes getting your gaming group together is hard, but that doesn't mean that you can't play Viticulture. This rulesheet provides rules for playing Viticulture solitaire against an artificial opponent called the \"Automa\". Have more victory points (VPs) than the Automa at the end of the game, whic", "headingPath": "introduction · Goal · sEtup · Example · GamEplay · Wake-Up Chart · …", "sharpsignalDocId": 430}, {"page": 7, "score": 0.03125, "snippet": "A player may use each worker only once a year. Thus a worker placed in the summer cannot be used in the winter. A player may place 1 worker per turn. In a 3-6 player game, multiple spaces are available for each action. The worker you place may go on any unoccupied space, even if there are other work", "headingPath": "WorkEr placEmEnt · GrandE WorkEr placEmEnt", "sharpsignalDocId": 430}, {"page": 6, "score": 0.030303, "snippet": "Starting with the player who has the first player token and proceeding clockwise, each player will place their rooster on an open row of the wake-up chart to gain an instant bonus and determine player order for the rest of the year. Starting with the top player on the wake-up chart and proceeding do", "headingPath": "Spring · Summer · Winter · Year End", "sharpsignalDocId": 430}, {"page": 9, "score": 0.029851, "snippet": "Draw one vine card. Draw an Bonus: additional vine card. Gain Tour: . Gain an Bonus: additional . Build one unbuilt structure on your vineyard mat by paying the cost and placing the corresponding structure token on your vineyard mat. (See page 12 for an explanation of each structure.) Gain Bonus: . ", "headingPath": "Draw One Vine Card: · Give A Vineyard · Build One Structure:", "sharpsignalDocId": 430}, {"page": 18, "score": 0.029412, "snippet": "Whenever you choose your wake-up slot at the beginning of the year, remove the glass token from the slot and place it to the side of your vineyard mat. Y ou may accumulate these Bonus Action T okens from year to year. Y ou may spend 1 of those tokens per turn when you place 1 of your workers on the ", "headingPath": "Bonus Action Tokens · Year End · GamE End & WinninG/ losinG", "sharpsignalDocId": 430}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "GamE board sEtup · Example · sEtup · tErminoloGy:", "sharpsignalDocId": 430}, {"page": 3, "quote": null, "headingPath": "GamE board sEtup", "sharpsignalDocId": 430}, {"page": 18, "quote": null, "headingPath": "introduction · Goal · sEtup · Example · GamEplay · Wake-Up Chart · …", "sharpsignalDocId": 430}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 430 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 430 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90931 of 1268 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:47

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup · Example · sEtup · tErminoloGy: p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Viticulture — Rulebook (corpus doc 430) campaiGn play p.19 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup p.3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Viticulture — Rulebook (corpus doc 430) introduction · Goal · sEtup · Example · GamEplay · Wake-Up Chart · … p.18 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Viticulture — Rulebook (corpus doc 430) WorkEr placEmEnt · GrandE WorkEr placEmEnt p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Viticulture — Rulebook (corpus doc 430) Spring · Summer · Winter · Year End p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Viticulture — Rulebook (corpus doc 430) Draw One Vine Card: · Give A Vineyard · Build One Structure: p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Viticulture — Rulebook (corpus doc 430) Bonus Action Tokens · Year End · GamE End & WinninG/ losinG p.18 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 25 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup · Example · sEtup · tErminoloGy: p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Viticulture — Rulebook (corpus doc 430) introduction · Goal · sEtup · Example · GamEplay · Wake-Up Chart · … p.18 #4 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Viticulture — Rulebook (corpus doc 430) fillinG WinE ordErs · Example: Filling a Wine Order · rEsidual paymEnts p.16 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Viticulture — Rulebook (corpus doc 430) WorkEr placEmEnt · GrandE WorkEr placEmEnt p.7 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Viticulture — Rulebook (corpus doc 430) Difficulty Levels · aGGrEssiVE Variant p.19 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Viticulture — Rulebook (corpus doc 430) Bonus Action Tokens · Year End · GamE End & WinninG/ losinG p.18 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Viticulture — Rulebook (corpus doc 430) campaiGn play p.19 #2 0.047883 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup p.3 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup · Example · sEtup · tErminoloGy: p.4 no quote on the wire
[2] RULEBOOK Viticulture — Rulebook (corpus doc 430) GamE board sEtup p.3 no quote on the wire
[3] RULEBOOK Viticulture — Rulebook (corpus doc 430) introduction · Goal · sEtup · Example · GamEplay · Wake-Up Chart · … p.18 no quote on the wire
timing split
retrieval 68 ms · first delta 1772 ms · total 4385 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 68 ms · ask 4316 ms · gateway work 4385 ms · total 4385 ms
tokens in (the prompt the answerer read)
3379
tokens out (what the answerer generated)
386
tok/sec
150.3 tok/sec — 386 output tokens in 2.568 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 359), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.