RuleSage cited table rulings
← A Game of Thrones: The Board Game (Second Edition)

You asked

How do I take my turn?

Answered counted as answered

Asked with: A Game of Thrones: The Board Game (Second Edition)bg-103343-en-1e

The order of play is determined by the player's position on the Iron Throne Influence track.[1] During the Action Phase, players resolve all orders assigned during the Planning Phase by performing the following steps in turn order:
1. Resolve Raid Orders: In turn order, each player resolves one of his Raid Orders on the game board; if no such orders remain, the player skips this step.[2] This continues until no Raid Orders remain on the board.[2]
2. Resolve March Orders (and resulting combat): In turn order, each player resolves one of his March Orders on the game board.[3] If a player has no such orders remaining, he skips any further action during this step.[3] Players continue cycling through the turn order until no March Orders remain on the board.[3]
3. Resolve Consolidate Power Orders: In turn order, each player resolves one of his Consolidate Power Orders on the game board.[4] If a player has no such orders remaining, he skips any further action during this step.[4] This continues until no Consolidate Power Orders remain on the board.[4]
4. Clean Up: All remaining Support and Defense Orders are removed from the game board, and all routed units are stood to their upright position.[4] The Messenger Raven and Valyrian Steel Blade tokens are flipped to their available (non-faded) side.[4]
[1] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook · p.11 · T I T  D T · The Iron Throne Track · The Iron Throne Token · The Fiefdoms Track
[2] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook · p.14 · The AcTion phAse · 1. Resolve Raid Orders · Other ruleS fOr raid OrderS
[3] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook · p.15 · 2. Resolve March Orders
[4] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook · p.16 · 3. Resolve Consolidate Power Orders · 4. Clean Up · remOving/reSOlving OrderS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 77 ms · ask 5121 ms · total 5200 ms
single-flight (PR-5)
queued 0 ms · generation 5200 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 25, "score": 0.046875, "snippet": "If the land area connected to a Port is successfully attacked and taken control of by another player, that player may immediately replace any enemy Ship units in the Port with an equal number of his own available Ship units (or as many Ship units as he has available, he desires, or is allowed by sup", "headingPath": "taking COntrOl Of enemy pOrtS · trade with the free CitieS · E  P U", "sharpsignalDocId": 373}, {"page": 12, "score": 0.046696, "snippet": "In very rare circumstances, a player will have fewer eligible Order tokens than he needs (i.e., he is unable to assign an order to each area containing one or more of his units). In this case, all players must take the Assign Orders step in turn order (rather than simultaneously) . /The first player", "headingPath": "Not Enough Order Tokens? · 2. Reveal Orders · 3. Use Messenger Raven", "sharpsignalDocId": 373}, {"page": 15, "score": 0.032787, "snippet": "In turn order, each player resolves one of his March Orders on the game board. If a player has no such orders remaining, he simply skips any further action during this step. Keep cycling through the turn order, with each player resolving one March Order at a time, until no March Orders remain on the", "headingPath": "2. Resolve March Orders", "sharpsignalDocId": 373}, {"page": 4, "score": 0.032258, "snippet": "P U: Each player then places all of his starting units on the game board according to the instructions on his player screen. P G T : Each player places his Garrison token on his home area (matching the area name on the token). G P T: Place all Power tokens (for ", "headingPath": "E  C P", "sharpsignalDocId": 373}, {"page": 16, "score": 0.031746, "snippet": "A Game of /Thrones: /The Board Game ends in one of two ways: /end3 /The game reaches the end of the 10th game round. /end3 Immediately after a player controls his seventh area containing a Castle or Stronghold. Each player must, at all times, record the number of areas he controls containing a Castl", "headingPath": "winninG The GAme · C P O E", "sharpsignalDocId": 373}, {"page": 15, "score": 0.030769, "snippet": "/end3 If a player vacates (i.e., leaves no unit behind in) an area, he loses control of that area unless he   by placing a Power token from his available power on the vacated area. Rules for controlling areas and establishing control are found on page 24. See the 'March Order Examp", "headingPath": "2. Resolve March Orders", "sharpsignalDocId": 373}, {"page": 16, "score": 0.029851, "snippet": "In turn order, each player resolves one of his Consolidate Power Orders on the game board. If a player has no such orders remaining, he simply skips any further action during this step. Keep cycling through the turn order, with each player resolving one of his Consolidate Power Orders until none rem", "headingPath": "3. Resolve Consolidate Power Orders · 4. Clean Up · remOving/reSOlving OrderS", "sharpsignalDocId": 373}, {"page": 7, "score": 0.029412, "snippet": "A Game of /Thrones: /The Board Game is played over 10 game rounds, each consisting of the following three phases: /The top card of each Westeros deck is drawn, after which each card is resolved in order (I, II, then III). Westeros cards represent important game procedures and events. /The Planning P", "headingPath": "The GAme roUnd · 1. /The Westeros Phase (skipped game round 1) · 2. · The wesTeros phAse", "sharpsignalDocId": 373}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 11, "quote": null, "headingPath": "T I T  D T · The Iron Throne Track · The Iron Throne Token · The Fiefdoms Track", "sharpsignalDocId": 373}, {"page": 14, "quote": null, "headingPath": "The AcTion phAse · 1. Resolve Raid Orders · Other ruleS fOr raid OrderS", "sharpsignalDocId": 373}, {"page": 15, "quote": null, "headingPath": "2. Resolve March Orders", "sharpsignalDocId": 373}, {"page": 16, "quote": null, "headingPath": "3. Resolve Consolidate Power Orders · 4. Clean Up · remOving/reSOlving OrderS", "sharpsignalDocId": 373}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 373 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 373 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93431 of 1096 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:47

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) taking COntrOl Of enemy pOrtS · trade with the free CitieS · E  P U p.25 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) Not Enough Order Tokens? · 2. Reveal Orders · 3. Use Messenger Raven p.12 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 2. Resolve March Orders p.15 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) E  C P p.4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) winninG The GAme · C P O E p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 2. Resolve March Orders p.15 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 3. Resolve Consolidate Power Orders · 4. Clean Up · remOving/reSOlving OrderS p.16 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) The GAme roUnd · 1. /The Westeros Phase (skipped game round 1) · 2. · The wesTeros phAse p.7 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 59 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) Not Enough Order Tokens? · 2. Reveal Orders · 3. Use Messenger Raven p.12 #2 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 2. Resolve March Orders p.15 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 2. Resolve March Orders p.15 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) T I T  D T · The Iron Throne Track · The Iron Throne Token · The Fiefdoms Track p.11 #15 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) taking COntrOl Of enemy pOrtS · trade with the free CitieS · E  P U p.25 #1 0.046875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) GAme seTUp p.4 #17 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) The AcTion phAse · 1. Resolve Raid Orders · Other ruleS fOr raid OrderS p.14 #30 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 3. Resolve Consolidate Power Orders · 4. Clean Up · remOving/reSOlving OrderS p.16 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) T I T  D T · The Iron Throne Track · The Iron Throne Token · The Fiefdoms Track p.11 no quote on the wire
[2] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) The AcTion phAse · 1. Resolve Raid Orders · Other ruleS fOr raid OrderS p.14 no quote on the wire
[3] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 2. Resolve March Orders p.15 no quote on the wire
[4] RULEBOOK A Game of Thrones: The Board Game (Second Edition) — Rulebook (corpus doc 373) 3. Resolve Consolidate Power Orders · 4. Clean Up · remOving/reSOlving OrderS p.16 no quote on the wire
timing split
retrieval 77 ms · first delta 3033 ms · total 5200 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 77 ms · ask 5121 ms · gateway work 5200 ms · total 5200 ms
tokens in (the prompt the answerer read)
3980
tokens out (what the answerer generated)
289
tok/sec
137.9 tok/sec — 289 output tokens in 2.096 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 301), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.