RuleSage cited table rulings
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We already know how a normal Western Legends game of poker at a Saloon works — with Ante Up in play, what does the active player get for winning, and what do the other players at the table get?

Answered counted as answered

Asked with: Western Legendsbg-232405-en-1e · Western Legends: Ante Upbg-267545-en-1e

If the active player wins a game of poker with Ante Up in play, they win all of the money in the pot as normal and can choose to gain either 1LP or 1 Gambler point.[1] In the event of a tie, the active player wins as normal and can choose to gain 1 Gambler point or 1LP.[1] If any player other than the active player wins a hand of poker, they gain 1 Gambler point and win all of the money in the pot as normal.[1] If multiple non-active players tie in a hand of poker, they gain 1 Gambler point and split the pot evenly, rounding down and returning any additional money to the supply if needed.[1]

[1] RULEBOOK Western Legends: Ante Up — Rulebook · p.7 · SALOON:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 100 ms · ask 4569 ms · total 4670 ms
single-flight (PR-5)
queued 0 ms · generation 4670 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.032266, "snippet": "While in a space neighboring a Saloon, a player may play a hand of poker. To do so, they take an action, pay a $10 ante, and then draw 1 poker card. If any other players are in the same town, they may also choose to pay the $10 ante to draw 1 poker card and join, they do not have to be on a Saloon s", "headingPath": "D2. PLAY POKER:", "sharpsignalDocId": 387}, {"page": 6, "score": 0.031281, "snippet": "6 Each character in Western Legends has a number of unique elements which help define how they will play the game. Character cards have the following elements: Starting location: this is where the character begins the game on the board. Starting bonuses: these are the advantages each character has a", "headingPath": "STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME:", "sharpsignalDocId": 387}, {"page": 10, "score": 0.030798, "snippet": "The active player initiates a round of poker at the Darkrock Saloon. The active player pays $10 for the ante and $50 is added from the Saloon to make the pot. There are no other players are in Darkrock so the player to the right of the active player becomes the dealer. The dealer sets down their own", "headingPath": "PLAY POKER EXAMPLE:", "sharpsignalDocId": 387}, {"page": 24, "score": 0.030118, "snippet": "To begin, please follow the standard game Setup found on pages 4-5 in the Western Legends rulebook with the following exceptions: Return the following items to the game box: Whiskey, Ten-Gallon, and Miner's Map Return all cattle tokens to the game box. During the first game, players may not take the", "headingPath": "WESTERN LEGENDS - FIRST GAME · GAME LENGTH", "sharpsignalDocId": 387}, {"page": 4, "score": 0.029274, "snippet": "Place the game board in the middle of the play area. Place all money cards in the designated area. Place all item cards in the General Store stand near the board. Shuffle the poker cards and place them in a deck in the designated area. Discarded poker cards will go faceup in a pile to the right of t", "headingPath": "3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook.", "sharpsignalDocId": 387}, {"page": 3, "score": 0.028665, "snippet": "Western Legends is a 'sandbox' game where players take on the roles of historical figures from the Wild West. Through a number of means in the game, players will earn Legendary points (LP) . Some players will become outlaws, collecting Wanted points for robbing the bank, rustling cattle, and stealin", "headingPath": "1. OVERVIEW · 2. COMPONENTS", "sharpsignalDocId": 387}, {"page": 4, "score": 0.028259, "snippet": "Place all item cards in the General Store stand near the board. 11. • Each player gains all starting items, money, poker cards, and Marshal points or Wanted points listed on the back of their character card. • If a player chose a character with Marshal points or Wanted points, they place one scoring", "headingPath": "", "sharpsignalDocId": 387}, {"page": 23, "score": 0.027864, "snippet": "WEAPONS: Purchasing and upgrading weapons is a great way to gain an edge when fighting. The Wild West is a dangerous place, so every advantage you can gain is one worth having. Upgrading weapons, as well as mounts, also offer end of game LP. POKER CARDS: Poker cards are vital in Western Legends . Us", "headingPath": "TIPS AND STRATEGIES", "sharpsignalDocId": 387}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "SALOON:", "sharpsignalDocId": 911}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 387 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 387 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94167 of 480 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 12, 2026 23:51

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Western Legends — Rulebook (corpus doc 387) D2. PLAY POKER: p.10 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. · CHARACTERS · 4. PLAYING THE GAME: p.6 0.031281 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Western Legends — Rulebook (corpus doc 387) PLAY POKER EXAMPLE: p.10 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) WESTERN LEGENDS - FIRST GAME · GAME LENGTH p.24 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 0.029274 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) 1. OVERVIEW · 2. COMPONENTS p.3 0.028665 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) p.4 0.028259 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Western Legends — Rulebook (corpus doc 387) TIPS AND STRATEGIES p.23 0.027864 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 64 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) SALOON: p.7 #9 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Western Legends — Rulebook (corpus doc 387) D2. PLAY POKER: p.10 #1 0.032266 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) p.2 #13 0.014706 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Western Legends — Rulebook (corpus doc 387) 3. SETUP · STOP! If this is your first time playing Western Legends please refer to the First Game setup recommendations on the back of this rulebook. p.4 #5 0.029274 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) GAMBLING: · GAMBLER TRACK: p.4 #11 0.015625 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Western Legends — Rulebook (corpus doc 387) 8. POKER CARDS · 9. WOUNDS p.20 #19 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Western Legends — Rulebook (corpus doc 387) PLAY POKER EXAMPLE: p.10 #3 0.030798 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) HIGH STAKES POKER: p.8 #10 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Western Legends: Ante Up — Rulebook (corpus doc 911) SALOON: p.7 no quote on the wire
timing split
retrieval 100 ms · first delta 3533 ms · total 4670 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 100 ms · ask 4569 ms · gateway work 4670 ms · total 4670 ms
tokens in (the prompt the answerer read)
3600
tokens out (what the answerer generated)
152
tok/sec
140.2 tok/sec — 152 output tokens in 1.084 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 317), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.