You asked
Strife tokens represent internal turmoil and discord within the Invader ranks
Answered counted as answeredAsked with: Spirit Islandbg-162886-en-1e · Spirit Island: Branch & Clawbg-191831-en-1e
Strategy guides → — community tips, kept separate from rulings
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 74 ms · ask 3962 ms · total 4038 ms
- single-flight (PR-5)
- queued 0 ms · generation 4038 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 11, "score": 0.032787, "snippet": "Strife tokens represent internal turmoil and discord within the Invader ranks. In such turbulent and angry situations, fields go untended, farms remain small, and aggression against the Dahan becomes disorganized and ineffectual. Unlike the other three tokens types, Strife is added to a specific Inv", "headingPath": "STRIFE · STRIFE TIMING", "sharpsignalDocId": 220}, {"page": 22, "score": 0.030886, "snippet": "Adversaries are specific colonizing Powers from the world of Spirit Island. Including an Adversary in a game is optional, but doing so adds an additional layer of depth and strategy to the game. Be sure to choose your foe before Setup begins, as some may change the rules of Setup. The Adversary Pane", "headingPath": "ADVERSARIES", "sharpsignalDocId": 58}, {"page": 15, "score": 0.030018, "snippet": "The Invaders have begun to colonize your Island! While not specifically aiming to exterminate you, their colonization and 'taming' of the land has upset the natural balance. The goal of the game is to drive off the Invaders by meeting the victory conditions of the current Terror Level. As more Invad", "headingPath": "INVADERS", "sharpsignalDocId": 58}, {"page": 32, "score": 0.029572, "snippet": "Explorer: A type of Invader. Does 1 Damage, has 1 Health. Town: A type of Invader. Does 2 Damage, has 2 Health. 1 Fear when destroyed. City: A type of Invader. Does 3 Damage, has 3 Health. 2 Fear when destroyed. Dahan: A clan/village of local Islanders. Does 2 Damage, has 2 Health. Fear: Fright done", "headingPath": "ICONOGRAPHY", "sharpsignalDocId": 58}, {"page": 4, "score": 0.028958, "snippet": "INVADER BOARD 36 DAHAN 52 SPIRIT PRESENCE (13 OF EACH IN 4 COLORS) 4 MODULAR ISLAND BOARDS 20 CITIES 32 TOWNS 12 SINGLE-TURN EFFECT MARKERS (3 OF EACH IN 4 COLORS) 32 ENERGY MARKERS (20 1-ENERGY MARKERS) (12 3-ENERGY MARKERS) 20 FEAR MARKERS 8 SPIRIT PANELS 40 EXPLORERS 8 PLAYER AID CARDS 38 BLIGHT ", "headingPath": "COMPONENTS", "sharpsignalDocId": 58}, {"page": 32, "score": 0.028543, "snippet": "Growth Gain Energy Play and pay for Power Cards Fast Power Phase (Cards and Innate) Invader Phase Blighted Island Effect Fear Effects Ravage: Invaders Damage the land and Dahan. Add Blight if the land takes 2 or more Damage. Surviving Dahan fight back. Build: If Invaders are present, add a Town or C", "headingPath": "Spirit Phase", "sharpsignalDocId": 58}, {"page": 30, "score": 0.027972, "snippet": "[p. 18] Defend: Guard a land against the Invaders. Reduces the Damage done by the Invaders to the land and Dahan by the specified amount. [p. 18] Effect: The text instructions of a card or other game element. Element: Affinity with an aspect of nature, usually granted by a Power Card. Lets you use t", "headingPath": "GLOSSARY/INDEX", "sharpsignalDocId": 58}, {"page": 30, "score": 0.027584, "snippet": "8, 14] Health: How much Damage an Invader or Dahan can take before it is destroyed. [p. 15, 16] Healthy Island: The Island starts the game Healthy. It becomes Blighted when the first pool of Blight on the Blight Card is emptied and the card flips to the Blighted side. [p. 15] Inland Land: A land not", "headingPath": "GLOSSARY/INDEX", "sharpsignalDocId": 58}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 11, "quote": null, "headingPath": "STRIFE · STRIFE TIMING", "sharpsignalDocId": 220}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 58 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 58 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.94366 of 71 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:52
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | STRIFE · STRIFE TIMING | p.11 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | ADVERSARIES | p.22 | 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | INVADERS | p.15 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | ICONOGRAPHY | p.32 | 0.029572 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | COMPONENTS | p.4 | 0.028958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | Spirit Phase | p.32 | 0.028543 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | GLOSSARY/INDEX | p.30 | 0.027972 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | GLOSSARY/INDEX | p.30 | 0.027584 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | STRIFE · STRIFE TIMING | p.11 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | TOKENS · BEASTS · WILDS · DISEASE | p.10 | #11 | 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | SOLO PLAY · THEMATIC MAP | p.17 | #15 | 0.014925 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | p.4 | #19 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | SETUP CHANGES · SHORT ON SPACE? | p.7 | #16 | 0.014706 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | GLOSSARY/INDEX | p.22 | #14 | 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | GLOSSARY/INDEX | p.22 | #10 | 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Spirit Island — Rulebook (corpus doc 58) | ADVERSARIES | p.22 | #2 | 0.030886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | guaranteed a slot by the one-slot-per-book floor |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Spirit Island: Branch & Claw — Rulebook (corpus doc 220) | STRIFE · STRIFE TIMING | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 74 ms · first delta 3886 ms · total 4038 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 74 ms · ask 3962 ms · gateway work 4038 ms · total 4038 ms
- tokens in (the prompt the answerer read)
- 2647
- tokens out (what the answerer generated)
- 17
- tok/sec
- 151.8 tok/sec — 17 output tokens in 0.112 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 7), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.