You asked
In L.A. Crimes, what counts as a 'working hour' when a card tells me to place a Special token a number of working hours away on the Time track?
Answered counted as answeredAsked with: Detective: A Modern Crime Board Gamebg-223321-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 124 ms · ask 2387 ms · total 2513 ms
- single-flight (PR-5)
- queued 0 ms · generation 2513 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 7, "score": 0.032787, "snippet": "Solving a crime takes time. In Detective, the progression of time is represented by the Time marker advancing on the Time track and by the Day marker advancing on the Day track. Investigators have a precise time limit in which to solve each case, and each lead card has its hour value. When you draw ", "headingPath": "▸ RULE 2: TIME · ▶ Ending the Day · ▶ Overtime & Stress", "sharpsignalDocId": 437}, {"page": 9, "score": 0.032258, "snippet": "Now, can I please get back to my job?” “Not so fast,” you reply. “Tell me about his girlfriend. What’s her name? Can you prove she was here? What time did she leave?” The guy scratches his head for a while. You take a careful look at him. Finally he responds “Well, I believe her name is Jennifer O’C", "headingPath": "", "sharpsignalDocId": 437}, {"page": 11, "score": 0.031746, "snippet": "Each investigator has a special ability that can be used once per day. After using your investigator's ability, place 1 (Used Ability token) on your investigator tile as a reminder that it cannot be used again until the next day. Investigators can use their ability at any location. Note that Mia Rob", "headingPath": "▸ USE AN ABILITY · ▶ Important: · ▸ WRITE A REPORT", "sharpsignalDocId": 437}, {"page": 5, "score": 0.03125, "snippet": "When the Time marker reaches 4:00 PM, you may decide to work Overtime or End the Day; if you End the Day, then you must: Move the Day marker to the next day on the Day tracker, Reset the Time tracker to 8:00 AM, Move the IT marker back to Headquarters, Sort notes and discuss what you have learned th", "headingPath": "▶ Day's end", "sharpsignalDocId": 437}, {"page": 7, "score": 0.030769, "snippet": "The Detective game board has five Locations. Headquarters is your office and the center of the whole investigation. The Richmond Police Department is a place where you can access files and evidence from old cases. In the Lab, you can examine evidence found at the crime scene. In the Courthouse, you ", "headingPath": "▸ RULE 3: LOCATIONS · ▶ Important:", "sharpsignalDocId": 437}, {"page": 5, "score": 0.030303, "snippet": "You have a limited number of days, i.e. game rounds, in which to learn as much as possible about a case and achieve the stated goal. Once you run out of days, navigate to that case's 'Final Report' on the Antares website and attempt to answer questions related to it. Your answers will determine your", "headingPath": "▸ SUMMARY · ▶ Days and hours · #playtestingtip · ▶ Daily activity", "sharpsignalDocId": 437}, {"page": 12, "score": 0.029851, "snippet": "At the start of a case, each investigator and consultant adds their Skill tokens to the team's Token pool; some characters have no tokens. Skill tokens do not refresh at the end of the day, so this pool is a supply for the whole team for the entire case. There are four types of skills: RESEARCH repr", "headingPath": "▸ SKILL TOKENS · ▸ AUTHORITY TOKENS · ▶ Important:", "sharpsignalDocId": 437}, {"page": 9, "score": 0.029412, "snippet": "You can spend one Perception Skill token to analyze the evidence mentioned in the file. You have to decide now, if you are going to Dig Deeper or not. If you do, read the back side, follow any instructions there and go to the next step. If you don’t, go to the next step. Note any further leads to ke", "headingPath": "", "sharpsignalDocId": 437}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "▸ SUMMARY · ▶ Days and hours · #playtestingtip · ▶ Daily activity", "sharpsignalDocId": 437}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 437 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 437 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.73214 of 56 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 12, 2026 23:54
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ RULE 2: TIME · ▶ Ending the Day · ▶ Overtime & Stress | p.7 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | p.9 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #3 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ USE AN ABILITY · ▶ Important: · ▸ WRITE A REPORT | p.11 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▶ Day's end | p.5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ RULE 3: LOCATIONS · ▶ Important: | p.7 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ SUMMARY · ▶ Days and hours · #playtestingtip · ▶ Daily activity | p.5 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ SKILL TOKENS · ▸ AUTHORITY TOKENS · ▶ Important: | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | p.9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 32 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ RULE 2: TIME · ▶ Ending the Day · ▶ Overtime & Stress | p.7 | #1 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ SUMMARY · ▶ Days and hours · #playtestingtip · ▶ Daily activity | p.5 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▶ Game board · ▶ 5 CHARACTER Tiles · ▶ 5 SPECIAL tokens · ▶ Casebook · ▶ 5 case decks · ▶ Antares Database · … | p.3 | #18 | 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | p.9 | #11 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #5 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ FOLLOW A LEAD · ▶ further leads · ▶ Spending authority tokens · IN ANY ORDER, YOU MAY TAKE ANY OF THESE AVAILABLE ACTIONS AS A TEAM: | p.8 | #13 | 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ RULE 1: CLUES · ▶ # Lead cards · ▶ note · ▶ @ Antares Database | p.6 | #9 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #7 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | card resolution example | p.9 | #10 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ USE AN ABILITY · ▶ Important: · ▸ WRITE A REPORT | p.11 | #3 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Detective: A Modern Crime Board Game — Rulebook (corpus doc 437) | ▸ SUMMARY · ▶ Days and hours · #playtestingtip · ▶ Daily activity | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 124 ms · first delta 2270 ms · total 2513 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 124 ms · ask 2387 ms · gateway work 2513 ms · total 2513 ms
- tokens in (the prompt the answerer read)
- 4291
- tokens out (what the answerer generated)
- 26
- tok/sec
- 149.4 tok/sec — 26 output tokens in 0.174 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 6s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 368), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.