RuleSage cited table rulings
← Altiplano

You asked

How do I play?

Answered counted as answered

Asked with: Altiplanobg-234487-en-1e

The game proceeds over several rounds, with each round divided into four phases:[1]
1. **Phase 1: Drawing**
* All players simultaneously draw tiles out of their cloth bag and place them on the planning spaces of their action board.[1]
* You may only draw as many tiles as you have unoccupied planning spaces available.[1]
* You may put already-placed tiles from action spaces back onto planning spaces before drawing new tiles.[1]
2. **Phase 2: Planning**
* All players simultaneously plan their actions by relocating tiles from planning spaces to action spaces on their action board and/or on their role tile and extensions.[2]
* You do not have to use all tiles from your planning spaces, but you may keep tiles there.[2]
* To carry out an action at a location later, the required tiles must be placed on that specific location.[2]
* You may move new tiles (from planning spaces) back and forth during this phase, but you cannot relocate tiles that were placed in a previous round.[2]
* The starting player declares planning over first, followed by other players clockwise until all have signaled they are finished.[2]
3. **Phase 3: Actions**
* Players carry out actions one by one, in turn and in clockwise order, beginning with the starting player.[3]
* Each player carries out one action (unless they pass).[3]
* This continues until all players have passed; once a player passes, they cannot carry out any more actions in the current round.[3]
* You can carry out actions in any order, but your game figure must be on the location affiliated with the action.[3]
* Moving your figure is not considered an action of its own and can be done before or after an action.[4]
4. **Phase 4: New round (preparation)**
* The starting player passes the starting player figure to their left neighbor.[5]
* All used carts are moved back to the left.[5]
* If at least one extension was acquired, gaps in the extension strip are closed by moving cards down and refilling the top with a new card from the pile; if no extension was acquired, the bottom card is removed and all others move down.[5]
**Ending the Game and Scoring**
* The game ends after a complete final round once the display of extensions can no longer be refilled and/or one location becomes empty because all its cards, carts, and/or goods tiles have been acquired.[1][5]
* To score, players take all goods tiles from their container, cloth bag, planning spaces, action spaces, role tile, and extensions and lay them face up.[6]
* Points are tallied as follows:
* Goods tiles are scored.[6]
* Each boat is worth 2 points.[6]
* Each house is worth 4 points.[6]
* Players add points from their completed orders (unfulfilled orders are not scored).[6]
* Players earn bonuses for each type of good they have if they have a corresponding house card.[6]
* Players score storage points for each completed row in their warehouse based on the number indicated at the end of the row.[6]
* The player with the most total points wins; in the event of a tie, the player with the most coins wins.[6]
[1] RULEBOOK Altiplano — Rulebook · p.5 · At any time · Role assignment · Course of the Game · Phase 1: Drawing
[2] RULEBOOK Altiplano — Rulebook · p.6 · Phase 2: Planning
[3] RULEBOOK Altiplano — Rulebook · p.7 · Phase 3: Actions
[4] RULEBOOK Altiplano — Rulebook · p.7 · Movement
[5] RULEBOOK Altiplano — Rulebook · p.10 · Phase 4: New round · End of the Game
[6] RULEBOOK Altiplano — Rulebook · p.10 · Scoring
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 6977 ms · total 7070 ms
single-flight (PR-5)
queued 0 ms · generation 7070 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048916, "snippet": "Mix the role tiles and lay them out face down. Beginning with the starting player, each player draws one role tile. The roles enable the players to carry out a specific action; plus, the cards indicate the additional game materials each player starts with. Once all players are familiar with the game", "headingPath": "At any time · Role assignment · Course of the Game · Phase 1: Drawing", "sharpsignalDocId": 485}, {"page": 3, "score": 0.047643, "snippet": "Place the 7 location tiles (village, market, road, harbor, farm, mine, and forest) in random order so that each of these locations is adjacent to 2 others and they all form a circle; this is the playing area. During the game, you travel with your game figure from one location to another. Put goods, ", "headingPath": "Set-up of the Game", "sharpsignalDocId": 485}, {"page": 6, "score": 0.045285, "snippet": "After that, all players simultaneously plan their actions. To this end, you relocate tiles from your planning spaces to action spaces on your action board and/or on your role tile and extensions. You don't have to use all tiles from your planning spaces, but you may also keep tiles there. This entai", "headingPath": "Phase 2: Planning", "sharpsignalDocId": 485}, {"page": 7, "score": 0.032258, "snippet": "Now players, in turn and in clockwise order, carry out actions. Beginning with the starting player, one player carries out one action; then the next player has his turn and carries out one action (unless he passes) , and so on. This continues until all players have passed. Once a player passes, he m", "headingPath": "Phase 3: Actions", "sharpsignalDocId": 485}, {"page": 7, "score": 0.031746, "snippet": "For moving between the locations, each player has one cart to begin with. You can use that cart once per round for free. A cart allows you to travel up to 3 steps - each from one location to an adjacent location; this way, you can reach any location. If you travel with a cart, you move it to the rig", "headingPath": "Movement", "sharpsignalDocId": 485}, {"page": 4, "score": 0.030769, "snippet": "When tiles or cards of one kind are used up, there are no replacements. Principally, actions that let you acquire tiles or cards can still be carried out even if they are depleted (although this often doesn't make much sense) . In such a case, you simply would not obtain the applicable tile or card.", "headingPath": "Tiles and cards are limited, coins are not · At any time", "sharpsignalDocId": 485}, {"page": 10, "score": 0.030303, "snippet": "First, each player takes all the goods tiles out of his container and his cloth bag, from the planning spaces and action spaces of his action board, from his role tile and from all extensions, and lays them face up in front of him. The tiles in the warehouse remain where they are, but they are inclu", "headingPath": "Scoring", "sharpsignalDocId": 485}, {"page": 10, "score": 0.030118, "snippet": "Before the next round begins, a few things need to be done: The starting player passes the starting player figure to his left neighbor. All used carts are moved back to the left. If at least one extension was acquired, the gap (s) at the extension strip are closed by moving all the cards down (in th", "headingPath": "Phase 4: New round · End of the Game", "sharpsignalDocId": 485}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 5, "quote": null, "headingPath": "At any time · Role assignment · Course of the Game · Phase 1: Drawing", "sharpsignalDocId": 485}, {"page": 6, "quote": null, "headingPath": "Phase 2: Planning", "sharpsignalDocId": 485}, {"page": 7, "quote": null, "headingPath": "Phase 3: Actions", "sharpsignalDocId": 485}, {"page": 7, "quote": null, "headingPath": "Movement", "sharpsignalDocId": 485}, {"page": 10, "quote": null, "headingPath": "Phase 4: New round · End of the Game", "sharpsignalDocId": 485}, {"page": 10, "quote": null, "headingPath": "Scoring", "sharpsignalDocId": 485}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 485 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 485 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91769 of 2515 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 10:26

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Altiplano — Rulebook (corpus doc 485) At any time · Role assignment · Course of the Game · Phase 1: Drawing p.5 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Altiplano — Rulebook (corpus doc 485) Set-up of the Game p.3 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 2: Planning p.6 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 3: Actions p.7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Altiplano — Rulebook (corpus doc 485) Movement p.7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Altiplano — Rulebook (corpus doc 485) Tiles and cards are limited, coins are not · At any time p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Altiplano — Rulebook (corpus doc 485) Scoring p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 4: New round · End of the Game p.10 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 23 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Altiplano — Rulebook (corpus doc 485) Set-up of the Game p.3 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Altiplano — Rulebook (corpus doc 485) At any time · Role assignment · Course of the Game · Phase 1: Drawing p.5 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 2: Planning p.6 #3 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 4: New round · End of the Game p.10 #8 0.030118 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Altiplano — Rulebook (corpus doc 485) p.15 #12 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Altiplano — Rulebook (corpus doc 485) Scoring p.10 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Altiplano — Rulebook (corpus doc 485) Movement p.7 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 3: Actions p.7 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Altiplano — Rulebook (corpus doc 485) At any time · Role assignment · Course of the Game · Phase 1: Drawing p.5 no quote on the wire
[2] RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 2: Planning p.6 no quote on the wire
[3] RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 3: Actions p.7 no quote on the wire
[4] RULEBOOK Altiplano — Rulebook (corpus doc 485) Movement p.7 no quote on the wire
[5] RULEBOOK Altiplano — Rulebook (corpus doc 485) Phase 4: New round · End of the Game p.10 no quote on the wire
[6] RULEBOOK Altiplano — Rulebook (corpus doc 485) Scoring p.10 no quote on the wire
timing split
retrieval 89 ms · first delta 1740 ms · total 7070 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 6977 ms · gateway work 7070 ms · total 7070 ms
tokens in (the prompt the answerer read)
3098
tokens out (what the answerer generated)
729
tok/sec
138.7 tok/sec — 729 output tokens in 5.257 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 19s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 416), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.