RuleSage cited table rulings
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How are points scored at the obelisks?

Answered counted as answered

Asked with: Imhotepbg-191862-en-1e

The scoring at the obelisks involves both immediate points and end-of-game assessments:
**Immediate Scoring**
* Each stone delivered is placed on a space matching its color.[1]
* When the third stone of any given color is delivered, those stones are immediately assessed for value.[1]
* These three stones are stacked into a tower on the free space with the highest point value.[2][1]
* The owner of these stones receives the points immediately.[2][1]
**End of Game Scoring**
* Individual stones that do not make it into an obelisk earn 1 point each at the end of the game.[1]
* Players add up points based on the height of their obelisks (the towers built from their stones):[3]
* **Two-person game:** The tallest obelisk gets 10 points, and the second-tallest gets 1 point.[3]
* **Three-person game:** The tallest obelisk gets 12 points, the second-tallest gets 6 points, and the third-tallest gets 1 point.[3]
* **Four-person game:** The tallest obelisk gets 15 points, the second-tallest gets 10 points, the third-tallest gets 5 points, and the fourth-tallest gets 1 point.[3]
* To participate in this point assessment, a player must have delivered at least 1 stone to the obelisks.[4]
* In the event of a tie in obelisk height:
* The winner is the player with the greater number of stones on their supply sled token.[5]
* If there is still a tie, the tied players share first place.[5]
* For other ties, the total points are divided among the number of tied players, and each player receives that total rounded down to the nearest whole number.[4]
**Additional Rules**
* Under the "Wrath of the Pharaoh" variant, a player must have delivered at least 1 stone to the obelisks (as well as the pyramid, temple, and burial chamber) by the end of the game, or they must have 5 points deducted from their score.[2]
[1] RULEBOOK Imhotep — Rulebook · p.10 · B) Obelisks
[2] RULEBOOK Imhotep — Rulebook · p.11 · B) Obelisks · Variant: WRATH OF THE PHARAOH
[3] RULEBOOK Imhotep — Rulebook · p.8 · A) Burial Chamber · A) Obelisks · The following point assessment applies to a two-person game: · The following point assessment applies to a three-person game: · The following point assessment applies to a four-person game:
[4] RULEBOOK Imhotep — Rulebook · p.8 · Important:
[5] RULEBOOK Imhotep — Rulebook · p.5 · Prepare FOR THE NEXT ROUND · END OF GAME · Final point assessment (scoring) · Obelisks' heading . · The player with the most points is the winner .
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 93 ms · ask 5407 ms · total 5502 ms
single-flight (PR-5)
queued 0 ms · generation 5502 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 5, "score": 0.048652, "snippet": "Return the 4 ships to the pile of other ships . Gather up any market cards still remaining on the market board and place them on the discard pile . All stones already placed on site boards and supply sled tokens stay in place. The next round begins. Turn over the next round card from the pile, get t", "headingPath": "Prepare FOR THE NEXT ROUND · END OF GAME · Final point assessment (scoring) · Obelisks' heading . · The player with the most points is the winner .", "sharpsignalDocId": 633}, {"page": 11, "score": 0.047379, "snippet": "Example: This 3-stone ship was sailed to the obelisks. The black player places his stone on one of the empty spaces on the board. The white player adds her stone to the other two white stones. Since there are now 3 white stones at the obelisks, these stones are stacked into a tower on the next free ", "headingPath": "B) Obelisks · Variant: WRATH OF THE PHARAOH", "sharpsignalDocId": 633}, {"page": 8, "score": 0.032787, "snippet": "Y ou must have delivered at least 1 stone to the obelisks to participate in this point assessment. In case of a tie, divide the total points among the number of players who tied. Every player involved in the tie shares in the divided-up point total rounded down to the nearest whole number. Example: ", "headingPath": "Important:", "sharpsignalDocId": 633}, {"page": 10, "score": 0.031746, "snippet": "The B side works just like the A side, except for the following differences: Each stone delivered here is first placed on a space with the corresponding color . When the third stone of any given color is delivered, these stones immediately have their value assessed. The 3 stones are stacked in a sin", "headingPath": "B) Obelisks", "sharpsignalDocId": 633}, {"page": 8, "score": 0.030769, "snippet": "The burial chamber is unrestricted in the rightward direction . In other words, there can be as many columns as you like, even if you have to go to the end of the board. At the end of the game, points are earned as follows: Each area consisting of one stone or more than one connected stones of a sin", "headingPath": "A) Burial Chamber · A) Obelisks · The following point assessment applies to a two-person game: · The following point assessment applies to a three-person game: · The following point assessment applies to a four-person game:", "sharpsignalDocId": 633}, {"page": 10, "score": 0.030303, "snippet": "You get 1 point or, if you prefer, you can take 2 stones from the quarry and place them on your supply sled token . You get 2 points . You get the top market card from the draw pile . Example: The point assessment for the temple is performed at the end of the round. The gray player can decide whethe", "headingPath": "B) Temple · B) Burial Chamber · Important:", "sharpsignalDocId": 633}, {"page": 2, "score": 0.029851, "snippet": "Each player assumes the role of an Egyptian master builder. You will have 6 rounds to transport your stones to the various sites and to erect monuments in such a way that you earn the most points. Whenever your turn comes up, you will select one of the following 4 action options: Get new stones Plac", "headingPath": "GAME OBJECTIVE · GAME MATERIALS", "sharpsignalDocId": 633}, {"page": 5, "score": 0.029412, "snippet": "At each of the 5 sites, there are different rules for what the stone's owner will receive for each stone delivered, and when they will receive it. The market and the pyramid are assessed immediately . The temple is assessed at the end of each round . The burial chamber and the obelisks are not asses", "headingPath": "Sail 1 ship to a site · Play 1 blue market card · END OF ROUND", "sharpsignalDocId": 633}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 10, "quote": null, "headingPath": "B) Obelisks", "sharpsignalDocId": 633}, {"page": 11, "quote": null, "headingPath": "B) Obelisks · Variant: WRATH OF THE PHARAOH", "sharpsignalDocId": 633}, {"page": 8, "quote": null, "headingPath": "A) Burial Chamber · A) Obelisks · The following point assessment applies to a two-person game: · The following point assessment applies to a three-person game: · The following point assessment applies to a four-person game:", "sharpsignalDocId": 633}, {"page": 8, "quote": null, "headingPath": "Important:", "sharpsignalDocId": 633}, {"page": 5, "quote": null, "headingPath": "Prepare FOR THE NEXT ROUND · END OF GAME · Final point assessment (scoring) · Obelisks' heading . · The player with the most points is the winner .", "sharpsignalDocId": 633}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 633 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 633 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89701 of 1505 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 12:20

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Imhotep — Rulebook (corpus doc 633) Prepare FOR THE NEXT ROUND · END OF GAME · Final point assessment (scoring) · Obelisks' heading . · The player with the most points is the winner . p.5 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Obelisks · Variant: WRATH OF THE PHARAOH p.11 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Imhotep — Rulebook (corpus doc 633) Important: p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Obelisks p.10 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Imhotep — Rulebook (corpus doc 633) A) Burial Chamber · A) Obelisks · The following point assessment applies to a two-person game: · The following point assessment applies to a three-person game: · The following point assessment applies to a four-person game: p.8 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Temple · B) Burial Chamber · Important: p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Imhotep — Rulebook (corpus doc 633) GAME OBJECTIVE · GAME MATERIALS p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Imhotep — Rulebook (corpus doc 633) Sail 1 ship to a site · Play 1 blue market card · END OF ROUND p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Imhotep — Rulebook (corpus doc 633) Important: p.8 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Obelisks · Variant: WRATH OF THE PHARAOH p.11 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Imhotep — Rulebook (corpus doc 633) Prepare FOR THE NEXT ROUND · END OF GAME · Final point assessment (scoring) · Obelisks' heading . · The player with the most points is the winner . p.5 #1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Imhotep — Rulebook (corpus doc 633) GAME OBJECTIVE · GAME MATERIALS p.2 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Temple · B) Burial Chamber · Important: p.10 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Imhotep — Rulebook (corpus doc 633) Sail 1 ship to a site · Play 1 blue market card · END OF ROUND p.5 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Obelisks p.10 #4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Imhotep — Rulebook (corpus doc 633) A) Burial Chamber · A) Obelisks · The following point assessment applies to a two-person game: · The following point assessment applies to a three-person game: · The following point assessment applies to a four-person game: p.8 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Obelisks p.10 no quote on the wire
[2] RULEBOOK Imhotep — Rulebook (corpus doc 633) B) Obelisks · Variant: WRATH OF THE PHARAOH p.11 no quote on the wire
[3] RULEBOOK Imhotep — Rulebook (corpus doc 633) A) Burial Chamber · A) Obelisks · The following point assessment applies to a two-person game: · The following point assessment applies to a three-person game: · The following point assessment applies to a four-person game: p.8 no quote on the wire
[4] RULEBOOK Imhotep — Rulebook (corpus doc 633) Important: p.8 no quote on the wire
[5] RULEBOOK Imhotep — Rulebook (corpus doc 633) Prepare FOR THE NEXT ROUND · END OF GAME · Final point assessment (scoring) · Obelisks' heading . · The player with the most points is the winner . p.5 no quote on the wire
timing split
retrieval 93 ms · first delta 1933 ms · total 5502 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 93 ms · ask 5407 ms · gateway work 5502 ms · total 5502 ms
tokens in (the prompt the answerer read)
2996
tokens out (what the answerer generated)
491
tok/sec
140.2 tok/sec — 491 output tokens in 3.503 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 566), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.