RuleSage cited table rulings
← Imperial Settlers: Empires of the North

You asked

What happens during the Storage phase?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Imperial Settlers: Empires of the Northbg-270844-en-1e

I looked through Imperial Settlers: Empires of the North's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Imperial Settlers: Empires of the North — Rulebook · p.7 · ACTION PHASE · AVAILABLE ACTIONS: · Note for Imperial Settlers fans
This is the main phase of the game in which players take their actions to build Locations, use their Clan action pawn to activate Action tiles, and use actions of different Locations. Starting with the First player and continuing clockwise, each player performs one action at a time. Each player can
RULEBOOK Imperial Settlers: Empires of the North — Rulebook · p.9 · ACTION
To use the Location's ability a player has to exhaust the card by rotating it 90 degrees to the right. They then must pay any cost described in the ability text. Once the card is exhausted, its ability is no longer available. IMPORTANT: Only Action Location cards are exhausted after use. Both Featur
RULEBOOK Imperial Settlers: Empires of the North — Rulebook · p.12 · KEYWORDS ON CARDS
GAIN - Whenever you gain any Good, immediately add those Goods to your supply (if Resources) or adjust your Clan score marker on the Scoreboard (if ). Keep gained or until the end of the game. SPEND - Whenever you Spend any Good, remove those Goods from your supply and add them to the general supply
RULEBOOK Imperial Settlers: Empires of the North — Rulebook · p.7 · EXPEDITION PHASE
One after another, starting from the first Ship token placed on the arrow, players choose a single Island to either Pillage or Conquer for each one of their Ships. A player with just a Ship on the Expedition board (no Raze token or Fish assigned) can choose any face-up Nearby Island , or draw from t
RULEBOOK Imperial Settlers: Empires of the North — Rulebook · p.12 · KEYWORDS ON CARDS
INSTANT - Whenever you play an Instant card, resolve its effect and discard the card. BUILDING BONUS - An additional one-time ability that activates when a Location is placed in your Empire. MOVE CLAN ACTION PAWN - You may move your Clan action pawn that was previously used. Through using this abili
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 1878 ms · total 1967 ms
single-flight (PR-5)
queued 0 ms · generation 1967 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.032787, "snippet": "This is the main phase of the game in which players take their actions to build Locations, use their Clan action pawn to activate Action tiles, and use actions of different Locations. Starting with the First player and continuing clockwise, each player performs one action at a time. Each player can ", "headingPath": "ACTION PHASE · AVAILABLE ACTIONS: · Note for Imperial Settlers fans", "sharpsignalDocId": 624}, {"page": 9, "score": 0.032258, "snippet": "To use the Location's ability a player has to exhaust the card by rotating it 90 degrees to the right. They then must pay any cost described in the ability text. Once the card is exhausted, its ability is no longer available. IMPORTANT: Only Action Location cards are exhausted after use. Both Featur", "headingPath": "ACTION", "sharpsignalDocId": 624}, {"page": 12, "score": 0.031746, "snippet": "GAIN - Whenever you gain any Good, immediately add those Goods to your supply (if Resources) or adjust your Clan score marker on the Scoreboard (if ). Keep gained or until the end of the game. SPEND - Whenever you Spend any Good, remove those Goods from your supply and add them to the general supply", "headingPath": "KEYWORDS ON CARDS", "sharpsignalDocId": 624}, {"page": 7, "score": 0.03125, "snippet": "One after another, starting from the first Ship token placed on the arrow, players choose a single Island to either Pillage or Conquer for each one of their Ships. A player with just a Ship on the Expedition board (no Raze token or Fish assigned) can choose any face-up Nearby Island , or draw from t", "headingPath": "EXPEDITION PHASE", "sharpsignalDocId": 624}, {"page": 12, "score": 0.030769, "snippet": "INSTANT - Whenever you play an Instant card, resolve its effect and discard the card. BUILDING BONUS - An additional one-time ability that activates when a Location is placed in your Empire. MOVE CLAN ACTION PAWN - You may move your Clan action pawn that was previously used. Through using this abili", "headingPath": "KEYWORDS ON CARDS", "sharpsignalDocId": 624}, {"page": 6, "score": 0.030303, "snippet": "The following rules refer to a game for 2-4 players. Solo mode uses these rules as well, but with a few differences described in the Solo mode booklet. For the first few games, we recommend a 2-player game using the Glen Clan and the Ulaf Clan, as these are easier to play. Other Clans have more comp", "headingPath": "GAME FLOW · LOOKOUT PHASE · ACTION PHASE · EXPEDITION PHASE · CLEANUP PHASE · Goods are not discarded during the Cleanup phase! · …", "sharpsignalDocId": 624}, {"page": 8, "score": 0.029851, "snippet": "The Scottish clan that is all about working together, and seeing through their goals. They love to support each other, and it's all thanks to their jolly leader Glenn and his team-player spirit. NOTE: Skip the Cleanup phase in the final round. > Players take all Workers from their Clan tile back to ", "headingPath": "THE GLENN CLAN · CLEANUP PHASE · In this phase: · GAME END · TIES", "sharpsignalDocId": 624}, {"page": 12, "score": 0.029412, "snippet": "> Every time a Location gives you VPs, immediately adjust your score on the scoreboard. > Gold tokens can be used instead of any Resource (Wood, Stone, Sheep, Fish or Food), but not the other way around. Gold tokens cannot be exchanged for Resource markers. > Each time you gain Resources, Workers, o", "headingPath": "GENERAL AND IMPORTANT RULES", "sharpsignalDocId": 624}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 624 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 624 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 13, 2026 12:21

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) ACTION PHASE · AVAILABLE ACTIONS: · Note for Imperial Settlers fans p.7 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) ACTION p.9 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) KEYWORDS ON CARDS p.12 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) EXPEDITION PHASE p.7 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) KEYWORDS ON CARDS p.12 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) GAME FLOW · LOOKOUT PHASE · ACTION PHASE · EXPEDITION PHASE · CLEANUP PHASE · Goods are not discarded during the Cleanup phase! · … p.6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) THE GLENN CLAN · CLEANUP PHASE · In this phase: · GAME END · TIES p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) GENERAL AND IMPORTANT RULES p.12 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 24 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) GAME FLOW · LOOKOUT PHASE · ACTION PHASE · EXPEDITION PHASE · CLEANUP PHASE · Goods are not discarded during the Cleanup phase! · … p.6 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) SAIL p.10 #15 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) Ship · Raze token · Gold token p.3 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) ACTION p.9 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) KEYWORDS ON CARDS p.12 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) COMPONENTS · GOODS AND ICONS · Card · Victory Points (VPs) · Worker · Unlimited Goods p.3 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) ACTION PHASE · AVAILABLE ACTIONS: · Note for Imperial Settlers fans p.7 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) THE GLENN CLAN · CLEANUP PHASE · In this phase: · GAME END · TIES p.8 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 88 ms · first delta 1855 ms · total 1967 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 1878 ms · gateway work 1967 ms · total 1967 ms
tokens in (the prompt the answerer read)
3326
tokens out (what the answerer generated)
9
tok/sec
147.5 tok/sec — 9 output tokens in 0.061 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 32s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 556), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.