RuleSage cited table rulings
← Unlock!: Heroic Adventures

You asked

How do I setup the game?

Answered counted as answered

Asked with: Unlock!: Heroic Adventuresbg-266121-en-1e

1. Place the start card (with the title of the adventure) in the center of the table, with the text faceup.[1]
2. Place the other cards facedown to form a deck.[1]
3. Launch the app, select the Tutorial, and place the device within easy reach of all players.[1]
4. One player reads the text on the start card out loud, then launches the countdown timer on the app and flips the card over.[1]
[1] RULEBOOK Unlock!: Heroic Adventures — Rulebook · p.2 · GAME SETUP · GAME RULES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 123 ms · ask 2108 ms · total 2233 ms
single-flight (PR-5)
queued 0 ms · generation 2233 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 2, "score": 0.04918, "snippet": "In order to learn how to play the game, it is recommended you play the Tutorial adventure first, as it will walk you through the rules. The tutorial can even be played before reading this rulebook. Just follow the setup instructions as indicated below: u Place the start card (with the title of the a", "headingPath": "GAME SETUP · GAME RULES", "sharpsignalDocId": 699}, {"page": 7, "score": 0.032258, "snippet": "The UNLOCK! app can be downloaded, for free, from the App Store and Google Play. It manages players' time, penalties, codes, machines, and hints. THE APP IS REQUIRED TO PLAY THE GAME (but once downloaded, no internet connection is necessary to play). After launching the app, players must select the ", "headingPath": "END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES", "sharpsignalDocId": 699}, {"page": 6, "score": 0.031746, "snippet": "During the game, players will sometimes be confronted with codes (yellow stripe): combination locks, electronic keypads, etc. To open them, players will have to find the correct code. Then, this code must be entered in the app (see App - page 7) and confirmed (the card number doesn't need to be ente", "headingPath": "MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME", "sharpsignalDocId": 699}, {"page": 1, "score": 0.03125, "snippet": "A 10-card Tutorial deck This tutorial is placed on the top of the first adventure. Place these cards in space 0 once the decks are unwrapped. 3 adventures (180 cards + 1 Sheet of paper + 1 Booklet) Difficulty level: Difficulty level: Each deck of cards proposes a cooperative scenario. Difficulty lev", "headingPath": "IMPORTANT: DO NOT LOOK THROUGH THE CARD DECKS BEFORE STARTING TO PLAY · GAME OVERVIEW", "sharpsignalDocId": 699}, {"page": 4, "score": 0.030769, "snippet": "Sometimes, it is possible to combine objects (for example, a key with a door). To that end, just add their respective numbers together (within a red or blue circle) and look for the matching card in the deck. Of course, it is impossible to combine a letter with a number. GOLDEN RULE: A red number ca", "headingPath": "COMBINING OBJECTS · DISCARDING CARDS · PENALTIES", "sharpsignalDocId": 699}, {"page": 8, "score": 0.030303, "snippet": "u The other cards (location, interaction, penalties) THE GOLDEN RULE: A RED NUMBER (OBJECT OR MACHINE) CAN ONLY BE COMBINED WITH A BLUE NUMBER (OBJECT OR MODIFIER) AND VICE VERSA. You may need to move forward in the adventure to understand a combination, a code, or a machine. However: u If a card se", "headingPath": "Gray cards · Still stuck? · Be organized:", "sharpsignalDocId": 699}, {"page": 1, "score": 0.029851, "snippet": "1 CONTENTS HEROIC ADVENTURES Each deck of cards proposes a cooperative scenario. Players are immersed in an adventure and have one hour to complete their mission. During that hour, they will have to overcome many challenges and obstacles. 60’GAME OVERVIEW IMPORTANT: DO NOT LOOK THROUGH THE CARD DECK", "headingPath": "", "sharpsignalDocId": 699}, {"page": 5, "score": 0.029412, "snippet": "There are Modifiers on some cards. These are blue numbers preceded by a '+' within the blue puzzle pieces. These numbers never match a card from the deck. They must be added to a red number (the golden rule! ). Players have restored power (card 25 ) and gained a modifier ( +6 ) that they can add to ", "headingPath": "MODIFIERS · MACHINES", "sharpsignalDocId": 699}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "GAME SETUP · GAME RULES", "sharpsignalDocId": 699}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 699 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 699 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90596 of 319 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 12:26

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) GAME SETUP · GAME RULES p.2 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES p.7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME p.6 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) IMPORTANT: DO NOT LOOK THROUGH THE CARD DECKS BEFORE STARTING TO PLAY · GAME OVERVIEW p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) COMBINING OBJECTS · DISCARDING CARDS · PENALTIES p.4 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) Gray cards · Still stuck? · Be organized: p.8 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) p.1 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) MODIFIERS · MACHINES p.5 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 11 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) GAME SETUP · GAME RULES p.2 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) END OF GAME · ADVENTURE SELECTION · HINTS/CODES/MACHINES p.7 #2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) COMBINING OBJECTS · DISCARDING CARDS · PENALTIES p.4 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) IMPORTANT: DO NOT LOOK THROUGH THE CARD DECKS BEFORE STARTING TO PLAY · GAME OVERVIEW p.1 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) EVALUATION p.7 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) MODIFIERS · MACHINES p.5 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) Gray cards · Still stuck? · Be organized: p.8 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) MACHINES · HIDDEN OBJECTS · HINTS · END OF GAME p.6 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Unlock!: Heroic Adventures — Rulebook (corpus doc 699) GAME SETUP · GAME RULES p.2 no quote on the wire
timing split
retrieval 123 ms · first delta 1459 ms · total 2233 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 123 ms · ask 2108 ms · gateway work 2233 ms · total 2233 ms
tokens in (the prompt the answerer read)
2568
tokens out (what the answerer generated)
101
tok/sec
139.3 tok/sec — 101 output tokens in 0.725 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 26s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 632), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.