You asked
When does the game end?
Answered counted as answeredAsked with: AquaSpherebg-159508-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 81 ms · ask 2158 ms · total 2241 ms
- single-flight (PR-5)
- queued 0 ms · generation 2241 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 11, "score": 0.048412, "snippet": "Draw 6 Research Cards from the draw pile and place one in each of the Sectors (on top of already existing Research Cards, if necessary) . Draw 6 Lab Expansions from the draw pile and place one in each of the Sectors (on top of already existing Lab Expansions, if necessary) . The topmost Center Tile ", "headingPath": "STATION · HEADquARTERS · final scoring and the end of the game · you get Knowledge Points (KP) as follows: · The player with the most Knowledge Points wins the game.", "sharpsignalDocId": 667}, {"page": 12, "score": 0.047163, "snippet": "When gaining resources via Research Cards, always consider your Lab Capacities! You may not discard any Research Cards. You keep your Research Cards until the end of the game. Every time you move your Engineer in the Headquarters onto a space with the depicted Programming Tile, you get the depicted ", "headingPath": "appendix: research cards · Cards that you can use any number of times per round: · Cards that you can use during an Intermediate Scoring: · © 2014 Hall Games", "sharpsignalDocId": 667}, {"page": 6, "score": 0.046635, "snippet": "The game is played over 4 rounds . Beginning with the Starting Player, you take turns (see below) in the order indicated by the Play Order Track until everyone has passed. Then, there is an Intermediate Scoring and the next round is prepared. The next round will be played in the order you have passe", "headingPath": "course of play: short overview · course of a turn · A: ProGrAm A BoT · B: CArry ouT An ACTion wiTH A ProGrAmmeD BoT · 1. DETERMINE WHERE TO CARRy OuT THE ACTION", "sharpsignalDocId": 667}, {"page": 10, "score": 0.032258, "snippet": "When all players have passed, there is an Intermediate Scoring. You get 1 Time Marker per Submarine you have deployed in the Station. Return any Time Markers from the top right corner of your Player Board to the general supply, if any. If you have any Research Cards with the symbol, you may use them", "headingPath": "intermediate scoring · TIME MARKERS", "sharpsignalDocId": 667}, {"page": 2, "score": 0.031746, "snippet": "Put the 6 Sectors of the Station 1 together in any order. Place the Headquarters 2 next to it, but not too closely. Leave some space for the general supply 3 . Each player chooses a player color and takes the wooden playing pieces of that color and a Player Board 4 . Randomly determine a Starting Pl", "headingPath": "1. Game Boards (see pages 4/5 for details) · 2. Headquarters · 3. General Supply · 4. Player Boards", "sharpsignalDocId": 667}, {"page": 7, "score": 0.030303, "snippet": "Move the Bot from the corresponding Program Symbol to the Control Space of the Sector your Scientist is currently in. If the Control Space is occupied by another Bot, move that Bot to the Loading Station of the Sector. If the number of Bots in the Loading Station now exceeds the permitted number, ea", "headingPath": "2. PLACE THE BOT · 3. CARRy OuT THE ACTION · C: PASS", "sharpsignalDocId": 667}, {"page": 9, "score": 0.030018, "snippet": "You may only have 1 Submarine in each Sector! If you have not already placed a Submarine in the chosen Sector: Take the next Submarine from the left of your Player Board and place it on the next available Submarine Space in the Sector. Pay as many Time Markers as depicted on the space. If you cannot", "headingPath": "PLACe A SuBmArine · TAke A reSeArCH CArD · ProGrAm A BoT", "sharpsignalDocId": 667}, {"page": 8, "score": 0.029958, "snippet": "Take the topmost Lab Expansion from the Sector and place it next to your Base Lab (at any position) . If the Lab Expansion shows 1 or 2 letters, you may place 1 Bot on the Control Spaces of each of the corresponding Sectors. If the Control Space is occupied by another Bot, move that Bot to the Loadi", "headingPath": "exPAnD THe LAB · TAke Time mArkerS · TAke CrySTALS · CATCH oCToPoDS", "sharpsignalDocId": 667}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "course of play: short overview · course of a turn · A: ProGrAm A BoT · B: CArry ouT An ACTion wiTH A ProGrAmmeD BoT · 1. DETERMINE WHERE TO CARRy OuT THE ACTION", "sharpsignalDocId": 667}, {"page": 1, "quote": null, "headingPath": "introduction · game idea · components", "sharpsignalDocId": 667}, {"page": 11, "quote": null, "headingPath": "STATION · HEADquARTERS · final scoring and the end of the game · you get Knowledge Points (KP) as follows: · The player with the most Knowledge Points wins the game.", "sharpsignalDocId": 667}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 667 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 667 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.87826 of 230 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 13, 2026 12:26
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | STATION · HEADquARTERS · final scoring and the end of the game · you get Knowledge Points (KP) as follows: · The player with the most Knowledge Points wins the game. | p.11 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | appendix: research cards · Cards that you can use any number of times per round: · Cards that you can use during an Intermediate Scoring: · © 2014 Hall Games | p.12 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | course of play: short overview · course of a turn · A: ProGrAm A BoT · B: CArry ouT An ACTion wiTH A ProGrAmmeD BoT · 1. DETERMINE WHERE TO CARRy OuT THE ACTION | p.6 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | intermediate scoring · TIME MARKERS | p.10 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | 1. Game Boards (see pages 4/5 for details) · 2. Headquarters · 3. General Supply · 4. Player Boards | p.2 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | 2. PLACE THE BOT · 3. CARRy OuT THE ACTION · C: PASS | p.7 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | PLACe A SuBmArine · TAke A reSeArCH CArD · ProGrAm A BoT | p.9 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | exPAnD THe LAB · TAke Time mArkerS · TAke CrySTALS · CATCH oCToPoDS | p.8 | 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 13 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | appendix: research cards · Cards that you can use any number of times per round: · Cards that you can use during an Intermediate Scoring: · © 2014 Hall Games | p.12 | #2 | 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | course of play: short overview · course of a turn · A: ProGrAm A BoT · B: CArry ouT An ACTion wiTH A ProGrAmmeD BoT · 1. DETERMINE WHERE TO CARRy OuT THE ACTION | p.6 | #3 | 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | 1. Game Boards (see pages 4/5 for details) · 2. Headquarters · 3. General Supply · 4. Player Boards | p.2 | #5 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | introduction · game idea · components | p.1 | #11 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | p.3 | #12 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it | |
| #6 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | intermediate scoring · TIME MARKERS | p.10 | #4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | PLACe A SuBmArine · TAke A reSeArCH CArD · ProGrAm A BoT | p.9 | #7 | 0.030018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | STATION · HEADquARTERS · final scoring and the end of the game · you get Knowledge Points (KP) as follows: · The player with the most Knowledge Points wins the game. | p.11 | #1 | 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | course of play: short overview · course of a turn · A: ProGrAm A BoT · B: CArry ouT An ACTion wiTH A ProGrAmmeD BoT · 1. DETERMINE WHERE TO CARRy OuT THE ACTION | p.6 | no quote on the wire |
| [2] | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | introduction · game idea · components | p.1 | no quote on the wire |
| [3] | RULEBOOK AquaSphere — Rulebook (corpus doc 667) | STATION · HEADquARTERS · final scoring and the end of the game · you get Knowledge Points (KP) as follows: · The player with the most Knowledge Points wins the game. | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 81 ms · first delta 1697 ms · total 2241 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 81 ms · ask 2158 ms · gateway work 2241 ms · total 2241 ms
- tokens in (the prompt the answerer read)
- 3813
- tokens out (what the answerer generated)
- 72
- tok/sec
- 148.8 tok/sec — 72 output tokens in 0.484 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 600), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.