RuleSage cited table rulings
← 7 Wonders Duel

You asked

How do I play?

Answered counted as answered

Asked with: 7 Wonders Duelbg-173346-en-1e

To play 7 Wonders Duel, follow these steps:
**Setup and Preparation**
1. Place the board between two players.[1]
2. Place the conflict pawn on the neutral space in the middle of the board.[1]
3. Place the 4 Military tokens face up on their spaces.[1]
4. Shuffle the Progress tokens and place 5 of them randomly, face up, on the board; return the rest to the box.[1]
5. Each player takes 7 coins from the Bank.[1]
6. For the first game, ignore the Wonders Selection phase and take specific Wonder tiles (the Pyramids, the Great Lighthouse, the Temple of Artemis, the Statue of Zeus, Circus Maximus, Piraeus, the Appian Way, and the Colossus).[2]
7. Return 3 cards from each Age deck to the box without looking at them.[2]
8. Randomly draw 3 Guild cards and add them to the Age III deck without looking at them; return remaining Guilds to the box.[2]
**The Ages**
1. The game begins in Age I, continues in Age II, and ends with Age III.[3]
2. At the beginning of each Age, shuffle the corresponding deck and lay out the 20 cards according to the structure of that Age, noting some are face up and others face down.[4][3]
**A Turn**
1. Players play in turn, starting with Player 1 in Age I.[3]
2. On your turn, choose an "accessible" card (a card not partially covered by other cards) from the card structure.[3]
3. Play the chosen card in one of three ways:
* Construct the Building: Pay the cost and place it in front of you to add to your city.[3]
* Discard the card to obtain coins: Discard the card and take 2 coins plus 1 coin for each yellow card in your city from the bank; discarded cards are placed face-down next to the board.[3]
* Construct a Wonder.[3]
4. After playing, reveal any cards that are now accessible.[3]
5. If a card has a "play again" effect, start a new turn after revealing newly accessible cards.[3] Note: A replay effect that would allow another turn at the end of an Age is lost if the structure is already empty.[3]
**Winning the Game**
The game ends immediately if there is a supremacy victory or at the end of Age III:[5][3]
1. Military Supremacy: If the Conflict pawn reaches the space of your opponent's capital.[6]
2. Scientific Supremacy: If you gather 6 different scientific symbols.[6]
3. Civilian Victory: If no one has won by the end of the third Age, players add up their victory points, and the player with the highest score wins.[5]
[1] RULEBOOK 7 Wonders Duel — Rulebook · p.6 · PREPARATION
[2] RULEBOOK 7 Wonders Duel — Rulebook · p.7 · Wonders Selection Phase · Player 1: · Player 2: · One deck per Age
[3] RULEBOOK 7 Wonders Duel — Rulebook · p.10 · GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins
[4] RULEBOOK 7 Wonders Duel — Rulebook · p.20 · ORGANIZATION OF THE CARD BOARD DEPENDING ON THE AGE
[5] RULEBOOK 7 Wonders Duel — Rulebook · p.3 · OVERVIEW & OBJECT OF THE GAME
[6] RULEBOOK 7 Wonders Duel — Rulebook · p.12
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 67 ms · ask 6094 ms · total 24919 ms
single-flight (PR-5)
queued 18757 ms · generation 6162 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 10, "score": 0.048916, "snippet": "A game begins in Age I, continues in Age II, and ends with Age III. In case of a supremacy victory (either military or scientific), the game ends immediately. At the beginning of each Age, shuffle the corresponding deck, then display the 20 cards according to the structure of the current Age (see Ga", "headingPath": "GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins", "sharpsignalDocId": 192}, {"page": 3, "score": 0.047371, "snippet": "1 Game Board 23 Age I cards 23 Age II cards 20 Age III cards 7 Guild cards 12 Wonder cards 4 Military tokens 10 Progress tokens 1 Conflict pawn 31 coins (14 value 1, 10 value 3 and 7 value 6) 1 Scorebook 1 Rule book 1 Helpsheet In 7 Wonders Duel, each player is leading a civilization and will constr", "headingPath": "OVERVIEW & OBJECT OF THE GAME", "sharpsignalDocId": 192}, {"page": 6, "score": 0.046964, "snippet": "Place the board between the two players on one side of the play area. Place the conflict pawn on the neutral space in the middle of the board. Place the 4 Military tokens face up, on their spaces. Shuffle the Progress tokens and place 5 of them randomly, face up, on the board. Return the rest to the", "headingPath": "PREPARATION", "sharpsignalDocId": 192}, {"page": 7, "score": 0.046402, "snippet": "Choose a first player Shuffle the 12 Wonders tiles Place 4 random Wonders, face up, between the two players The first player chooses 1 Wonder The second player chooses 2 Wonders The first player takes the remaining Wonder Place 4 more Wonders and repeat the selection, but this time, start with the s", "headingPath": "Wonders Selection Phase · Player 1: · Player 2: · One deck per Age", "sharpsignalDocId": 192}, {"page": 11, "score": 0.045688, "snippet": "You pay the cost of the Wonder (not the one of the Age card), then place your Age card face down partially covered by the Wonder card which is being constructed. The used Age card has no effect, it is simply used to show that the Wonder has been built. Example: Antoine takes an accessible card of hi", "headingPath": "3. Construct a Wonder · 7 Wonders, not one more! · END OF AN AGE", "sharpsignalDocId": 192}, {"page": 12, "score": 0.030769, "snippet": "12 MILITARY Each shield represented on the military Buildings (red cards) or Wonders allows its owner to immediately move the Conflict pawn one space in the direction of the opposing capital. The Conflict pawn is therefore likely to move back and forth on the track. When the Conflict pawn enters a z", "headingPath": "", "sharpsignalDocId": 192}, {"page": 17, "score": 0.030679, "snippet": "You take 3 coins from the bank. Your opponent loses 3 coins, which are returned to the bank. Immediately play a second turn. This Wonder is worth 3 victory points. Place in the discard pile a grey card (manufactured goods) of your choice constructed by your opponent. This Wonder is worth 1 Shield. T", "headingPath": "The Appian Way · Circus Maximus · The Great Library · The Great Lighthouse · The Hanging Gardens · The Mausoleum · …", "sharpsignalDocId": 192}, {"page": 14, "score": 0.029958, "snippet": "Your opponent loses 2 or 5 coins depending on the token. They are returned to the bank. Then the token is returned to the box. If your opponent doesn't have enough coins, they lose all of their coins. Immediately take 6 coins from the Bank. The token is worth 4 victory points. Any future Wonders bui", "headingPath": "Looting 2 or 5 coins · Agriculture · Architecture · Economy · Law · Masonry · …", "sharpsignalDocId": 192}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "PREPARATION", "sharpsignalDocId": 192}, {"page": 7, "quote": null, "headingPath": "Wonders Selection Phase · Player 1: · Player 2: · One deck per Age", "sharpsignalDocId": 192}, {"page": 10, "quote": null, "headingPath": "GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins", "sharpsignalDocId": 192}, {"page": 20, "quote": null, "headingPath": "ORGANIZATION OF THE CARD BOARD DEPENDING ON THE AGE", "sharpsignalDocId": 192}, {"page": 3, "quote": null, "headingPath": "OVERVIEW & OBJECT OF THE GAME", "sharpsignalDocId": 192}, {"page": 12, "quote": null, "headingPath": "", "sharpsignalDocId": 192}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 192 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 192 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89568 of 1946 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 13:25

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins p.10 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) OVERVIEW & OBJECT OF THE GAME p.3 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) PREPARATION p.6 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Wonders Selection Phase · Player 1: · Player 2: · One deck per Age p.7 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) 3. Construct a Wonder · 7 Wonders, not one more! · END OF AN AGE p.11 0.045688 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) p.12 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) The Appian Way · Circus Maximus · The Great Library · The Great Lighthouse · The Hanging Gardens · The Mausoleum · … p.17 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Looting 2 or 5 coins · Agriculture · Architecture · Economy · Law · Masonry · … p.14 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 20 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) PREPARATION p.6 #3 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Wonders Selection Phase · Player 1: · Player 2: · One deck per Age p.7 #4 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) p.12 #6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Looting 2 or 5 coins · Agriculture · Architecture · Economy · Law · Masonry · … p.14 #8 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) OVERVIEW & OBJECT OF THE GAME p.3 #2 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) ORGANIZATION OF THE CARD BOARD DEPENDING ON THE AGE p.20 #12 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) The Appian Way · Circus Maximus · The Great Library · The Great Lighthouse · The Hanging Gardens · The Mausoleum · … p.17 #7 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins p.10 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) PREPARATION p.6 no quote on the wire
[2] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) Wonders Selection Phase · Player 1: · Player 2: · One deck per Age p.7 no quote on the wire
[3] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) GAME OVERVIEW · Preparation of the structure · Game Turn · Note: · 1. Construct a Building · 2. Discard to obtain coins p.10 no quote on the wire
[4] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) ORGANIZATION OF THE CARD BOARD DEPENDING ON THE AGE p.20 no quote on the wire
[5] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) OVERVIEW & OBJECT OF THE GAME p.3 no quote on the wire
[6] RULEBOOK 7 Wonders Duel — Rulebook (corpus doc 192) p.12 no quote on the wire
timing split
retrieval 67 ms · first delta 1648 ms · total 24919 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 18757 ms · retrieval 67 ms · ask 6094 ms · gateway work 6162 ms · total 24919 ms
tokens in (the prompt the answerer read)
2580
tokens out (what the answerer generated)
625
tok/sec
139.7 tok/sec — 625 output tokens in 4.475 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 110), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.