You asked
How do I play?
Answered counted as answeredAsked with: Concordiabg-124361-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 66 ms · ask 7290 ms · total 51608 ms
- single-flight (PR-5)
- queued 44251 ms · generation 7357 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.048916, "snippet": "If a player who currently owns the PRÆFECTUS M. plays a Prefect card (or uses one with the Diplomat) in order to let a province produce, he receives a double bonus (2 units instead of 1). Production inside the cities is not affected. After his turn he hands the PRÆFECTUS M. to the player sitting to ", "headingPath": "PRÆFECTUS MAGNUS · FURTHER RULES · STOREHOUSE · INTERMEDIATE SCORING", "sharpsignalDocId": 155}, {"page": 1, "score": 0.048652, "snippet": "turn consists of playing 1 card from their hand and executing the related actions. All played cards form a personal discard pile showing only the last card played. With the Tribune, a player takes back all cards previously played. The game ends either after a player purchases the last card from the ", "headingPath": "GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · …", "sharpsignalDocId": 155}, {"page": 3, "score": 0.045921, "snippet": "Green has 2 sestertii cash and her storehouse is as depicted. She plays the Mercator This turn is executed in 2 steps: The player receives 3 sestertii out of the bank (or 5 sestertii with a purchased Mercator). He may then trade in two types of goods with the bank. This means he may sell two types, ", "headingPath": "PERSONALITY CARDS · DiPloMAT · senATor · consul", "sharpsignalDocId": 155}, {"page": 2, "score": 0.045256, "snippet": "The player chooses between two alternatives: The player may place new colonists on the game board each to be paid for with 1 food and 1 tool. New colonists can be placed inside 'Roma' or inside any other city where the player owns a house. or The player receives 5 sestertii plus 1 sestertius for eac", "headingPath": "colonisT", "sharpsignalDocId": 155}, {"page": 3, "score": 0.045072, "snippet": "(Mason, Farmer, Smith, Vintner, Weaver) All the player's houses of the related type of goods produce one unit each. card and receives 3 sestertii (It' s not a purchased Mercator). She sells 3 units of wine for 3 x 6 = 18 sestertii to the bank, so that the total cash now is 23 sestertii. For her seco", "headingPath": "sPeciAlisTs", "sharpsignalDocId": 155}, {"page": 4, "score": 0.031498, "snippet": "Each personality card is related to an ancient god who rewards its owner with victory points. First players gather all their cards, including the ones from their discard pile, and arrange them according to the different ancient gods. The back of the player aid shows a summary of the gods and in whic", "headingPath": "FINAL SCORING · VESTA · JUPITER · SATURNUS · MERCURIUS · MARS", "sharpsignalDocId": 155}, {"page": 4, "score": 0.03101, "snippet": "If a player purchases the last personality card and such empties the display on the game board, or if he builds his 15 th house, he receives the Concordia card , which is worth 7 additional VP. Every other player now executes his last turn before the final scoring is done as described below. The pla", "headingPath": "GAME END", "sharpsignalDocId": 155}, {"page": 2, "score": 0.030077, "snippet": "Red has 3 colonists, 1 land colonist is located between 'Colonia A.' and The number of colonists a player has on the board determines the number of possible movement steps that a player can freely allocate to his own colonists. Land colonists are moved only along the brown lines and sea colonists on", "headingPath": "PERSONALITY CARDS · 2. Build houses (after all movements) · PrefecT", "sharpsignalDocId": 155}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "1 . Distribute city tokens · 2 . Assign bonus markers · 3 . Prepare the stack of cards", "sharpsignalDocId": 173}, {"page": 1, "quote": null, "headingPath": "GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · …", "sharpsignalDocId": 155}, {"page": 3, "quote": null, "headingPath": "PERSONALITY CARDS · DiPloMAT · senATor · consul", "sharpsignalDocId": 155}, {"page": 4, "quote": null, "headingPath": "GAME END", "sharpsignalDocId": 155}, {"page": 4, "quote": null, "headingPath": "FINAL SCORING · VESTA · JUPITER · SATURNUS · MERCURIUS · MARS", "sharpsignalDocId": 155}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 155 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 155 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89628 of 2497 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 13, 2026 13:25
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PRÆFECTUS MAGNUS · FURTHER RULES · STOREHOUSE · INTERMEDIATE SCORING | p.4 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · … | p.1 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PERSONALITY CARDS · DiPloMAT · senATor · consul | p.3 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Concordia — Rulebook (corpus doc 155) | colonisT | p.2 | 0.045256 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Concordia — Rulebook (corpus doc 155) | sPeciAlisTs | p.3 | 0.045072 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Concordia — Rulebook (corpus doc 155) | FINAL SCORING · VESTA · JUPITER · SATURNUS · MERCURIUS · MARS | p.4 | 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME END | p.4 | 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PERSONALITY CARDS · 2. Build houses (after all movements) · PrefecT | p.2 | 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 11 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Concordia — Setup Sheet (corpus doc 173) | 1 . Distribute city tokens · 2 . Assign bonus markers · 3 . Prepare the stack of cards | p.1 | #10 | 0.015873 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | guaranteed a slot by the base-rulebook floor |
| #2 | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · … | p.1 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PERSONALITY CARDS · DiPloMAT · senATor · consul | p.3 | #3 | 0.045921 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME END | p.4 | #7 | 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Concordia — Rulebook (corpus doc 155) | sPeciAlisTs | p.3 | #5 | 0.045072 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Concordia — Rulebook (corpus doc 155) | FINAL SCORING · VESTA · JUPITER · SATURNUS · MERCURIUS · MARS | p.4 | #6 | 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Concordia — Rulebook (corpus doc 155) | PRÆFECTUS MAGNUS · FURTHER RULES · STOREHOUSE · INTERMEDIATE SCORING | p.4 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Concordia — Rulebook (corpus doc 155) | colonisT | p.2 | #4 | 0.045256 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Concordia — Setup Sheet (corpus doc 173) | 1 . Distribute city tokens · 2 . Assign bonus markers · 3 . Prepare the stack of cards | p.1 | no quote on the wire |
| [2] | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME OVERVIEW · Game end · Scoring victory points · PERSONALITY CARDS · 2. 1 new colonist · Game setup · … | p.1 | no quote on the wire |
| [3] | RULEBOOK Concordia — Rulebook (corpus doc 155) | PERSONALITY CARDS · DiPloMAT · senATor · consul | p.3 | no quote on the wire |
| [4] | RULEBOOK Concordia — Rulebook (corpus doc 155) | GAME END | p.4 | no quote on the wire |
| [5] | RULEBOOK Concordia — Rulebook (corpus doc 155) | FINAL SCORING · VESTA · JUPITER · SATURNUS · MERCURIUS · MARS | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 66 ms · first delta 1427 ms · total 51608 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 44251 ms · retrieval 66 ms · ask 7290 ms · gateway work 7357 ms · total 51608 ms
- tokens in (the prompt the answerer read)
- 3822
- tokens out (what the answerer generated)
- 812
- tok/sec
- 138.6 tok/sec — 812 output tokens in 5.858 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 77), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.