You asked
How do I play?
Abstained — no grounded answer; closest passages below counted as honest abstainAsked with: Robinson Crusoe: Adventures on the Cursed Islandbg-121921-en-1e
I looked through Robinson Crusoe: Adventures on the Cursed Island's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.
The closest rulebook passages are below — check them before ruling.
Place the board in the middle of the table. 1 Decide which scenario to play. We recommend the introductory scenario, Castaways , for your first game. Place the chosen Scenario sheet next to the board and place the Round marker on the first space of the round track. More information on Scenario sheet
If players think a scenario is too hard for them, they can make it easier by: Adding the Dog. This is especially recommended for 3 players. Adding Friday Drawing more Starting Equipment Using fewer Event cards with the book symbol and more Event cards with the adventure symbol when creating the deck
Shuffle the Beast cards and place them face down next to the board to form the Beast deck. Note: The space on the game board is for the Hunting deck, which will be created during the game. Shuffle the Mystery cards. Place them face down next to the board. 9 Take the 11 Island tiles. 10 Find tile #8
Each character in play has 1 personal Invention assigned to them. This Invention can be built only by that character (following the usual rules, see page 18), but other characters are allowed to assist. If the Invention is built successfully, the character immediately gains 2 Determination tokens an
With each Build Action, you can attempt to build a Shelter, a Roof, a Palisade, Weapons, or turn an Invention into an Item. A Shelter protects the group during the night, and the Roof and Palisade protect from the weather and dangerous animals. Weapons are needed for hunting and defense, and Inventi
🔧 debug — where this ruling came from
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- warm abstain
-
- this ruling — W1 — generic warm abstain · receipt: none (generic)
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 94 ms · ask 4652 ms · total 4749 ms
- single-flight (PR-5)
- queued 0 ms · generation 4749 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 4, "score": 0.04918, "snippet": "Place the board in the middle of the table. 1 Decide which scenario to play. We recommend the introductory scenario, Castaways , for your first game. Place the chosen Scenario sheet next to the board and place the Round marker on the first space of the round track. More information on Scenario sheet", "headingPath": "4 Character sheets · SETUP", "sharpsignalDocId": 300}, {"page": 27, "score": 0.048387, "snippet": "If players think a scenario is too hard for them, they can make it easier by: Adding the Dog. This is especially recommended for 3 players. Adding Friday Drawing more Starting Equipment Using fewer Event cards with the book symbol and more Event cards with the adventure symbol when creating the deck", "headingPath": "EASIER GAME · HARDER GAME · RANDOM WRECKAGE CARDS", "sharpsignalDocId": 300}, {"page": 5, "score": 0.046642, "snippet": "Shuffle the Beast cards and place them face down next to the board to form the Beast deck. Note: The space on the game board is for the Hunting deck, which will be created during the game. Shuffle the Mystery cards. Place them face down next to the board. 9 Take the 11 Island tiles. 10 Find tile #8 ", "headingPath": "SETUP", "sharpsignalDocId": 300}, {"page": 7, "score": 0.045009, "snippet": "Each character in play has 1 personal Invention assigned to them. This Invention can be built only by that character (following the usual rules, see page 18), but other characters are allowed to assist. If the Invention is built successfully, the character immediately gains 2 Determination tokens an", "headingPath": "PERSONAL INVENTION", "sharpsignalDocId": 300}, {"page": 16, "score": 0.031746, "snippet": "With each Build Action, you can attempt to build a Shelter, a Roof, a Palisade, Weapons, or turn an Invention into an Item. A Shelter protects the group during the night, and the Roof and Palisade protect from the weather and dangerous animals. Weapons are needed for hunting and defense, and Inventi", "headingPath": "3. BUILD · ROLLING THE ACTION DICE", "sharpsignalDocId": 300}, {"page": 10, "score": 0.03125, "snippet": "In this Phase, you gain 1 resource from each source on the Island tile that contains the camp. Each source of food / produces 1 food and each source of wood produces 1 wood . The number of resources produced may be modified by the presence of various markers and/or tokens (see page 13) or Event card", "headingPath": "III. PRODUCTION PHASE · IV. ACTION PHASE", "sharpsignalDocId": 300}, {"page": 12, "score": 0.029851, "snippet": "and assigned to the Action; required Inventions must have already been built (have their Item side face up) and any required Weapon level must exist. You cannot use anything from the Future Resources space to plan (or carry out) your Actions. If the requirements cannot be fulfilled during the Planni", "headingPath": "GAME FLOW · Example: · Examples:", "sharpsignalDocId": 300}, {"page": 27, "score": 0.029412, "snippet": "Friday is represented by his card and 1 white Action pawn. In the solo and 2-player game, place his card next to the board and the Action pawn on it. Place a Wound marker on the square space on the left of his Wound track. Friday counts as an additional character, but has the following rules: Friday", "headingPath": "FRIDAY", "sharpsignalDocId": 300}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- []
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 300 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 300 boosted
- answered-before recall
-
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- debug row retained until
- Nov 13, 2026 17:06
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | 4 Character sheets · SETUP | p.4 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | EASIER GAME · HARDER GAME · RANDOM WRECKAGE CARDS | p.27 | 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | SETUP | p.5 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | PERSONAL INVENTION | p.7 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | 3. BUILD · ROLLING THE ACTION DICE | p.16 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | III. PRODUCTION PHASE · IV. ACTION PHASE | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | GAME FLOW · Example: · Examples: | p.12 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | FRIDAY | p.27 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | 4 Character sheets · SETUP | p.4 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | PERSONAL INVENTION | p.7 | #4 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | COMPONENTS · MINIATURES · Example: | p.39 | #9 | 0.027425 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | II. MORALE PHASE · Example: | p.9 | #28 | 0.011765 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | This Phase is skipped in the first round. · When you draw an Event card, follow these steps in order: | p.8 | #14 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | FRIDAY | p.27 | #8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | GAME FLOW · Example: · Examples: | p.12 | #7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Robinson Crusoe: Adventures on the Cursed Island — Rulebook (corpus doc 300) | SETUP | p.5 | #3 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|
generation — timing and the path taken
- timing split
- retrieval 94 ms · first delta 4593 ms · total 4749 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 94 ms · ask 4652 ms · gateway work 4749 ms · total 4749 ms
- tokens in (the prompt the answerer read)
- 3360
- tokens out (what the answerer generated)
- 9
- tok/sec
- 140.6 tok/sec — 9 output tokens in 0.064 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ABSTAINED — Abstained — no grounded answer; closest passages below
- abstain rationale
-
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 228), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.