You asked
How do I play?
Answered counted as answeredAsked with: Anachronybg-185343-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 107 ms · ask 5593 ms · total 5704 ms
- single-flight (PR-5)
- queued 0 ms · generation 5704 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 14, "score": 0.046964, "snippet": "By using the Starting Asset Draft, players can add more variety to the starting assets of their Path each game. During the Setup, instead of giving each player the Starting Assets depicted on their Path board, give each player: 2 Scientists (Active) 1 Engineer (Active) 2 Energy Cores 2 Water Then, d", "headingPath": "GAMEPLAY VARIANT - STARTING ASSET DRAFT · GAMEPLAY VARIANT - ENDGAME CONDITION DRAFT · BUILDING DETAILS · Abbreviations:", "sharpsignalDocId": 270}, {"page": 4, "score": 0.046676, "snippet": "Each player picks a Path to play, and receives its respective Player board . Players may choose whether they use the A side or B side - all players must use the same side. Give players the coloured components matching their Path color ( 6 Exosuits, 9 Warp tiles, 8 Path markers and the Morale and Tim", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 270}, {"page": 4, "score": 0.04598, "snippet": "In Anachrony, you are the Leader of one of New Earth's ideological Paths: Harmony, Dominance, Progress and Salvation. Your ultimate goal is to prepare for an upcoming asteroid impact, secure the future of your people, and overcome the other three Paths as the dominant ideology in shaping humanity's ", "headingPath": "GAME OVERVIEW · Taking Actions with Workers:", "sharpsignalDocId": 270}, {"page": 4, "score": 0.045445, "snippet": "Each Era is comprised of the following phases, in this order: Preparation phase - Reveal the Superproject above the next Timeline tile, shift the building stacks, fill up the supply of Workers and Resources available for this Era. 1 Paradox phase -Players who excessively strained the Timeline with W", "headingPath": "GAME TURN - ONE ERA OF PLAY · PREPARATION PHASE 1", "sharpsignalDocId": 270}, {"page": 3, "score": 0.044563, "snippet": "Place the Main board in the middle of the table. If playing with 2 or 3 players, use the side with only two Hexagonal slots for the Research, Recruit and Construct spots. Place the two Research dice on the indicated spots on the Main board. Place the Evacuation Action tile on its respective space on", "headingPath": "GENERAL SETUP", "sharpsignalDocId": 270}, {"page": 6, "score": 0.043817, "snippet": "Each player secretly hides 0-2 Warp tiles in their hand (hide the other Warp tiles to maintain secrecy). Reveal them simultaneously and place them on the present Timeline tile (the order is not important). In player order, each Player immediately receives any asset shown on the selected Warp tile(s)", "headingPath": "WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions", "sharpsignalDocId": 270}, {"page": 9, "score": 0.03125, "snippet": "All spaces on the Player boards are either Worker spaces or Free Actions - Exosuits are not needed to activate them. The Supply Action is printed on every Player board between the Active and Tired columns. Spend Water equal to the number printed on the Water symbol below your current position on the", "headingPath": "PLAYER BOARD ACTIONS · Worker specifics · FORCE WORKERS", "sharpsignalDocId": 270}, {"page": 6, "score": 0.030769, "snippet": "Retrieve every Worker from every Exosuit on the Main board and all Workers placed on the Player boards' Worker spaces. If the Action was marked Motivated, place the Worker in its owner's Active column (to the right of the Supply Action space); otherwise place it in the Tired column (to the left of t", "headingPath": "A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS", "sharpsignalDocId": 270}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 4, "quote": null, "headingPath": "GAME OVERVIEW · Taking Actions with Workers:", "sharpsignalDocId": 270}, {"page": 4, "quote": null, "headingPath": "GAME TURN - ONE ERA OF PLAY · PREPARATION PHASE 1", "sharpsignalDocId": 270}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 270 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 270 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91912 of 816 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 13, 2026 17:34
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAMEPLAY VARIANT - STARTING ASSET DRAFT · GAMEPLAY VARIANT - ENDGAME CONDITION DRAFT · BUILDING DETAILS · Abbreviations: | p.14 | 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | PLAYER SETUP | p.4 | 0.046676 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAME OVERVIEW · Taking Actions with Workers: | p.4 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAME TURN - ONE ERA OF PLAY · PREPARATION PHASE 1 | p.4 | 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GENERAL SETUP | p.3 | 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | WARP PHASE 4 · ACTION ROUNDS 5 · IMPORTANT: Free Actions | p.6 | 0.043817 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | PLAYER BOARD ACTIONS · Worker specifics · FORCE WORKERS | p.9 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | A) RETRIEVE WORKERS · B) CHECK FOR IMPACT · C) CHECK FOR GAME END · D) NEXT ERA · ACTIONS | p.6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 49 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | PLAYER SETUP | p.4 | #2 | 0.046676 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAMEPLAY VARIANT - ALTERNATE TIMELINE | p.14 | #9 | 0.029211 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAME TURN - ONE ERA OF PLAY · PREPARATION PHASE 1 | p.4 | #4 | 0.045445 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | PREPARATION PHASE - CHANGES 1 · Worker specifics | p.11 | #10 | 0.02886 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | Remove Anomaly 5 · Evacuation · End of the Round · CLEAN UP PHASE 6 · END OF GAME · NOTE: Optional Chronobot Difficulties 2 4 6 8 | p.13 | #12 | 0.027757 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #6 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAME OVERVIEW · Taking Actions with Workers: | p.4 | #3 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | POWER PLANT BUILDINGS: TIME TRAVEL AND FOCUS | p.9 | #25 | 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #8 | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GENERAL SETUP | p.3 | #5 | 0.044563 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAME OVERVIEW · Taking Actions with Workers: | p.4 | no quote on the wire |
| [2] | RULEBOOK Anachrony — Rulebook (corpus doc 270) | GAME TURN - ONE ERA OF PLAY · PREPARATION PHASE 1 | p.4 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 107 ms · first delta 3908 ms · total 5704 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 107 ms · ask 5593 ms · gateway work 5704 ms · total 5704 ms
- tokens in (the prompt the answerer read)
- 3854
- tokens out (what the answerer generated)
- 228
- tok/sec
- 134.6 tok/sec — 228 output tokens in 1.694 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 36s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 198), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.