You asked
When does the game end?
Answered counted as answeredAsked with: Carson Citybg-39938-en-1e
The game ends at the end of the fourth turn, after players have spent money that was beyond the cash limit of their personality card for that turn.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 76 ms · ask 1944 ms · total 2022 ms
- single-flight (PR-5)
- queued 0 ms · generation 2022 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 5, "score": 0.04918, "snippet": "The game ends at the end of the fourth turn, after the players have spent the money that was beyond the cash limit of their personality card for that turn. In addition to the victory points acquired during the game: Each building, house and mountain gives 2 victory points to their respective owner. ", "headingPath": "end of tHe Game", "sharpsignalDocId": 654}, {"page": 8, "score": 0.047619, "snippet": "Only one hand may be used to set the cowboys down on the board; Make calm and precise movements, do not knock pawns and tiles over, or shake the gameboard; Do not stay undecided with your cowboy while hanging your hand over the board, bothering other players. End of the game is completed as follows:", "headingPath": "Fair play rules:", "sharpsignalDocId": 654}, {"page": 3, "score": 0.04741, "snippet": "After all actions have been performed: The turn counter token is moved one square forward (left), blocking one of the 'victory points purchase' squares from being used for the rest of the game. Every player receives new cowboys of his color. They are taken from the general reserve to be placed into ", "headingPath": "4 end of turn", "sharpsignalDocId": 654}, {"page": 8, "score": 0.046154, "snippet": "Each player announces the total of points on his duel tiles. The sum of the totals must be 45 (if 3 players), 60 (if 4 players) or 75 (if 5 players). As starting cash, each player receives $30 minus the total of his duel tile points. How to perform duels: Instead of rolling dice, each player challen", "headingPath": "VariantS", "sharpsignalDocId": 654}, {"page": 7, "score": 0.045476, "snippet": "The player helped by the captain may pay $1 to get one extra cowboy from the general reserve, or $4 to get two extra cowboys from the general reserve, or $9 to get three extra cowboys from the general reserve. Cash limit: $25. Variant: You pay either $3 to receive a revolver tile, or $9 to receive t", "headingPath": "tHe captain · tHe mercenary", "sharpsignalDocId": 654}, {"page": 7, "score": 0.045009, "snippet": "Every personality tile shows two different powers (common rules on the yellow side and variants on the red side). For your initial game, we recommend that you use the yellow side. In future games, the players may choose which personalities will be played during the game (either randomly chosen or de", "headingPath": "perSonalitieS · tHe SHeriff · tHe banker · tHe Grocer · tHe cHineSe coolie · tHe Settler", "sharpsignalDocId": 654}, {"page": 4, "score": 0.044337, "snippet": "There are seven « building construction » squares, each giving the right to build one building at the price indicated on the bottom of the square. The building process consists of the player placing a building on one of his property tiles, with two conditions: 1 - The parcel must be reached by a roa", "headingPath": "buildinG conStruction · ammunition · roadS", "sharpsignalDocId": 654}, {"page": 4, "score": 0.03125, "snippet": "Any player may decide to not perform an action that he has chosen (for example, if he realizes that he will not have enough money for everything), even if he won a duel for the action. Never-theless, his cowboy goes to the general reserve. The actions are always performed in the sequence indicated o", "headingPath": "actionS · waGeS · roadS · parcel purcHaSe", "sharpsignalDocId": 654}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 5, "quote": null, "headingPath": "end of tHe Game", "sharpsignalDocId": 654}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 654 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 654 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.95935 of 123 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 13, 2026 17:48
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Carson City — Rulebook (corpus doc 654) | end of tHe Game | p.5 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 |
| #2 | RULEBOOK Carson City — Rulebook (corpus doc 654) | Fair play rules: | p.8 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Carson City — Rulebook (corpus doc 654) | 4 end of turn | p.3 | 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Carson City — Rulebook (corpus doc 654) | VariantS | p.8 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Carson City — Rulebook (corpus doc 654) | tHe captain · tHe mercenary | p.7 | 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Carson City — Rulebook (corpus doc 654) | perSonalitieS · tHe SHeriff · tHe banker · tHe Grocer · tHe cHineSe coolie · tHe Settler | p.7 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Carson City — Rulebook (corpus doc 654) | buildinG conStruction · ammunition · roadS | p.4 | 0.044337 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Carson City — Rulebook (corpus doc 654) | actionS · waGeS · roadS · parcel purcHaSe | p.4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 15 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Carson City — Rulebook (corpus doc 654) | end of tHe Game | p.5 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Carson City — Rulebook (corpus doc 654) | 4 end of turn | p.3 | #3 | 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Carson City — Rulebook (corpus doc 654) | carSon city · Game contentS | p.1 | #9 | 0.030622 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Carson City — Rulebook (corpus doc 654) | perSonalitieS · tHe SHeriff · tHe banker · tHe Grocer · tHe cHineSe coolie · tHe Settler | p.7 | #6 | 0.045009 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Carson City — Rulebook (corpus doc 654) | tHe «miGHt iS riGHt» Variant · During game set up: · tHe «carSon riVer» Variant · During game set up : · tHe «kit carSon» Variant · The section on page 3 point 2 is modified as follows: | p.8 | #10 | 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Carson City — Rulebook (corpus doc 654) | tHe captain · tHe mercenary | p.7 | #5 | 0.045476 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Carson City — Rulebook (corpus doc 654) | VariantS | p.8 | #4 | 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Carson City — Rulebook (corpus doc 654) | Fair play rules: | p.8 | #2 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Carson City — Rulebook (corpus doc 654) | end of tHe Game | p.5 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 76 ms · first delta 1747 ms · total 2022 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 76 ms · ask 1944 ms · gateway work 2022 ms · total 2022 ms
- tokens in (the prompt the answerer read)
- 3258
- tokens out (what the answerer generated)
- 33
- tok/sec
- 148.6 tok/sec — 33 output tokens in 0.222 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 587), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.