RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

What is a turn of fate, and when may we provoke one?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e

A turn of fate is an action where, if there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot, allowing all adventurers to re-roll all of their accursed dice (black masks).[1] This action can be provoked only twice during the course of the game.[1]
To provoke a turn of fate:
1. If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot.[1]
2. All players must reach this decision unanimously.[1]
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.9 · 5. Provoke a turn of fate · The adventure starts · The soundtrack · End of the game
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 104 ms · ask 3827 ms · total 3933 ms
single-flight (PR-5)
queued 0 ms · generation 3933 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.04918, "snippet": "If there are too many accursed dice in play, players may transfer one of the two gems lying next to the depot to the depot. Then, all adventurers may re-roll all of their accursed dice (black masks). Players must reach this decision unanimously! A turn of fate can be provoked only twice during the c", "headingPath": "5. Provoke a turn of fate · The adventure starts · The soundtrack · End of the game", "sharpsignalDocId": 775}, {"page": 9, "score": 0.048131, "snippet": "Players may agree before the start of the game to increase the number of gems in the gem depot. number of gems in the gem depot. There are two variants: Example: With black masks slowing their progress and hastening their doom, the adventurers take a chance with fate, freeing their black masks from ", "headingPath": "For a more challenging game", "sharpsignalDocId": 775}, {"page": 7, "score": 0.047875, "snippet": "Using various dice combinations, the players may perform different actions. Enter a chamber Discover a new chamber Activate magic gems Escape Provoke a turn of fate The actions in detail: A player may enter a chamber only if its entrance is not blocked. Example: Frank may enter only the chamber show", "headingPath": "The actions · 1. Enter a chamber · 2. Discover a chamber", "sharpsignalDocId": 775}, {"page": 27, "score": 0.03125, "snippet": "Doomed: You may not escape from the temple until you have lifted this curse. Only playable with the basic game. The rules of the basic game remain unchanged. After you have set aside the starting chamber and exit, mix the Fountain with the remaining chamber tiles. 4 curse cards (2x Poison, 2x Strang", "headingPath": "New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · …", "sharpsignalDocId": 775}, {"page": 36, "score": 0.030769, "snippet": "© Copyright 2017 Queen Games, D-53842 Troisdorf, Germany. All rights reserved.", "headingPath": "Changes during sequence of play", "sharpsignalDocId": 775}, {"page": 10, "score": 0.030303, "snippet": "A game of Escape is even more exciting and varied when you include one or both of the following modules. exciting and varied when you include one Module 1: Curses Module 2: Treasures For Module 1: Curses & Module 2: Treasures 13 curse and treasure chambers All of these chambers show a purple mask, a", "headingPath": "For a more challenging game · Additional game components for the modules 'Curses' and 'Treasures' · During set-up, shuffle the curse cards and place the pile face down in easy reach of all players. · During set-up, shuffle the treasure tiles and stack them face down in easy reach of all players.", "sharpsignalDocId": 775}, {"page": 30, "score": 0.029851, "snippet": "This curse cannot be removed. If you are not back in the starting chamber at the end of the first or second countdown all of you lose the game immediately. When you discover a new chamber you can use this treasure to look through the whole Use this treasure to hit pause on your music player to get s", "headingPath": "Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · …", "sharpsignalDocId": 775}, {"page": 21, "score": 0.029412, "snippet": "Ani activates one magic gem with 2 torches. Each of your own rolled torches counts as 2 torches. If you roll 2 torches, you may use them to rotate any chamber of your choice other than the starting chamber. If all of your dice show black masks, you can move your adventurer to any chamber that contai", "headingPath": "Activatable: · Permanent: · PRIEST", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 9, "quote": null, "headingPath": "5. Provoke a turn of fate · The adventure starts · The soundtrack · End of the game", "sharpsignalDocId": 775}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93458 of 428 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 17:55

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 5. Provoke a turn of fate · The adventure starts · The soundtrack · End of the game p.9 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game p.9 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The actions · 1. Enter a chamber · 2. Discover a chamber p.7 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · … p.27 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during sequence of play p.36 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 78
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game · Additional game components for the modules 'Curses' and 'Treasures' · During set-up, shuffle the curse cards and place the pile face down in easy reach of all players. · During set-up, shuffle the treasure tiles and stack them face down in easy reach of all players. p.10 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · … p.30 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Activatable: · Permanent: · PRIEST p.21 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 40 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 5. Provoke a turn of fate · The adventure starts · The soundtrack · End of the game p.9 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game p.9 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The curse cards · Trap: · Broken die: · Mask: · Silence: · Lost dice: · … p.11 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Activatable: · Permanent: · PRIEST p.21 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Sacrifice chamber: · Torch chamber: · Lava chamber: p.25 #29 0.011236 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Tree of Life: · Obelisk chamber: p.19 #20 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · … p.27 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The actions · 1. Enter a chamber · 2. Discover a chamber p.7 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 5. Provoke a turn of fate · The adventure starts · The soundtrack · End of the game p.9 no quote on the wire
timing split
retrieval 104 ms · first delta 2955 ms · total 3933 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 104 ms · ask 3827 ms · gateway work 3933 ms · total 3933 ms
tokens in (the prompt the answerer read)
2990
tokens out (what the answerer generated)
128
tok/sec
138.2 tok/sec — 128 output tokens in 0.926 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 23s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.