RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

What must the players achieve to activate the magic gems in the linked chambers?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e · Escape: The Curse of the Temple – Expansion 1: Illusionsbg-128236-en-1e

To activate the magic gems in the linked chambers, players must achieve the following:
1. Discover at least two of these tiles.[1][2]
2. Have at least one adventurer in at least two of these chambers at the same time.[1][2]
3. Roll the icons required to activate the gems.[1][2]
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.14 · Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers:
[2] RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook · p.3 · Changes during set-up · Special features of linked chambers: · Special features of double chambers: · Note on Module 2: Treasures
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 77 ms · ask 4354 ms · total 4438 ms
single-flight (PR-5)
queued 0 ms · generation 4438 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 14, "score": 0.048916, "snippet": "After you have set aside the starting chamber and exit, mix the remaining chamber tiles face down with the special chamber tiles, making for a larger draw pile that usual. Continue with the basic set-up from this point. To activate magic gems in the linked chambers, players must have discovered at l", "headingPath": "Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers:", "sharpsignalDocId": 775}, {"page": 3, "score": 0.032522, "snippet": "After you have set aside the starting chamber and exit, mix the remaining chamber tiles face down with the special chamber tiles, making for a larger draw pile that usual. Continue with the basic set-up from this point. To activate magic gems in the linked chambers, players must have discovered at l", "headingPath": "Changes during set-up · Special features of linked chambers: · Special features of double chambers: · Note on Module 2: Treasures", "sharpsignalDocId": 952}, {"page": 8, "score": 0.032002, "snippet": "You will find two types of chambers in which you can activate magic gems: Chamber with 1 gem icon Chamber with 3 gem icons A player inside a chamber containing one or more magic gem icons must roll the required number of torch or key icons in order to activate the number of magic gems shown. After a", "headingPath": "3. Activate magic gems · A player can escape only if he is inside the exit chamber.", "sharpsignalDocId": 775}, {"page": 4, "score": 0.031498, "snippet": "You must activate the magic gems in the temple chambers in order to banish the curse, and you have only ten minutes to do so before the temple collapses. Don't sit still for a second - start running now and you might just escape! You must activate the magic gems in the temple chambers in order to ba", "headingPath": "Index · Game components for the basic game · Summary and object of the game", "sharpsignalDocId": 775}, {"page": 6, "score": 0.03101, "snippet": "Each chamber of the temple has different features: One or more players must roll the indicated number of die icons in order to activate the magic gem. Some chambers have no gem icons, while others show 1 or 3 gem icons. A new chamber from the draw pile must be placed next to an entrance on a face-up", "headingPath": "The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons", "sharpsignalDocId": 775}, {"page": 31, "score": 0.030536, "snippet": "In order to enter this chamber players have to roll 3 torches . Players can activate a gem and find a treasure in this chamber. Use this treasure to place your adventurer in an adjacent chamber. You can chose any adjacent chamber, even the diagonal ones. While you are standing in a chamber with open", "headingPath": "Narrow gauge: · Portal: · VOID RUNNER · TRICKSTER", "sharpsignalDocId": 775}, {"page": 25, "score": 0.030077, "snippet": "Activate the chamber by placing the blue sand timer on the sand timer icon. Each player must immediately place one die in this chamber. Each player now has 1 minute in which to enter this chamber; if they do, they immediately retrieve their one die. Any player who fails to retrieve their die in time", "headingPath": "Sacrifice chamber: · Torch chamber: · Lava chamber:", "sharpsignalDocId": 775}, {"page": 35, "score": 0.029418, "snippet": "Only playable with the basic game. The rules of the basic game remain unchanged. 1 Totem Chamber After placing 2 chambers next to the starting chamber, shuffle the totem chamber with the rest of the chambers. Once discovered, players can enter to try to activate up to 2 magic gems. To do so, they mu", "headingPath": "QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 14, "quote": null, "headingPath": "Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers:", "sharpsignalDocId": 775}, {"page": 3, "quote": null, "headingPath": "Changes during set-up · Special features of linked chambers: · Special features of double chambers: · Note on Module 2: Treasures", "sharpsignalDocId": 952}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87446 of 231 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:02

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers: p.14 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Changes during set-up · Special features of linked chambers: · Special features of double chambers: · Note on Module 2: Treasures p.3 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 3. Activate magic gems · A player can escape only if he is inside the exit chamber. p.8 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Index · Game components for the basic game · Summary and object of the game p.4 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons p.6 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Narrow gauge: · Portal: · VOID RUNNER · TRICKSTER p.31 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Sacrifice chamber: · Torch chamber: · Lava chamber: p.25 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play p.35 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 45 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers: p.14 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 3. Activate magic gems · A player can escape only if he is inside the exit chamber. p.8 #3 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons p.6 #5 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The actions · 1. Enter a chamber · 2. Discover a chamber p.7 #15 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play p.35 #8 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Sacrifice chamber: · Torch chamber: · Lava chamber: p.25 #7 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Index · Game components for the basic game · Summary and object of the game p.4 #4 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Changes during set-up · Special features of linked chambers: · Special features of double chambers: · Note on Module 2: Treasures p.3 #2 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers: p.14 no quote on the wire
[2] RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Changes during set-up · Special features of linked chambers: · Special features of double chambers: · Note on Module 2: Treasures p.3 no quote on the wire
timing split
retrieval 77 ms · first delta 2984 ms · total 4438 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 77 ms · ask 4354 ms · gateway work 4438 ms · total 4438 ms
tokens in (the prompt the answerer read)
3915
tokens out (what the answerer generated)
75
tok/sec
54.7 tok/sec — 75 output tokens in 1.371 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 39s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.