RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

How do the gem tiles come off the gem depot at the obelisk chamber?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e · Escape: The Curse of the Temple – Expansion 2: Questbg-137405-en-1e

To remove the gem tiles from the gem depot at the obelisk chamber, the following must occur:
1. The obelisk chamber must be surrounded.[1][2]
2. For each of the three walls of the obelisk chamber that are adjacent to another chamber, adventurers can move one gem tile from the gem depot to the corresponding space on the obelisk chamber.[1][2]
[1] RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook · p.4 · Tree of Life: · Obelisk chamber:
[2] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.19 · Tree of Life: · Obelisk chamber:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 3825 ms · total 3916 ms
single-flight (PR-5)
queued 0 ms · generation 3916 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 19, "score": 0.032787, "snippet": "The tree of life is dying, and the adventurers must take steps to heal it. While inside this chamber, one or more players must roll twice as many golden masks as the number of total players. Once the required number of golden masks has been reached, the tree is healed and the players have completed ", "headingPath": "Tree of Life: · Obelisk chamber:", "sharpsignalDocId": 775}, {"page": 33, "score": 0.032002, "snippet": "Once discovered a player can activate the chamber by rolling 3 key symbols. When activated, switch two calendar tiles lying in chambers with each other. Every time a player discovers a gem chamber (chamber where players can activate gems), draw the top calendar tile from the stack and place it face ", "headingPath": "Calendar chamber: · Doomed calendar", "sharpsignalDocId": 775}, {"page": 35, "score": 0.031498, "snippet": "Only playable with the basic game. The rules of the basic game remain unchanged. 1 Totem Chamber After placing 2 chambers next to the starting chamber, shuffle the totem chamber with the rest of the chambers. Once discovered, players can enter to try to activate up to 2 magic gems. To do so, they mu", "headingPath": "QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play", "sharpsignalDocId": 775}, {"page": 9, "score": 0.03101, "snippet": "Players may agree before the start of the game to increase the number of gems in the gem depot. number of gems in the gem depot. There are two variants: Example: With black masks slowing their progress and hastening their doom, the adventurers take a chance with fate, freeing their black masks from ", "headingPath": "For a more challenging game", "sharpsignalDocId": 775}, {"page": 8, "score": 0.030536, "snippet": "You will find two types of chambers in which you can activate magic gems: Chamber with 1 gem icon Chamber with 3 gem icons A player inside a chamber containing one or more magic gem icons must roll the required number of torch or key icons in order to activate the number of magic gems shown. After a", "headingPath": "3. Activate magic gems · A player can escape only if he is inside the exit chamber.", "sharpsignalDocId": 775}, {"page": 13, "score": 0.030077, "snippet": "Immediately after both the first and the second countdown, remove all discovered illusion chambers from the temple and place them on the bottom of the draw pile (example 1). This may result in gaps within the temple, so in order to continue exploring, the players must fill these gaps by discovering ", "headingPath": "Special features of the illusion chambers:", "sharpsignalDocId": 775}, {"page": 15, "score": 0.029631, "snippet": "The treasure chamber holds an additional challenge for the adventurers. Only the most audacious adventurers will escape the temple with its stolen treasure! Particular case during set-up: If the treasure tile is drawn during set-up before the game begins, insert this tile face down in the middle of ", "headingPath": "Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange:", "sharpsignalDocId": 775}, {"page": 14, "score": 0.029199, "snippet": "After you have set aside the starting chamber and exit, mix the remaining chamber tiles face down with the special chamber tiles, making for a larger draw pile that usual. Continue with the basic set-up from this point. To activate magic gems in the linked chambers, players must have discovered at l", "headingPath": "Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers:", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Tree of Life: · Obelisk chamber:", "sharpsignalDocId": 953}, {"page": 19, "quote": null, "headingPath": "Tree of Life: · Obelisk chamber:", "sharpsignalDocId": 775}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92632 of 285 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:03

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Tree of Life: · Obelisk chamber: p.19 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Calendar chamber: · Doomed calendar p.33 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play p.35 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game p.9 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 3. Activate magic gems · A player can escape only if he is inside the exit chamber. p.8 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the illusion chambers: p.13 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.15 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers: p.14 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 46 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Tree of Life: · Obelisk chamber: p.4 #9 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Calendar chamber: · Doomed calendar p.33 #2 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Index · Game components for the basic game · Summary and object of the game p.4 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 5: Quest chambers · Set-up modifications · Altar chamber: p.2 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game p.9 #4 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 3. Activate magic gems · A player can escape only if he is inside the exit chamber. p.8 #5 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Mind control: · Game components and changes during set-up · Mirage chamber: · Gear chamber: · Pitfall: · Magical bond: p.29 #28 0.011364 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Tree of Life: · Obelisk chamber: p.19 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Tree of Life: · Obelisk chamber: p.4 no quote on the wire
[2] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Tree of Life: · Obelisk chamber: p.19 no quote on the wire
timing split
retrieval 89 ms · first delta 2748 ms · total 3916 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 3825 ms · gateway work 3916 ms · total 3916 ms
tokens in (the prompt the answerer read)
3491
tokens out (what the answerer generated)
83
tok/sec
73.7 tok/sec — 83 output tokens in 1.126 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.