RuleSage cited table rulings
← Imperial Settlers: Empires of the North

You asked

Which two clans does this expansion add, and what is each one about?

Answered counted as answered

Asked with: Imperial Settlers: Empires of the Northbg-270844-en-1e · Imperial Settlers: Empires of the North – Japanese Islandsbg-287558-en-1e

The expansion adds the following two clans:
* **The Saikoro Clan**: They have gathered the best buyers and traveled to the freezing lands of the North to make great deals with foreign civilizations; they are experts at negotiations, as they can trade resources for favors or open their buildings to neighbors.[1]
* **The Umineko Clan**: These people work around the ports, managing goods delivered from faraway lands, including exotic spices and fabrics, which they store in warehouses and trade through different channels.[2]
[1] RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook · p.1 · COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE
[2] RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook · p.2 · UMINEKO CLAN · EXPANDED PHASE ORDER
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 79 ms · ask 4312 ms · total 4393 ms
single-flight (PR-5)
queued 0 ms · generation 4393 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.032787, "snippet": "4 sail to play Feature: Each time you Conquer, gain 1 . twin ships Feature: Each time you Pillage, gain 1 . spend to build nearby island There are two kinds of cards in a Clan deck: LOCA TION CARDS (with the wooden background) that you add to your Empire by building, and BOOST CARDS (with the red ba", "headingPath": "", "sharpsignalDocId": 624}, {"page": 8, "score": 0.032258, "snippet": "Each Clan has a different take on the game with focus on different mechanics, and varied play difficulty between 1-10. THE ULAF CLAN Ulaf leads his clan with true respect to the Vikings traditions. He believes that all Vikings should fight, sail and conquer. They sharpen their axes as a hobby. THE P", "headingPath": "CLANS OVERVIEW · THE MACKINNON CLAN", "sharpsignalDocId": 624}, {"page": 4, "score": 0.031746, "snippet": "There are two kinds of cards in a Clan deck: LOCATION CARDS (with the wooden background) that you add to your Empire by building, and BOOST CARDS (with the red banner background) that you play when you activate a specific action. LOCATION CARD BACKGROUND BOOST CARD BACKGROUND BASIC FIELD CARD BACKGR", "headingPath": "CARDS OVERVIEW · CARD TYPE · Number of copies of a particular card in the Clan deck: · LOCATION PLACEMENT", "sharpsignalDocId": 624}, {"page": 3, "score": 0.03125, "snippet": "5 Action tiles Each tile represents a different action that a Clan can use. They are double sided, with a Solo mode side and 2-4 player mode side. 4 Clan tiles These come in four different player colors, and function to store spent by players during their turn. 8 Clan action pawns (and 4 stickers) P", "headingPath": "COMPONENTS · GOODS AND ICONS · Card · Victory Points (VPs) · Worker · Unlimited Goods", "sharpsignalDocId": 624}, {"page": 3, "score": 0.030769, "snippet": "Ships represent the Clan's transport capabilities. Players will use Ships by placing them on the Expedition board. During the Expedition phase the Clans will set sail for new and unexplored Islands represented by specific cards, to either Conquer or Pillage Islands. Raze tokens represent the Clan's ", "headingPath": "Ship · Raze token · Gold token", "sharpsignalDocId": 624}, {"page": 6, "score": 0.030077, "snippet": "The following rules refer to a game for 2-4 players. Solo mode uses these rules as well, but with a few differences described in the Solo mode booklet. For the first few games, we recommend a 2-player game using the Glen Clan and the Ulaf Clan, as these are easier to play. Other Clans have more comp", "headingPath": "GAME FLOW · LOOKOUT PHASE · ACTION PHASE · EXPEDITION PHASE · CLEANUP PHASE · Goods are not discarded during the Cleanup phase! · …", "sharpsignalDocId": 624}, {"page": 8, "score": 0.029631, "snippet": "The Scottish clan that is all about working together, and seeing through their goals. They love to support each other, and it's all thanks to their jolly leader Glenn and his team-player spirit. NOTE: Skip the Cleanup phase in the final round. > Players take all Workers from their Clan tile back to ", "headingPath": "THE GLENN CLAN · CLEANUP PHASE · In this phase: · GAME END · TIES", "sharpsignalDocId": 624}, {"page": 12, "score": 0.029199, "snippet": "GAIN - Whenever you gain any Good, immediately add those Goods to your supply (if Resources) or adjust your Clan score marker on the Scoreboard (if ). Keep gained or until the end of the game. SPEND - Whenever you Spend any Good, remove those Goods from your supply and add them to the general supply", "headingPath": "KEYWORDS ON CARDS", "sharpsignalDocId": 624}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE", "sharpsignalDocId": 933}, {"page": 2, "quote": null, "headingPath": "UMINEKO CLAN · EXPANDED PHASE ORDER", "sharpsignalDocId": 933}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 624 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 624 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.94157 of 445 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:05

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) p.4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) CLANS OVERVIEW · THE MACKINNON CLAN p.8 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) CARDS OVERVIEW · CARD TYPE · Number of copies of a particular card in the Clan deck: · LOCATION PLACEMENT p.4 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) COMPONENTS · GOODS AND ICONS · Card · Victory Points (VPs) · Worker · Unlimited Goods p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) Ship · Raze token · Gold token p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) GAME FLOW · LOOKOUT PHASE · ACTION PHASE · EXPEDITION PHASE · CLEANUP PHASE · Goods are not discarded during the Cleanup phase! · … p.6 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) THE GLENN CLAN · CLEANUP PHASE · In this phase: · GAME END · TIES p.8 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) KEYWORDS ON CARDS p.12 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 28 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE p.1 #9 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) CARDS OVERVIEW · CARD TYPE · Number of copies of a particular card in the Clan deck: · LOCATION PLACEMENT p.4 #3 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) UMINEKO CLAN · EXPANDED PHASE ORDER p.2 #19 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) p.4 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) THE GOAL OF THE GAME p.1 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) The Glenn's Clan card - Neighbourhood ice cream shop p.10 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) GAME FLOW · LOOKOUT PHASE · ACTION PHASE · EXPEDITION PHASE · CLEANUP PHASE · Goods are not discarded during the Cleanup phase! · … p.6 #6 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) THE GLENN CLAN · CLEANUP PHASE · In this phase: · GAME END · TIES p.8 #7 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE p.1 no quote on the wire
[2] RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) UMINEKO CLAN · EXPANDED PHASE ORDER p.2 no quote on the wire
timing split
retrieval 79 ms · first delta 2331 ms · total 4393 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 79 ms · ask 4312 ms · gateway work 4393 ms · total 4393 ms
tokens in (the prompt the answerer read)
3444
tokens out (what the answerer generated)
107
tok/sec
54.3 tok/sec — 107 output tokens in 1.970 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 46s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 556), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.