RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

If every adventurer escapes but the chalice is still inside the temple, have we won?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e · Escape: The Curse of the Temple – Expansion 1: Illusionsbg-128236-en-1e

No, if the chalice remains inside the temple even though all players manage to escape in time, then they have lost the game,[1].[2]

[1] RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook · p.4 · Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange:
[2] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.15 · Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 81 ms · ask 2820 ms · total 2903 ms
single-flight (PR-5)
queued 0 ms · generation 2903 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.032522, "snippet": "The treasure chamber holds an additional challenge for the adventurers. Only the most audacious adventurers will escape the temple with its stolen treasure! Particular case during set-up: If the treasure tile is drawn during set-up before the game begins, insert this tile face down in the middle of ", "headingPath": "Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange:", "sharpsignalDocId": 775}, {"page": 4, "score": 0.032002, "snippet": "You must activate the magic gems in the temple chambers in order to banish the curse, and you have only ten minutes to do so before the temple collapses. Don't sit still for a second - start running now and you might just escape! You must activate the magic gems in the temple chambers in order to ba", "headingPath": "Index · Game components for the basic game · Summary and object of the game", "sharpsignalDocId": 775}, {"page": 12, "score": 0.031498, "snippet": "You must own the 'Escape' basic game to use this expansion. Except for the following modifications, the rules of the basic game remain unchanged. 6 illusion chambers 3 linked chambers 2 double chambers 1 treasure chamber and 1 chalice Remove the 6 chambers showing only one magic gem from the 13 basi", "headingPath": "Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · …", "sharpsignalDocId": 775}, {"page": 19, "score": 0.03101, "snippet": "The tree of life is dying, and the adventurers must take steps to heal it. While inside this chamber, one or more players must roll twice as many golden masks as the number of total players. Once the required number of golden masks has been reached, the tree is healed and the players have completed ", "headingPath": "Tree of Life: · Obelisk chamber:", "sharpsignalDocId": 775}, {"page": 8, "score": 0.03031, "snippet": "You will find two types of chambers in which you can activate magic gems: Chamber with 1 gem icon Chamber with 3 gem icons A player inside a chamber containing one or more magic gem icons must roll the required number of torch or key icons in order to activate the number of magic gems shown. After a", "headingPath": "3. Activate magic gems · A player can escape only if he is inside the exit chamber.", "sharpsignalDocId": 775}, {"page": 2, "score": 0.029644, "snippet": "Escape – The Curse of the Temple 4 Basic Game: Set-up 5 Module 1: Curses 10 Module 2: Treasures 10 Escape – Illusions – Expansion 1 12 Module 3: Illusion Chambers 12 Module 4: Special Chambers 14 Escape – Quest – Expansion 2 16 Module 5: Quest Chambers 17 Module 6: Characters 20 Escape – Traps – Exp", "headingPath": "", "sharpsignalDocId": 775}, {"page": 6, "score": 0.029211, "snippet": "Each chamber of the temple has different features: One or more players must roll the indicated number of die icons in order to activate the magic gem. Some chambers have no gem icons, while others show 1 or 3 gem icons. A new chamber from the draw pile must be placed next to an entrance on a face-up", "headingPath": "The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons", "sharpsignalDocId": 775}, {"page": 23, "score": 0.02879, "snippet": "The player lifts this chamber together with their adventurer and moves it clockwise around the temple without changing its orientation, testing each empty space adjacent to an existing tile in the temple until the entrance stairway on the moving platform connects to a door on another chamber in the ", "headingPath": "Moving platform: · Invocation chamber: · Cliff: · Slide trap:", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange:", "sharpsignalDocId": 952}, {"page": 15, "quote": null, "headingPath": "Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange:", "sharpsignalDocId": 775}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90826 of 109 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:07

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.15 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Index · Game components for the basic game · Summary and object of the game p.4 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Tree of Life: · Obelisk chamber: p.19 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 3. Activate magic gems · A player can escape only if he is inside the exit chamber. p.8 0.03031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.2 0.029644 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons p.6 0.029211 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Moving platform: · Invocation chamber: · Cliff: · Slide trap: p.23 0.02879 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 45 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.4 #9 0.016393 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 #3 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · When playing with module 1: Curses p.1 #11 0.014706 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the illusion chambers: p.13 #16 0.013158 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Special features of the illusion chambers: p.2 #13 0.013699 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) 5. Provoke a turn of fate · The adventure starts · The soundtrack · End of the game p.9 #21 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · … p.27 #20 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.15 #1 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.4 no quote on the wire
[2] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.15 no quote on the wire
timing split
retrieval 81 ms · first delta 2610 ms · total 2903 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 81 ms · ask 2820 ms · gateway work 2903 ms · total 2903 ms
tokens in (the prompt the answerer read)
3074
tokens out (what the answerer generated)
33
tok/sec
135.8 tok/sec — 33 output tokens in 0.243 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.