RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

Do the basic game's actions and die icons change when the special chambers are in play?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e · Escape: The Curse of the Temple – Expansion 1: Illusionsbg-128236-en-1e

No, the rules of the basic game remain unchanged when playing with the Totem Chamber,[1] and they also remain unchanged when playing with the expansion containing special chambers.[2][3] While certain modifications exist for specific modules (such as ignoring purple masks in illusion chambers [2]), there is no statement that the basic game's actions or die icons themselves change.

[1] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.35 · QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play
[2] RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook · p.1 · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · When playing with module 1: Curses
[3] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.12 · Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 107 ms · ask 3470 ms · total 3579 ms
single-flight (PR-5)
queued 0 ms · generation 3579 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.032787, "snippet": "Each chamber of the temple has different features: One or more players must roll the indicated number of die icons in order to activate the magic gem. Some chambers have no gem icons, while others show 1 or 3 gem icons. A new chamber from the draw pile must be placed next to an entrance on a face-up", "headingPath": "The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons", "sharpsignalDocId": 775}, {"page": 7, "score": 0.032258, "snippet": "Using various dice combinations, the players may perform different actions. Enter a chamber Discover a new chamber Activate magic gems Escape Provoke a turn of fate The actions in detail: A player may enter a chamber only if its entrance is not blocked. Example: Frank may enter only the chamber show", "headingPath": "The actions · 1. Enter a chamber · 2. Discover a chamber", "sharpsignalDocId": 775}, {"page": 30, "score": 0.031746, "snippet": "This curse cannot be removed. If you are not back in the starting chamber at the end of the first or second countdown all of you lose the game immediately. When you discover a new chamber you can use this treasure to look through the whole Use this treasure to hit pause on your music player to get s", "headingPath": "Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · …", "sharpsignalDocId": 775}, {"page": 18, "score": 0.03125, "snippet": "Once this chamber is discovered, the players stack 4 of the 6 task tiles face down inside this chamber. When an adventurer first enters this chamber, he reveals the top tile. Each tile shows a distinctive combination of icons that must be rolled by one or more adventurers who are inside this chamber", "headingPath": "Task chamber: · Ghost chamber:", "sharpsignalDocId": 775}, {"page": 22, "score": 0.030769, "snippet": "The 'Escape' base game is required when playing with this expansion. The rules of the basic game remain unchanged except for the following adjustments. 5 Trap chambers 2x Cliff 1x Invocation chamber 8 Time chambers 4x Prohibition chamber 2x Lava chamber 1x Moving platform 1x Torch chamber Expansion ", "headingPath": "Activatable: · Module 7: Trap chambers · Module 8: Time chambers · Changes during set-up · Changes during game play", "sharpsignalDocId": 775}, {"page": 29, "score": 0.030077, "snippet": "You are not allowed to touch your adventurer figure, the draw pile or the gems on the gem depot. Better get some other player to help you move those pieces. QUEENIE: THE MAZE Only playable with the basic game. The rules of the basic game remain unchanged. 2 Chambers (1x mirage chamber, 1x gear chamb", "headingPath": "Mind control: · Game components and changes during set-up · Mirage chamber: · Gear chamber: · Pitfall: · Magical bond:", "sharpsignalDocId": 775}, {"page": 20, "score": 0.029631, "snippet": "Each player chooses one of the six characters and gains that character's special ability for this game. Each adventurer chooses one character and takes the two corresponding character cards, one of which shows a permanent ability, the other an activatable ability. Each player chooses one of their tw", "headingPath": "Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC", "sharpsignalDocId": 775}, {"page": 11, "score": 0.029199, "snippet": "All curse cards interfere with players during the game. You may not enter or discover a chamber. Place one of your dice on this card. Retrieve the die only after you have lifted the curse. After rolling a golden mask, you (or the player of your choice in the same chamber as you) may re-roll only one", "headingPath": "The curse cards · Trap: · Broken die: · Mask: · Silence: · Lost dice: · …", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 35, "quote": null, "headingPath": "QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play", "sharpsignalDocId": 775}, {"page": 1, "quote": null, "headingPath": "Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · When playing with module 1: Curses", "sharpsignalDocId": 952}, {"page": 12, "quote": null, "headingPath": "Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · …", "sharpsignalDocId": 775}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93865 of 326 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:07

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The actions · 1. Enter a chamber · 2. Discover a chamber p.7 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · … p.30 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Task chamber: · Ghost chamber: p.18 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Activatable: · Module 7: Trap chambers · Module 8: Time chambers · Changes during set-up · Changes during game play p.22 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Mind control: · Game components and changes during set-up · Mirage chamber: · Gear chamber: · Pitfall: · Magical bond: p.29 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC p.20 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The curse cards · Trap: · Broken die: · Mask: · Silence: · Lost dice: · … p.11 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 45 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play p.35 #18 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#2 RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · When playing with module 1: Curses p.1 #9 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) The temple chambers · Magic gem icon · Entrance · Die icons with a red frame · Stairway entrance · The die icons p.6 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Activatable: · Module 7: Trap chambers · Module 8: Time chambers · Changes during set-up · Changes during game play p.22 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Sacrifice chamber: · Torch chamber: · Lava chamber: p.25 #19 0.012658 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers: p.14 #17 0.012987 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · … p.27 #24 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: TOTEM CHAMBER · Game components and changes during set-up · The new 'Totem Chamber' · QUEENIE: THE CURSED GEMS · Changes during sequence of play p.35 no quote on the wire
[2] RULEBOOK Escape: The Curse of the Temple – Expansion 1: Illusions — Rulebook (corpus doc 952) Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · When playing with module 1: Curses p.1 no quote on the wire
[3] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 no quote on the wire
timing split
retrieval 107 ms · first delta 2902 ms · total 3579 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 107 ms · ask 3470 ms · gateway work 3579 ms · total 3579 ms
tokens in (the prompt the answerer read)
3275
tokens out (what the answerer generated)
76
tok/sec
121.0 tok/sec — 76 output tokens in 0.628 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.