RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

If I own the treasure chamber from Expansion 1: Illusions, how is it treated once the quest modules are in play?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e · Escape: The Curse of the Temple – Expansion 2: Questbg-137405-en-1e

If you own the treasure chamber from Expansion 1: Illusions, you should treat it as a quest chamber once the quest modules are in play.[1]

[1] RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook · p.2 · Module 5: Quest chambers · Set-up modifications · Altar chamber:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 103 ms · ask 3485 ms · total 3590 ms
single-flight (PR-5)
queued 0 ms · generation 3590 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 17, "score": 0.047139, "snippet": "The quest chambers offer new challenges. Each chamber confronts you with a task that you must master before you can escape from the temple. At the start of the game, all players must agree on how challenging they want this adventure to be. The more quest chambers you include in the game, the more di", "headingPath": "Module 5: Quest chambers · Set-up modifications · The quest chambers in detail: · Altar chamber:", "sharpsignalDocId": 775}, {"page": 12, "score": 0.032787, "snippet": "You must own the 'Escape' basic game to use this expansion. Except for the following modifications, the rules of the basic game remain unchanged. 6 illusion chambers 3 linked chambers 2 double chambers 1 treasure chamber and 1 chalice Remove the 6 chambers showing only one magic gem from the 13 basi", "headingPath": "Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · …", "sharpsignalDocId": 775}, {"page": 16, "score": 0.032258, "snippet": "New components This expansion contains 2 new modules: Module 5: Quest chambers Module 6: Characters You may use these modules individually, together, or in any combination with other modules for “Escape”, whether from the basic game, the “Illusions” expansion, or elsewhere. Compose your own adventur", "headingPath": "", "sharpsignalDocId": 775}, {"page": 2, "score": 0.032018, "snippet": "The quest chambers offer new challenges. Each chamber confronts you with a task that you must master before you can escape from the temple. At the start of the game, all players must agree on how challenging they want this adventure to be. The more quest chambers you include in the game, the more di", "headingPath": "Module 5: Quest chambers · Set-up modifications · Altar chamber:", "sharpsignalDocId": 953}, {"page": 16, "score": 0.031746, "snippet": "5 Quest chambers 3 Quest markers 1 Ghost Altar chamber 12 Character cards - 2 cards for each character (1x permanent, 1x activatable) Doc Muscleman Discoverer Priest Mechanic Task chamber This expansion contains 2 new modules: Module 6: Characters You may use these modules individually, together, or", "headingPath": "Module 5: Quest chambers · Module 6: Characters", "sharpsignalDocId": 775}, {"page": 13, "score": 0.03031, "snippet": "Immediately after both the first and the second countdown, remove all discovered illusion chambers from the temple and place them on the bottom of the draw pile (example 1). This may result in gaps within the temple, so in order to continue exploring, the players must fill these gaps by discovering ", "headingPath": "Special features of the illusion chambers:", "sharpsignalDocId": 775}, {"page": 15, "score": 0.029857, "snippet": "The treasure chamber holds an additional challenge for the adventurers. Only the most audacious adventurers will escape the temple with its stolen treasure! Particular case during set-up: If the treasure tile is drawn during set-up before the game begins, insert this tile face down in the middle of ", "headingPath": "Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange:", "sharpsignalDocId": 775}, {"page": 30, "score": 0.029418, "snippet": "This curse cannot be removed. If you are not back in the starting chamber at the end of the first or second countdown all of you lose the game immediately. When you discover a new chamber you can use this treasure to look through the whole Use this treasure to hit pause on your music player to get s", "headingPath": "Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · …", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "Module 5: Quest chambers · Set-up modifications · Altar chamber:", "sharpsignalDocId": 953}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93860 of 114 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:07

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 5: Quest chambers · Set-up modifications · The quest chambers in detail: · Altar chamber: p.17 0.047139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.16 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 5: Quest chambers · Set-up modifications · Altar chamber: p.2 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 5: Quest chambers · Module 6: Characters p.16 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the illusion chambers: p.13 0.03031 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.15 0.029857 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · … p.30 0.029418 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 46 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 5: Quest chambers · Set-up modifications · Altar chamber: p.2 #4 0.032018 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 5: Quest chambers · Module 6: Characters p.1 #10 0.015152 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.2 #23 0.012048 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Special features of the treasure chamber: · Are you bold enough to try it? · Note on Module 2: Treasures · Changes during set-up · Soul exchange: p.15 #7 0.029857 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game · Additional game components for the modules 'Curses' and 'Treasures' · During set-up, shuffle the curse cards and place the pile face down in easy reach of all players. · During set-up, shuffle the treasure tiles and stack them face down in easy reach of all players. p.10 #9 0.028992 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 5: Quest chambers · Module 6: Characters p.16 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.16 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 5: Quest chambers · Set-up modifications · Altar chamber: p.2 no quote on the wire
timing split
retrieval 103 ms · first delta 2756 ms · total 3590 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 103 ms · ask 3485 ms · gateway work 3590 ms · total 3590 ms
tokens in (the prompt the answerer read)
2998
tokens out (what the answerer generated)
33
tok/sec
42.4 tok/sec — 33 output tokens in 0.778 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 15s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.