RuleSage cited table rulings
← Escape: The Curse of the Temple

You asked

Beyond dealing out the character cards, does choosing a character change the basic set-up?

Answered counted as answered

Asked with: Escape: The Curse of the Templebg-113294-en-1e · Escape: The Curse of the Temple – Expansion 2: Questbg-137405-en-1e

After choosing a character and placing one of the two corresponding cards face-up in front of them, you must remove the non-chosen cards from the game and then proceed with the usual set-up,[1].[2]

[1] RULEBOOK Escape: The Curse of the Temple — Rulebook · p.20 · Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC
[2] RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook · p.5 · Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Activatable: · Permanent:
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 3637 ms · total 3723 ms
single-flight (PR-5)
queued 0 ms · generation 3723 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 20, "score": 0.032787, "snippet": "Each player chooses one of the six characters and gains that character's special ability for this game. Each adventurer chooses one character and takes the two corresponding character cards, one of which shows a permanent ability, the other an activatable ability. Each player chooses one of their tw", "headingPath": "Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC", "sharpsignalDocId": 775}, {"page": 9, "score": 0.032002, "snippet": "Players may agree before the start of the game to increase the number of gems in the gem depot. number of gems in the gem depot. There are two variants: Example: With black masks slowing their progress and hastening their doom, the adventurers take a chance with fate, freeing their black masks from ", "headingPath": "For a more challenging game", "sharpsignalDocId": 775}, {"page": 5, "score": 0.031498, "snippet": "You will need the 6 main chambers and the 13 basic chambers (that is, all the chambers without the purple mask and/or treasure icon). Set aside the starting chamber and exit. Mix the remaining chamber tiles face down, then stack them as a draw pile. Place the starting chamber in the center of the pl", "headingPath": "Set-up of the basic game Set-up of the basic game", "sharpsignalDocId": 775}, {"page": 30, "score": 0.03101, "snippet": "This curse cannot be removed. If you are not back in the starting chamber at the end of the first or second countdown all of you lose the game immediately. When you discover a new chamber you can use this treasure to look through the whole Use this treasure to hit pause on your music player to get s", "headingPath": "Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · …", "sharpsignalDocId": 775}, {"page": 24, "score": 0.030536, "snippet": "Mix the 8 time chambers face down, draw 2, 3 or 4 chambers, then set them near you without looking at them. Remove the remaining time chambers from the game. Shuffle the time chambers in front of you with the draw pile, then take five chambers at random from the pile, shuffle them with the exit tile", "headingPath": "Changes during set-up · Changes during game play · Prohibition chambers:", "sharpsignalDocId": 775}, {"page": 29, "score": 0.030077, "snippet": "You are not allowed to touch your adventurer figure, the draw pile or the gems on the gem depot. Better get some other player to help you move those pieces. QUEENIE: THE MAZE Only playable with the basic game. The rules of the basic game remain unchanged. 2 Chambers (1x mirage chamber, 1x gear chamb", "headingPath": "Mind control: · Game components and changes during set-up · Mirage chamber: · Gear chamber: · Pitfall: · Magical bond:", "sharpsignalDocId": 775}, {"page": 27, "score": 0.029631, "snippet": "Doomed: You may not escape from the temple until you have lifted this curse. Only playable with the basic game. The rules of the basic game remain unchanged. After you have set aside the starting chamber and exit, mix the Fountain with the remaining chamber tiles. 4 curse cards (2x Poison, 2x Strang", "headingPath": "New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · …", "sharpsignalDocId": 775}, {"page": 14, "score": 0.029199, "snippet": "After you have set aside the starting chamber and exit, mix the remaining chamber tiles face down with the special chamber tiles, making for a larger draw pile that usual. Continue with the basic set-up from this point. To activate magic gems in the linked chambers, players must have discovered at l", "headingPath": "Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers:", "sharpsignalDocId": 775}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 20, "quote": null, "headingPath": "Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC", "sharpsignalDocId": 775}, {"page": 5, "quote": null, "headingPath": "Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Activatable: · Permanent:", "sharpsignalDocId": 953}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 775 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 775 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92727 of 165 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:07

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC p.20 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) For a more challenging game p.9 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Set-up of the basic game Set-up of the basic game p.5 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Weakest link: · Short cut: · Time out: · QUEENIE: NEW CHARACTERS · · 2 Chambers · Dungeon: · … p.30 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up · Changes during game play · Prohibition chambers: p.24 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Mind control: · Game components and changes during set-up · Mirage chamber: · Gear chamber: · Pitfall: · Magical bond: p.29 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · … p.27 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Changes during set-up Changes during set-up · Special features of linked chambers: · Special features of double chambers: p.14 0.029199 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 46 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC p.20 #1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) QUEENIE: THE PIT · Game components and changes during set-up · : The Pit · The new chamber 'The Pit' · Lost treasure: · QUEENIE: DOOMED · … p.26 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) p.16 #15 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Set-up of the basic game Set-up of the basic game p.5 #3 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) New curse cards · QUEENIE: THE FOUNTAIN · · 1 chamber: The Fountain · The new chamber 'The Fountain' · Poison: · Stand up: · … p.27 #7 0.029631 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 5: Quest chambers · Module 6: Characters p.1 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Secret passage: · Module 3: Illusion chambers · Module 4: Special chambers · When playing without module 1: Curses · The 6 th adventurer · New curse card & new treasure tile · … p.12 #18 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#8 RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Activatable: · Permanent: p.5 #9 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Escape: The Curse of the Temple — Rulebook (corpus doc 775) Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Permanent: · Activatable: · DOC p.20 no quote on the wire
[2] RULEBOOK Escape: The Curse of the Temple – Expansion 2: Quest — Rulebook (corpus doc 953) Module 6: Characters · Set-up modifications · Permanent and activatable abilities: · Activatable: · Permanent: p.5 no quote on the wire
timing split
retrieval 85 ms · first delta 2747 ms · total 3723 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 85 ms · ask 3637 ms · gateway work 3723 ms · total 3723 ms
tokens in (the prompt the answerer read)
2896
tokens out (what the answerer generated)
47
tok/sec
50.8 tok/sec — 47 output tokens in 0.925 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 45s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
set-up

this game registers NO errata cards (edition 711), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.