You asked
Can the Saikoro clan use an opponent's cards that carry Storage or Assign effects?
Answered counted as answeredAsked with: Imperial Settlers: Empires of the Northbg-270844-en-1e · Imperial Settlers: Empires of the North – Japanese Islandsbg-287558-en-1e
No, the Saikoro clan cannot use an opponent's cards that have Storage or Assign effects.[1]
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 81 ms · ask 2447 ms · total 2529 ms
- single-flight (PR-5)
- queued 0 ms · generation 2529 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 12, "score": 0.047123, "snippet": "GAIN - Whenever you gain any Good, immediately add those Goods to your supply (if Resources) or adjust your Clan score marker on the Scoreboard (if ). Keep gained or until the end of the game. SPEND - Whenever you Spend any Good, remove those Goods from your supply and add them to the general supply", "headingPath": "KEYWORDS ON CARDS", "sharpsignalDocId": 624}, {"page": 3, "score": 0.032522, "snippet": "5 Action tiles Each tile represents a different action that a Clan can use. They are double sided, with a Solo mode side and 2-4 player mode side. 4 Clan tiles These come in four different player colors, and function to store spent by players during their turn. 8 Clan action pawns (and 4 stickers) P", "headingPath": "COMPONENTS · GOODS AND ICONS · Card · Victory Points (VPs) · Worker · Unlimited Goods", "sharpsignalDocId": 624}, {"page": 1, "score": 0.032522, "snippet": "Welcome to the world of brave and resourceful sailors that came from the distant islands where the sun is rising! They're here to trade high-quality goods and enrich their own ports with exotic merchandise. Most of all, they're here to gain glory and honor by discovering new islands. Y ou might have", "headingPath": "COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE", "sharpsignalDocId": 933}, {"page": 12, "score": 0.032002, "snippet": "INSTANT - Whenever you play an Instant card, resolve its effect and discard the card. BUILDING BONUS - An additional one-time ability that activates when a Location is placed in your Empire. MOVE CLAN ACTION PAWN - You may move your Clan action pawn that was previously used. Through using this abili", "headingPath": "KEYWORDS ON CARDS", "sharpsignalDocId": 624}, {"page": 10, "score": 0.03101, "snippet": "It is both a Field card and a Field upgrade card. When you build it, decide if you want to build it as Field or add it as an upgrade to already existing Field. > There is no limit to the number of Clan action pawns present on any Action tile. > The arrangement order of the Action tiles is random, se", "headingPath": "The Glenn's Clan card - Neighbourhood ice cream shop", "sharpsignalDocId": 624}, {"page": 12, "score": 0.030536, "snippet": "> Every time a Location gives you VPs, immediately adjust your score on the scoreboard. > Gold tokens can be used instead of any Resource (Wood, Stone, Sheep, Fish or Food), but not the other way around. Gold tokens cannot be exchanged for Resource markers. > Each time you gain Resources, Workers, o", "headingPath": "GENERAL AND IMPORTANT RULES", "sharpsignalDocId": 624}, {"page": 3, "score": 0.030092, "snippet": "Each resolves its Docking effect. Which means that you have to assign to each Goods from the general supply, which is the leftmost Good in Pillage space of both Island cards in the distance shown on the card. For example: On the Expedition board, two Nearby Islands are: Arabian Coast 199 and Shipwre", "headingPath": "DOCKING PHASE · TRANSPORT · STORAGE REQUIREMENTS REACHED", "sharpsignalDocId": 933}, {"page": 4, "score": 0.030077, "snippet": "4 sail to play Feature: Each time you Conquer, gain 1 . twin ships Feature: Each time you Pillage, gain 1 . spend to build nearby island There are two kinds of cards in a Clan deck: LOCA TION CARDS (with the wooden background) that you add to your Empire by building, and BOOST CARDS (with the red ba", "headingPath": "", "sharpsignalDocId": 624}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE", "sharpsignalDocId": 933}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 624 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 624 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.92208 of 77 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 13, 2026 18:08
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | KEYWORDS ON CARDS | p.12 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | COMPONENTS · GOODS AND ICONS · Card · Victory Points (VPs) · Worker · Unlimited Goods | p.3 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) | COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE | p.1 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | KEYWORDS ON CARDS | p.12 | 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | The Glenn's Clan card - Neighbourhood ice cream shop | p.10 | 0.03101 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | GENERAL AND IMPORTANT RULES | p.12 | 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) | DOCKING PHASE · TRANSPORT · STORAGE REQUIREMENTS REACHED | p.3 | 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | p.4 | 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 28 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) | COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE | p.1 | #3 | 0.032522 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #2 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | Ship · Raze token · Gold token | p.3 | #17 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | This action allows a player to Raid an opponent's Action Location card to immediately exhaust it so that the opponent cannot use its ability until unexhausted. · TO RAID AN OPPONENT'S LOCATION: · This action allows you to use the ability of an Action Location in your Empire. · TO ACTIVATE A LOCATION, A PLAYER HAS TO: | p.11 | #19 | 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | KEYWORDS ON CARDS | p.12 | #4 | 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | ACTION PHASE · AVAILABLE ACTIONS: · Note for Imperial Settlers fans | p.7 | #21 | 0.0125 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Imperial Settlers: Empires of the North — Rulebook (corpus doc 624) | KEYWORDS ON CARDS | p.12 | #1 | 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) | DOCKING PHASE · TRANSPORT · STORAGE REQUIREMENTS REACHED | p.3 | #7 | 0.030092 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #8 | RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) | STORAGE PHASE | p.2 | #9 | 0.029762 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Imperial Settlers: Empires of the North – Japanese Islands — Rulebook (corpus doc 933) | COMPONENTS · GAME SETUP · SAIKORO CLAN · INTERACTION WITH OPPONENTS · EXCHANGE · GIVE | p.1 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 81 ms · first delta 2273 ms · total 2529 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 81 ms · ask 2447 ms · gateway work 2529 ms · total 2529 ms
- tokens in (the prompt the answerer read)
- 3661
- tokens out (what the answerer generated)
- 24
- tok/sec
- 140.4 tok/sec — 24 output tokens in 0.171 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 43s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 556), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.