RuleSage cited table rulings
← Hansa Teutonica

You asked

How do I take my turn?

Answered counted as answered

Asked with: Hansa Teutonicabg-43015-en-1e

Players take turns in clockwise order.[1] On your turn, you can perform actions in any order and may repeat the same action as desired, but you must completely finish each action before selecting another (or selecting it again).[1] At the start of the game, you may only take 2 actions per turn, though developing the Actions ability can increase this up to 5 actions per turn.[1]
The following 5 actions are available to choose from:
1. **Income**: Depending on your Bank ability development level, you can transfer up to 3, 5, 7, or all of your tradesmen in the general stock to your personal supply.[1]
2. **Place 1 tradesman**: You can place 1 tradesman from your personal supply in a free connection point on a trade route that is not already occupied by you or an opponent.[1]
3. **Displace 1 of your opponent's tradesmen and replace it with 1 of your own**: (Specifics for this action vary based on certain map locations).[1][2]
4. **Move your tradesmen on the board**: Depending on your Book of Knowledge ability development level, you can move 2 to 5 of your own tradesmen from connection points on one or more trade routes and place them on free connection points on one or more trade routes.[3]
5. **Create 1 trade route**: This action involves several steps:
* If a bonus marker is next to the newly created trade route, take it and place it faceup to the left of your writing desk.[4][3][5]
* Immediately draw a new bonus marker from the supply and place it facedown (with the side showing bread and meat visible) on the silver plate on your writing and desk.[4] If the supply is empty, the game ends immediately after this action.[4][6][3]
* Use 1 tradesman from the route to establish a trading post in the leftmost empty trading post space in one of the two cities at either end of the trade route.[3]
* At the end of your turn, place 1 new bonus marker on the game board for each one you have taken this turn.[4] This placement happens after the play of any +3 or +4 Actions bonus markers.[4]
Additionally, at the beginning of your turn, you may choose to forego all actions to acquire 1 Emperor's Favour tile by flipping 2 unused bonus tokens over and placing them to the right of your writing desk.[7] You can also use bonus markers at any time during your turn, but not in the same action in which you took it; using a bonus marker does not cost an action.[4]
[1] RULEBOOK Hansa Teutonica — Rulebook · p.4 · Game Play · A) Income · B) Place 1 tradesman
[2] RULEBOOK Hansa Teutonica — Rulebook · p.12 · London (England) · Remarks: · Limitations for the bonus marker Move 3 Tradesmen :
[3] RULEBOOK Hansa Teutonica — Rulebook · p.14 · 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game
[4] RULEBOOK Hansa Teutonica — Rulebook · p.8 · Bonus Markers
[5] RULEBOOK Hansa Teutonica — Rulebook · p.5 · 2) Take Bonus Marker
[6] RULEBOOK Hansa Teutonica — Rulebook · p.7 · End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen
[7] RULEBOOK Hansa Teutonica — Rulebook · p.10 · During the game · At the end of the game
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 89 ms · ask 11580 ms · total 11670 ms
single-flight (PR-5)
queued 0 ms · generation 11670 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 8, "score": 0.048412, "snippet": "At the beginning of your turn, there will always be 3 bonus markers on the game board. When you create a trade route that has a bonus marker next to it, take it and place it faceup to the left of your writing desk (see also page 5 E) Create a trade route step 2) Take Bonus Marker .) Then, immediatel", "headingPath": "Bonus Markers", "sharpsignalDocId": 313}, {"page": 5, "score": 0.048387, "snippet": "If there is a bonus marker next to the newly created trade route, take it and place it faceup next to the left side of your writing desk. You can use this bonus marker once at any time during any of your turns after completing this action - that is, on this or a later turn. Using a bonus marker does", "headingPath": "2) Take Bonus Marker", "sharpsignalDocId": 313}, {"page": 4, "score": 0.048139, "snippet": "Players take turns in clockwise order until 1 of the 3 end game conditions has been triggered (see End of Game on page 7). On your turn, you have the following 5 actions to choose from: Income Place 1 tradesman Displace 1 of your opponent's tradesmen and replace it with 1 of your own Move your trade", "headingPath": "Game Play · A) Income · B) Place 1 tradesman", "sharpsignalDocId": 313}, {"page": 10, "score": 0.046635, "snippet": "Whenever you are displaced, you can place your displaced tradesmen on free connection points of trade routes of your choice instead of on adjacent trade routes. From now on, you have 1 additional action available each turn. (This makes it possible to perform more than 5 actions per turn.) Whenever a", "headingPath": "During the game · At the end of the game", "sharpsignalDocId": 313}, {"page": 14, "score": 0.045285, "snippet": "If there is a bonus marker next to the newly created trade route, take it and place it faceup next to the left side of your writing desk. You can use this bonus marker once at any time during any of your turns after completing this action. Using a bonus marker does not cost you an action. Immediatel", "headingPath": "2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game", "sharpsignalDocId": 313}, {"page": 6, "score": 0.030769, "snippet": "If one of the two adjacent cities has a pictogram of one of the 5 abilities ( City Keys / Actions / Privilege / Book of Knowledge / Bank ), you can develop the corresponding ability instead of occupying a trading post. First return all of the tradesmen on the trade route back to the general stock. T", "headingPath": "3b) Develop 1 Ability · 3c) Special Prestige Points", "sharpsignalDocId": 313}, {"page": 14, "score": 0.030303, "snippet": "Choose a game board. Take the 3 start bonus markers (marked with gold) and randomly place one on each of the 3 Taverns pointing to their assigned trade route. Place the black wooden cube on field 0 of the Completed Cities track. Then, everyone chooses a color and takes the corresponding writing desk", "headingPath": "Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points", "sharpsignalDocId": 313}, {"page": 4, "score": 0.029851, "snippet": "You can only perform this action if all the connection points on a trade route between 2 cities are occupied by your own tradesmen. Occupying all of the connections on a trade route doesn't automatically create a trade route - you must explicitly perform this action to create it. When you perform th", "headingPath": "E) Create 1 trade route", "sharpsignalDocId": 313}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Game Play · A) Income · B) Place 1 tradesman", "sharpsignalDocId": 313}, {"page": 12, "quote": null, "headingPath": "London (England) · Remarks: · Limitations for the bonus marker Move 3 Tradesmen :", "sharpsignalDocId": 313}, {"page": 14, "quote": null, "headingPath": "2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game", "sharpsignalDocId": 313}, {"page": 8, "quote": null, "headingPath": "Bonus Markers", "sharpsignalDocId": 313}, {"page": 5, "quote": null, "headingPath": "2) Take Bonus Marker", "sharpsignalDocId": 313}, {"page": 7, "quote": null, "headingPath": "End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen", "sharpsignalDocId": 313}, {"page": 10, "quote": null, "headingPath": "During the game · At the end of the game", "sharpsignalDocId": 313}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 313 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 313 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91752 of 1952 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 18:12

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker p.5 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) During the game · At the end of the game p.10 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game p.14 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 3b) Develop 1 Ability · 3c) Special Prestige Points p.6 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Setup · A) Income · B) Place 1 tradesman · C) Displace 1 of your opponents' tradesmen and replace it with 1 of your own · E) Create 1 trade route · 1) Score Prestige Points p.14 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) E) Create 1 trade route p.4 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 #1 0.048412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 #3 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) During the game · At the end of the game p.10 #4 0.046635 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen p.7 #18 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) London (England) · Remarks: · Limitations for the bonus marker Move 3 Tradesmen : p.12 #21 0.012346 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Setup p.3 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game p.14 #5 0.045285 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker p.5 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Game Play · A) Income · B) Place 1 tradesman p.4 no quote on the wire
[2] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) London (England) · Remarks: · Limitations for the bonus marker Move 3 Tradesmen : p.12 no quote on the wire
[3] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker · 3a) Establish T rading Post · East-West Connection · 3b) Develop Ability · 3c) Special Prestige Points · End of Game p.14 no quote on the wire
[4] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) Bonus Markers p.8 no quote on the wire
[5] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) 2) Take Bonus Marker p.5 no quote on the wire
[6] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) End of Game · Tally your Prestige Points · A) Prestige Points from the Prestige Points track · B) Prestige Points for fully developed abilities · C) Prestige Points for total bonus markers collected · D) Special Prestige Points for Coellen p.7 no quote on the wire
[7] RULEBOOK Hansa Teutonica — Rulebook (corpus doc 313) During the game · At the end of the game p.10 no quote on the wire
timing split
retrieval 89 ms · first delta 2160 ms · total 11670 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 89 ms · ask 11580 ms · gateway work 11670 ms · total 11670 ms
tokens in (the prompt the answerer read)
4364
tokens out (what the answerer generated)
578
tok/sec
61.3 tok/sec — 578 output tokens in 9.427 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 241), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.