RuleSage cited table rulings
← Witchstone

You asked

How do I play?

Answered counted as answered

Asked with: Witchstonebg-318560-en-1e

### Setup
1. Everybody chooses a player color.[1]
2. Take the following components in your color: the screen, the Magic cauldron, 15 hex tiles, 12 Witches and Wizards (1 Big Witch and 11 small ones), 20 Energy units, 3 Owl Counters, 1 position marker, the animal marker, and 6 Crystals.[1]
3. Take an additional 1 Black Crystal.[1]
4. Place the Black Crystal on the center space of your Cauldron and the 6 colored Crystals on the other marked spaces (bubbles).[1]
5. Keep the position marker and the animal marker handy, next to your Cauldron.[1]
6. Mix your 15 hex tiles face down, draw 5 of them, and put them face up behind your screen.[1] Keep the remaining 10 tiles as a face-down supply next to the screen.[1]
7. Put one Owl Counter on space '0' of the scoring track, the second on the marked space of the Pentagram, and the third on the hilt of the Magic Wand.[1]
8. The player who was the last to stir something in a pot becomes the starting player.[1]
9. The player to the right of the starting player (the last one in the order of play) places their Big Witch figure standing upright on one of the 4 tower spaces in the Crystal ball.[2][1]
10. When you place your Big Witch on a tower, that tower becomes your tower; the other 3 towers are foreign towers.[2][1]
11. The last player in the order of play is the first to place their big witch on a tower space, collects 2 points for the location, carries out the action of the magic chip, and keeps the chip hidden behind their screen.[3]
12. This continues until the starting player has placed their Big Witch and taken a Magic chip.[2]
### Turn Sequence
1. The starting player begins by choosing one of their 5 hex tiles from behind their screen and laying it over 2 empty spaces of their Cauldron.[4]
2. Note that six spaces of the Cauldron contain printed action symbols that may not be covered, and spaces containing Crystals cannot be covered by hex tiles either.[4]
3. Each hex tile shows 2 different action symbols.[4]
4. You carry out these two action types one after another, in the order you wish.[4]
5. You must always first completely finish one of the two action types (including any bonus actions, if applicable) before you use the other action type.[4]
6. You carry out these actions as many times as the corresponding symbol, connected to the just-placed tile, exists in your cauldron.[3]
7. After playing the tile, draw a new tile from your face-down supply and put it face up behind your screen.[4]
8. Play proceeds clockwise.[4][3]
### Ending the Game and Scoring
1. The game ends after 11 rounds, which is when each player has had 11 turns, or once only 4 hex tiles are left behind the screen.[5][4][3]
2. The player with the most points wins.[3]
3. In the event of a tie, the tied player who is further ahead on the magic wand wins.[3]
4. Players score victory points for:
* Owl tiles [3]
* Magic chips [3]
* Scrolls:
* a) each unused reinforcing spell = 2 victory points [3]
* b) 3, 5 or 7 victory points for prophecies (1 victory point for an unfulfilled prophecy) [3]
[1] RULEBOOK Witchstone — Rulebook · p.3 · Players' Preparations
[2] RULEBOOK Witchstone — Rulebook · p.3 · Players' Preparations
[3] RULEBOOK Witchstone — Rulebook · p.2
[4] RULEBOOK Witchstone — Rulebook · p.3 · Course of the Game
[5] RULEBOOK Witchstone — Rulebook · p.8 · For Mixed Player Groups · Martino Chiacchiera
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 70 ms · ask 6882 ms · total 15825 ms
single-flight (PR-5)
queued 8872 ms · generation 6953 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.048387, "snippet": "93 93 93 93 89 92 91 90 89 92 91 90 89 92 91 90 89 92 91 90 The player to their right ( i.e., the last one in the order of play ) places their Big Witch figure standing upright on one of the 4 tower spaces in the Crystal ball. 88 88 88 88 87 87 87 87 83 84 86 85 83 84 86 85 83 84 86 85 83 84 86 85 W", "headingPath": "\u0007 Players' Preparations", "sharpsignalDocId": 962}, {"page": 6, "score": 0.047123, "snippet": "When you activate the Scroll action, you get 1 Scroll from the display. If there is currently only one Scroll action available to you, you obtain the first displayed Scroll ( position 1 5 furthest away from the draw pile ). Display the Scroll face up in front of you. , If you activate multiple Scrol", "headingPath": "Get 1 Scroll from the display. Multiple Scroll actions give you more choices. · There are two kinds of Scrolls: Reinforcing Spells and Prophecies. 1. Reinforcing Spells", "sharpsignalDocId": 962}, {"page": 3, "score": 0.047073, "snippet": "The starting player begins the game by choosing one of their 5 hex tiles from behind their screen and laying it over 2 empty spaces of their Cauldron. Six spaces of the Cauldron contain printed action symbols that may not be covered. Spaces that contain Crystals cannot be covered by hex tiles either", "headingPath": "Course of the Game", "sharpsignalDocId": 962}, {"page": 8, "score": 0.046696, "snippet": "For advanced players who play with a group that includes beginners, it is also possible to play with handicaps . At the start of the game, mix your hex tiles face down and return 4 of them to the game box without looking at them. Depending on the handicap level, you play with fewer tiles to choose f", "headingPath": "\u0007 For Mixed Player Groups · Martino Chiacchiera", "sharpsignalDocId": 962}, {"page": 3, "score": 0.046239, "snippet": "1 . \u0007 Everybody chooses a player color. Take the following components in your color: the screen , the Magic cauldron , 15 hex tiles , 12 Witches and Wizards - hereafter collectively called 'Witches' (1 Big Witch and 11 small ones ), 20 Energy units , 3 Owl Counters 1 position marker , the animal mar", "headingPath": "\u0007 Players' Preparations", "sharpsignalDocId": 962}, {"page": 4, "score": 0.046154, "snippet": "100/ (+ 1 black crystal) into the cauldron; mix 0 93 92 91 90 89 88 87 86 85 84 83 82 81 80 79 78 77 76 Take game components in one player color; put put 5 of them face up behind your screen; place counters the scoring track , pentagram , and magic wand . Shuffle the scrolls and put 6 of them face u", "headingPath": "\u0007 Multiple actions of one action type through clusters", "sharpsignalDocId": 962}, {"page": 2, "score": 0.045002, "snippet": "Mix the magic chips; put 1 face up on each location and the other 5 face up below the vial rack. Put the special hex tiles face down in the center of the pentagram; place 1 tile face up on each of the 3 hexagonal spaces. Put the owl tiles, stacked in ascending order, on the owl spaces. Determine the", "headingPath": "", "sharpsignalDocId": 962}, {"page": 2, "score": 0.029412, "snippet": "Create your Magic Spells with the help of your Cauldron and grow a network of Magic Energy around the stone. Send out your Witches, scoop the Magic Crystals from your Cauldron, and make good use of the Pentagram and the Magic Wand. But don't forget to keep an eye on the Prophecies in order to ensure", "headingPath": "", "sharpsignalDocId": 962}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "\u0007 Players' Preparations", "sharpsignalDocId": 962}, {"page": 3, "quote": null, "headingPath": "\u0007 Players' Preparations", "sharpsignalDocId": 962}, {"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 962}, {"page": 3, "quote": null, "headingPath": "Course of the Game", "sharpsignalDocId": 962}, {"page": 8, "quote": null, "headingPath": "\u0007 For Mixed Player Groups · Martino Chiacchiera", "sharpsignalDocId": 962}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 962 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 962 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.89067 of 2497 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 13, 2026 20:53

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Witchstone — Rulebook (corpus doc 962) Players' Preparations p.3 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Witchstone — Rulebook (corpus doc 962) Get 1 Scroll from the display. Multiple Scroll actions give you more choices. · There are two kinds of Scrolls: Reinforcing Spells and Prophecies. 1. Reinforcing Spells p.6 0.047123 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Witchstone — Rulebook (corpus doc 962) Course of the Game p.3 0.047073 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Witchstone — Rulebook (corpus doc 962) For Mixed Player Groups · Martino Chiacchiera p.8 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Witchstone — Rulebook (corpus doc 962) Players' Preparations p.3 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Witchstone — Rulebook (corpus doc 962) Multiple actions of one action type through clusters p.4 0.046154 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Witchstone — Rulebook (corpus doc 962) p.2 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Witchstone — Rulebook (corpus doc 962) p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 31 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Witchstone — Rulebook (corpus doc 962) For Mixed Player Groups · Martino Chiacchiera p.8 #4 0.046696 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Witchstone — Rulebook (corpus doc 962) Course of the Game p.3 #3 0.047073 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Witchstone — Rulebook (corpus doc 962) Double Reinforcing Spell p.7 #10 0.027253 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Witchstone — Rulebook (corpus doc 962) Players' Preparations p.3 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Witchstone — Rulebook (corpus doc 962) p.2 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Witchstone — Rulebook (corpus doc 962) Object of the Game · Set-up p.2 #14 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Witchstone — Rulebook (corpus doc 962) Players' Preparations p.3 #5 0.046239 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Witchstone — Rulebook (corpus doc 962) p.2 #7 0.045002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Witchstone — Rulebook (corpus doc 962) Players' Preparations p.3 no quote on the wire
[2] RULEBOOK Witchstone — Rulebook (corpus doc 962) Players' Preparations p.3 no quote on the wire
[3] RULEBOOK Witchstone — Rulebook (corpus doc 962) p.2 no quote on the wire
[4] RULEBOOK Witchstone — Rulebook (corpus doc 962) Course of the Game p.3 no quote on the wire
[5] RULEBOOK Witchstone — Rulebook (corpus doc 962) For Mixed Player Groups · Martino Chiacchiera p.8 no quote on the wire
timing split
retrieval 70 ms · first delta 2947 ms · total 15825 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 8872 ms · retrieval 70 ms · ask 6882 ms · gateway work 6953 ms · total 15825 ms
tokens in (the prompt the answerer read)
4240
tokens out (what the answerer generated)
804
tok/sec
203.6 tok/sec — 804 output tokens in 3.948 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 50s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 710), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.