You asked
How do I take my turn?
Answered counted as answeredAsked with: Struggle of Empiresbg-9625-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 78 ms · ask 3748 ms · total 3827 ms
- single-flight (PR-5)
- queued 0 ms · generation 3827 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 23, "score": 0.047619, "snippet": "Players may choose to pass, generally near the end of a War. # If you choose to pass both actions or if you pass 1 action and did not make an attack on your turn, you may return 1 point of unrest to the general supply . Once per Turn, you may Choose One Action Below: # You may convert a Colonize Neu", "headingPath": "PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · …", "sharpsignalDocId": 664}, {"page": 13, "score": 0.04598, "snippet": "# With 2, 3, or 4 players: play 6 rounds. With 5, 6 or 7 players: play 5 rounds. Non-player Major Powers do not take actions. # Order of play for each Round is determined by the position of each player's Grand Alliance marker on the Grand Alliance display (1 st , 2 nd , 3 rd , etc.) # There are 3 ty", "headingPath": "III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT", "sharpsignalDocId": 664}, {"page": 6, "score": 0.032787, "snippet": "Uses the Game Phases marker to track Phases of Play: Drawn randomly from the Draw bag based on the number of players. Using player Grand Alliance markers. Use the Auction Gavel to mark the next person that will start an Auction. After each player's turn, give the Wind Rose marker to the next Active ", "headingPath": "GAME PLAY TRACK · Phase I - Draw and Place Neutral Region markers (2 nd & 3 rd Wars Only). · Phase II - Determine Grand Alliances and Turn Order · Phase III - Player Actions · Phase IV - Income & Maintenance and Population Increase · Phase V - Assess Control for Victory Points · …", "sharpsignalDocId": 664}, {"page": 6, "score": 0.032258, "snippet": "6 GAME PLAY TRACK Uses the Game Phases marker to track Phases of Play: Phase I - Draw and Place Neutral Region markers (2 nd & 3rd Wars Only). Drawn randomly from the Draw bag based on the number of players. Phase II - Determine Grand Alliances and Turn Order Using player Grand Alliance markers. Use", "headingPath": "", "sharpsignalDocId": 664}, {"page": 15, "score": 0.03125, "snippet": "Distant Sea Move in the original Struggle of Empires was a 'low risk of a high penalty' action with not many instances for a player to average out the high penalty (basically 2 actions). In this variant, you will be successful less often and can only mitigate failure by using a Navigation tile. # Wh", "headingPath": "ORIGINAL RULES VARIANT Distant Sea Move", "sharpsignalDocId": 664}, {"page": 9, "score": 0.030769, "snippet": "Players may prefer to use the original rules. In this case, they may also prefer to keep Unrest open as it is trackable in the original rules. In either case, keep all of the Unrest counters in an open general supply except for the 0-Value unrest counters that can be returned to the box. When you ta", "headingPath": "ORIGINAL RULES & OPEN UNREST VARIANTS", "sharpsignalDocId": 664}, {"page": 12, "score": 0.030679, "snippet": "Now all of the remaining players decide to pass in turn. As all other players have passed, Prussia wins the auction with their bid of 4. Prussia only has 3 Gold on hand, so he takes a Taxation free action to gain 1 Unrest counter and 2 Gold. He pays 4 Gold for the winning bid and has 1 Gold left ove", "headingPath": "Grand Alliance Example:", "sharpsignalDocId": 664}, {"page": 11, "score": 0.030303, "snippet": "Struggle of Empires is played in a series of 3 Wars, each comprised of the following phases: # Any Neutral Region markers from previous wars on the map are left in place. # Place new random Neutral Region markers from the Draw Bag on the map as follows: 7 Players: 10 Neutral Region markers (from the", "headingPath": "SEQUENCE OF PLAY · I. DRAW AND PLACE NEUTRAL REGION MARKERS - 2nd & 3rd Wars only · II. DETERMINE GRAND ALLIANCES AND TURN ORDER", "sharpsignalDocId": 664}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 13, "quote": null, "headingPath": "III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT", "sharpsignalDocId": 664}, {"page": 23, "quote": null, "headingPath": "PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · …", "sharpsignalDocId": 664}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 664}, {"page": 6, "quote": null, "headingPath": "GAME PLAY TRACK · Phase I - Draw and Place Neutral Region markers (2 nd & 3 rd Wars Only). · Phase II - Determine Grand Alliances and Turn Order · Phase III - Player Actions · Phase IV - Income & Maintenance and Population Increase · Phase V - Assess Control for Victory Points · …", "sharpsignalDocId": 664}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 664 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 664 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90989 of 455 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 14, 2026 06:08
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · … | p.23 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT | p.13 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | GAME PLAY TRACK · Phase I - Draw and Place Neutral Region markers (2 nd & 3 rd Wars Only). · Phase II - Determine Grand Alliances and Turn Order · Phase III - Player Actions · Phase IV - Income & Maintenance and Population Increase · Phase V - Assess Control for Victory Points · … | p.6 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | ORIGINAL RULES VARIANT Distant Sea Move | p.15 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | ORIGINAL RULES & OPEN UNREST VARIANTS | p.9 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | Grand Alliance Example: | p.12 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | SEQUENCE OF PLAY · I. DRAW AND PLACE NEUTRAL REGION MARKERS - 2nd & 3rd Wars only · II. DETERMINE GRAND ALLIANCES AND TURN ORDER | p.11 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 49 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · … | p.23 | #1 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | p.6 | #4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #3 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | GAME PLAY TRACK · Phase I - Draw and Place Neutral Region markers (2 nd & 3 rd Wars Only). · Phase II - Determine Grand Alliances and Turn Order · Phase III - Player Actions · Phase IV - Income & Maintenance and Population Increase · Phase V - Assess Control for Victory Points · … | p.6 | #3 | 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | Grand Alliance Example: | p.12 | #7 | 0.030679 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | TAXATION · NEGOTIATION | p.10 | #27 | 0.011494 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | ORIGINAL RULES & OPEN UNREST VARIANTS | p.9 | #6 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | p.6 | #9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #8 | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT | p.13 | #2 | 0.04598 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT | p.13 | no quote on the wire |
| [2] | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · … | p.23 | no quote on the wire |
| [3] | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | p.6 | no quote on the wire | |
| [4] | RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) | GAME PLAY TRACK · Phase I - Draw and Place Neutral Region markers (2 nd & 3 rd Wars Only). · Phase II - Determine Grand Alliances and Turn Order · Phase III - Player Actions · Phase IV - Income & Maintenance and Population Increase · Phase V - Assess Control for Victory Points · … | p.6 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 78 ms · first delta 3073 ms · total 3827 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 78 ms · ask 3748 ms · gateway work 3827 ms · total 3827 ms
- tokens in (the prompt the answerer read)
- 4209
- tokens out (what the answerer generated)
- 145
- tok/sec
- 204.5 tok/sec — 145 output tokens in 0.709 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 57s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 597), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.