RuleSage cited table rulings
← Struggle of Empires

You asked

what is a special action?

Answered counted as answered

Asked with: Struggle of Empiresbg-9625-en-1e

Special actions include:
* Colonize [1][2]
* Gold Coast Commerce [1][2]
* Establish Local Alliance [1][2]
* Claim 1 Tile [1][2]
[1] RULEBOOK Struggle of Empires — Rulebook · p.2
[2] RULEBOOK Struggle of Empires — Rulebook · p.23 · PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · …
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 78 ms · ask 2897 ms · total 2977 ms
single-flight (PR-5)
queued 0 ms · generation 2977 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 13, "score": 0.048916, "snippet": "# With 2, 3, or 4 players: play 6 rounds. With 5, 6 or 7 players: play 5 rounds. Non-player Major Powers do not take actions. # Order of play for each Round is determined by the position of each player's Grand Alliance marker on the Grand Alliance display (1 st , 2 nd , 3 rd , etc.) # There are 3 ty", "headingPath": "III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT", "sharpsignalDocId": 664}, {"page": 16, "score": 0.048131, "snippet": "Player Control marker Neutral Control marker Although this is not explicitly stated in the original rules, many veteran players play with this rule. Use this option to simplify and shorten Naval Combat. # The attacker must have a Navy present in order to engage in Naval Combat. A Local Alliance or A", "headingPath": "ORIGINAL RULES VARIANT Distant Sea Move · ORIGINAL RULES VARIANT Must have Own Fleet for Naval Combat · PURPOSE OF ATTACK · See Covert Actions: Incite Pirate Attack and Incite Colony Revolt Special Actions.", "sharpsignalDocId": 664}, {"page": 23, "score": 0.047163, "snippet": "Players may choose to pass, generally near the end of a War. # If you choose to pass both actions or if you pass 1 action and did not make an attack on your turn, you may return 1 point of unrest to the general supply . Once per Turn, you may Choose One Action Below: # You may convert a Colonize Neu", "headingPath": "PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · …", "sharpsignalDocId": 664}, {"page": 24, "score": 0.045235, "snippet": "Claim a tile for the rest of the game. You may use it as a free action once per war (flip after use) Diplomatic Service (1) - Cost 2 Gold: As a free action and once per war, you may establish a local alliance. Y ou must still pay any cost for the Alliance. This does not count as your 1 special actio", "headingPath": "FREE ACTION TILES · ORIGINAL TILE VARIANT", "sharpsignalDocId": 664}, {"page": 24, "score": 0.031746, "snippet": "Use Immediately and Remove from Game. Government Reform (10): immediately return 2 points of Unrest to the general supply (not to the Draw Bag). Industry (3) - Cost 2 Population and Gain 2 Unrest counters: immediately gain 3VPs. Also gain 1VP for each Improved Agriculture Tile owned. Improved Agricu", "headingPath": "IMMEDIATE ACTION TILES · ORIGINAL TILE VARIANT", "sharpsignalDocId": 664}, {"page": 16, "score": 0.03125, "snippet": "# During the game, there can be informal negotiations concerning attacks. Plans and promises can be made, Gold can change hands, etc. but nothing is binding until after the Attack is officially declared and paid for. # The attacking player makes their formal commitment to attack by paying 2 Gold and", "headingPath": "DECLARATION AND PAYMENT FOR ATTACK", "sharpsignalDocId": 664}, {"page": 18, "score": 0.030303, "snippet": "# If the attack is against a neutral region marker: Neutral Region markers with a defense value (equal to the number shown on its marker) may be attacked. A Neutral Region cannot have allies and automatically cedes the +1 strength for naval support for the upcoming Land Combat if the attacker has a ", "headingPath": "EXECUTION OF NA VAL AND LAND COMBAT", "sharpsignalDocId": 664}, {"page": 15, "score": 0.029412, "snippet": "# Any move by an Army, Navy, or Fort that crosses 1 or more Distant Sea Borders is considered a Distant Sea Move (In other words, a move that is not entirely within Europe or entirely within the Americas) . # This is a dangerous move and may be subject to failure to move or possible loss of the unit", "headingPath": "DISTANT SEA MOVE · Move Example", "sharpsignalDocId": 664}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "", "sharpsignalDocId": 664}, {"page": 23, "quote": null, "headingPath": "PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · …", "sharpsignalDocId": 664}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 664 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 664 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.71963 of 107 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 06:08

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT p.13 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) ORIGINAL RULES VARIANT Distant Sea Move · ORIGINAL RULES VARIANT Must have Own Fleet for Naval Combat · PURPOSE OF ATTACK · See Covert Actions: Incite Pirate Attack and Incite Colony Revolt Special Actions. p.16 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · … p.23 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) FREE ACTION TILES · ORIGINAL TILE VARIANT p.24 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) IMMEDIATE ACTION TILES · ORIGINAL TILE VARIANT p.24 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) DECLARATION AND PAYMENT FOR ATTACK p.16 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) EXECUTION OF NA VAL AND LAND COMBAT p.18 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) DISTANT SEA MOVE · Move Example p.15 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 49 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT p.13 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) FREE ACTION TILES · ORIGINAL TILE VARIANT p.24 #4 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.2 #9 0.026736 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) IMMEDIATE ACTION TILES · ORIGINAL TILE VARIANT p.24 #5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) Keep these tiles until used. p.25 #18 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) TAXATION · NEGOTIATION p.10 #12 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) ORIGINAL RULES VARIANT Distant Sea Move · ORIGINAL RULES VARIANT Must have Own Fleet for Naval Combat · PURPOSE OF ATTACK · See Covert Actions: Incite Pirate Attack and Incite Colony Revolt Special Actions. p.16 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · … p.23 #3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.2 no quote on the wire
[2] RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) PASS · COLONIZE · GOLD COAST COMMERCE · SPECIAL ACTIONS · ESTABLISH LOCAL ALLIANCE · CLAIM 1 TILE · … p.23 no quote on the wire
timing split
retrieval 78 ms · first delta 2666 ms · total 2977 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 78 ms · ask 2897 ms · gateway work 2977 ms · total 2977 ms
tokens in (the prompt the answerer read)
3533
tokens out (what the answerer generated)
53
tok/sec
196.3 tok/sec — 53 output tokens in 0.270 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 14s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 597), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.