RuleSage cited table rulings
← Struggle of Empires

You asked

How do I setup the game?

Answered counted as answered

Asked with: Struggle of Empiresbg-9625-en-1e

**Game Setup**
1. Place the game board and the Neutral Region Markers Display in the center of the table.[1]
2. Place the Gold coins and the Draw Bag of Unrest counters so they are in convenient reach for all players.[1]
3. Do not include the Value-5 Unrest counters in the bag; place them near the board in the General Supply.[1]
4. Arrange the tiles and Covert Action tokens on the game board Display as indicated.[1]
5. If playing with less than 7 players, remove some tiles depending on your player count (tiles are marked in the lower right corner to show which are used at each player count).[1]
6. In a 2 or 3 player game, each player starts with 1 Improved Agriculture and 1 Reserves tile designated by a green icon in the lower right corner of the tile.[1][2]
7. Place the War marker on the (I) space of the War Track.[1][2]
8. Place the Game Phases marker in area (I.) of the game play track.[1][2]
**Non-player Major Power Setup (if playing with less than 7 players)**
1. Set up all non-player Major Powers before placing any Neutral Region markers on the map.[3]
2. Sort out the labeled sets of 5 Neutral Region markers based on player count: 7 Players: Skip; 6 Players: Use set A; 5 Players: Use sets A+B; 4 Players: Use sets A+B+C; 3 Players: Use sets A+B+C+D; 2 Players: Use sets A+B+C+D+E.[3]
3. Assign a letter set for each non-player Major Power (optionally mix sets randomly and redraw any duplicates until each has 5 unique regions).[3]
4. For each non-player Major Power, place an Army in their player color in each of their assigned Neutral Regions (optionally, if the region has a ship icon, roll a die and assign a Navy instead of an Army on a roll of 1 or 2, unless it is the German States, Central Europe, or Ottoman Empire).[3]
5. For 2 & 3 player games only, for each non-player Major Power, randomly select 1 of their Neutral Regions and replace the Army with a Control marker in their player color.[3]
6. Place all used non-player Major Power Neutral Region markers on the Neutral Region Markers Display.[3]
7. Return all remaining unused Neutral Region markers to the Draw Bag.[3]
8. Place Grand Alliance markers (using shorter cylinders) for each unplayed Major Power in the Grand Alliance space for assignment.[3]
9. Return all other materials for the non-player Major Powers back to the box.[3]
**Player Setup**
1. Seat the players around the table and determine a start player, giving the start player the Auction Gavel.[1][2]
2. Beginning with the start player and going clockwise, each player selects a Major Power and takes the player mat, military units (14 Army, 8 Navy, and 2 Fort), Control markers (20), Local Alliance markers (6), and the individual Score, Population, and Grand Alliance markers in that Major Power's color.[4][2]
3. Place the appropriate status marker of your color in the following places:
* Alliance marker in area (II.) of the Game Play track next to the Grand Alliance proposal circles.[4][2]
* Population marker on the (5) space on the Population track.[4][2]
* Victory Point marker on the (0) space of the Victory Point track.[4][2]
4. Take 10 Gold from the General Supply.[4][2]
[1] RULEBOOK Struggle of Empires — Rulebook · p.6
[2] RULEBOOK Struggle of Empires — Rulebook · p.6
[3] RULEBOOK Struggle of Empires — Rulebook · p.7 · NEUTRAL REGION MARKER DISTRIBUTION
[4] RULEBOOK Struggle of Empires — Rulebook · p.7 · PLAYER SETUP
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 6432 ms · total 6519 ms
single-flight (PR-5)
queued 0 ms · generation 6519 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 6, "score": 0.04866, "snippet": "In a 2 or 3 player game, each player will start with 1 Improved Agriculture and 1 Reserves tile designated by a green icon in the lower right corner of the tile. # Place the War mar ker on the (I) space of the War Track and the Game Phases marker in area (I.) of the game play track. PLAYER SETUP # S", "headingPath": "", "sharpsignalDocId": 664}, {"page": 6, "score": 0.047643, "snippet": "6 GAME PLAY TRACK Uses the Game Phases marker to track Phases of Play: Phase I - Draw and Place Neutral Region markers (2 nd & 3rd Wars Only). Drawn randomly from the Draw bag based on the number of players. Phase II - Determine Grand Alliances and Turn Order Using player Grand Alliance markers. Use", "headingPath": "", "sharpsignalDocId": 664}, {"page": 7, "score": 0.046964, "snippet": "# Select a Major Power and take the player mat, military units (14 Army, 8 Navy, and 2 Fort), Control markers (20), Local Alliance markers (6), and the individual Score, Population and Grand Alliance makers in that Major Power's color. 10 # Place the appropriate status marker of your color in each o", "headingPath": "PLAYER SETUP", "sharpsignalDocId": 664}, {"page": 6, "score": 0.046898, "snippet": "Uses the Game Phases marker to track Phases of Play: Drawn randomly from the Draw bag based on the number of players. Using player Grand Alliance markers. Use the Auction Gavel to mark the next person that will start an Auction. After each player's turn, give the Wind Rose marker to the next Active ", "headingPath": "GAME PLAY TRACK · Phase I - Draw and Place Neutral Region markers (2 nd & 3 rd Wars Only). · Phase II - Determine Grand Alliances and Turn Order · Phase III - Player Actions · Phase IV - Income & Maintenance and Population Increase · Phase V - Assess Control for Victory Points · …", "sharpsignalDocId": 664}, {"page": 7, "score": 0.044796, "snippet": "FIRST: Set up all non-player Major Powers before placing any Neutral Region markers on the map (if there are less than 7 players) . # For each player count, sort out the labeled sets of 5 Neutral Region markers as shown below: 7 Players: Skip this step 6 Players: Use set A 5 Players: Use sets A+B 4 ", "headingPath": "NEUTRAL REGION MARKER DISTRIBUTION", "sharpsignalDocId": 664}, {"page": 13, "score": 0.030769, "snippet": "# With 2, 3, or 4 players: play 6 rounds. With 5, 6 or 7 players: play 5 rounds. Non-player Major Powers do not take actions. # Order of play for each Round is determined by the position of each player's Grand Alliance marker on the Grand Alliance display (1 st , 2 nd , 3 rd , etc.) # There are 3 ty", "headingPath": "III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT", "sharpsignalDocId": 664}, {"page": 2, "score": 0.030214, "snippet": "2 TABLE OF CONTENTS INTRODUCTION 3 OVERVIEW OF GAME PLAY 3 COMPONENTS 4 THE GAME B OARD 5 GAME MAP 5 GAME PLAY TRACK 6 GAME SETUP 6 PLAYER SETU P 6 GAME CONC EPTS 9 CONTROL MARKERS AND SCORING 9 POPULATION 9 UNREST 9 GOLD 10 TAXATION 10 NEGOTIATION 10 SEQUENCE OF PLAY 11 I. DRA W AND PLAC E NEUTRAL ", "headingPath": "", "sharpsignalDocId": 664}, {"page": 8, "score": 0.029851, "snippet": "# Draw random Neutral Region markers based on player count and place one of your Control markers in each region drawn. # For 4, 5, 6, or 7 players, draw 5 random Neutral Region markers each. # For 2 or 3 players, draw 6 random Neutral Region markers each. # While drawing, you may choose to return an", "headingPath": "PLAYER NEUTRAL REGION DISTRIBUTION · PLAYER DRAFT FOR INITIAL NEUTRAL REGION MARKERS", "sharpsignalDocId": 664}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 664}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 664}, {"page": 7, "quote": null, "headingPath": "NEUTRAL REGION MARKER DISTRIBUTION", "sharpsignalDocId": 664}, {"page": 7, "quote": null, "headingPath": "PLAYER SETUP", "sharpsignalDocId": 664}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 664 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 664 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.88889 of 2601 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 06:13

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.6 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.6 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) PLAYER SETUP p.7 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) GAME PLAY TRACK · Phase I - Draw and Place Neutral Region markers (2 nd & 3 rd Wars Only). · Phase II - Determine Grand Alliances and Turn Order · Phase III - Player Actions · Phase IV - Income & Maintenance and Population Increase · Phase V - Assess Control for Victory Points · … p.6 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) NEUTRAL REGION MARKER DISTRIBUTION p.7 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) III. PLAYER ACTIONS · REGULAR ACTIONS · BUILD 1 MILITARY UNIT p.13 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.2 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) PLAYER NEUTRAL REGION DISTRIBUTION · PLAYER DRAFT FOR INITIAL NEUTRAL REGION MARKERS p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 49 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) PLAYER SETUP p.7 #3 0.046964 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.2 #7 0.030214 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) THE STRUGGLE OF EMPIRES DELUXE EDITION p.3 #12 0.026137 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) SET UP · Phase I - Draw and Place Neutral Region Markers · Phase II - Determine Alliances and Play Order · Phase III - Player Actions - Attack · NEUTRAL REGION MARKER MAP DISTRIBUTION p.8 #10 0.029211 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) ORIGINAL RULES & OPEN UNREST VARIANTS p.9 #14 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) NEUTRAL REGION MARKER DISTRIBUTION p.7 #5 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.6 #2 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.6 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.6 no quote on the wire
[2] RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) p.6 no quote on the wire
[3] RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) NEUTRAL REGION MARKER DISTRIBUTION p.7 no quote on the wire
[4] RULEBOOK Struggle of Empires — Rulebook (corpus doc 664) PLAYER SETUP p.7 no quote on the wire
timing split
retrieval 85 ms · first delta 2464 ms · total 6519 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 85 ms · ask 6432 ms · gateway work 6519 ms · total 6519 ms
tokens in (the prompt the answerer read)
3403
tokens out (what the answerer generated)
825
tok/sec
205.7 tok/sec — 825 output tokens in 4.011 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 13s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 597), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.