RuleSage cited table rulings
← Azul: Stained Glass of Sintra

You asked

How do I play?

Answered counted as answered

Asked with: Azul: Stained Glass of Sintrabg-256226-en-1e

The objective of the game is to be the player with the most points at the end of the game.[1] The game is played over 6 rounds.[2]
**Round Setup and Turn Sequence**
1. The player with the starting player tile places it in the center of the table.[2]
2. The player with the starting player tile takes the first turn of the round.[2]
3. Play proceeds clockwise with players taking turns.[2]
4. On your turn, you must perform one of the following actions: EITHER A) Advance a pattern [2] OR [3]
5. In step 1, you must EITHER: Pick all pane pieces of one color from any one Factory display and then move any remaining pane pieces from this Factory display to the center of the table and move your glazier back to the leftmost pattern strip and check if the pattern is complete; OR Pick all pane pieces of one color from the center of the table.[3]
6. If you are the first player in the round to pick pane pieces from the center of the table, you also take the starting player tile from the center, place it next to your palace board, and have the player in charge of the scoring board move your marker on the broken glass track 1 space down.[3]
7. A turn ends.[4]
8. The round ends if, at the end of any player's turn, there are no pane pieces left on any Factory displays AND in the center of the table.[5]
**Round Transition**
1. The player in charge of the scoring board removes the top pane piece of the round indicator and drops it in the glass tower.[5]
2. If all spaces of the round indicator are empty, the game ends.[5]
3. Otherwise, the player with the starting player tile refills each Factory display with 4 pane pieces from the bag (if the bag is empty, refill it with all pieces from the glass tower and continue filling the remaining displays).[5]
4. A new round begins.[5]
**End of Game and Scoring**
1. After the sixth round, the game ends and a final scoring phase occurs.[6]
2. To determine final score, each player must:
* Gain 1 point for every 3 pane pieces left on your pattern strips on the score track.[6]
* Lose the points shown to the right of your marker on the broken glass track.[6]
[1] RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.3 · Object of the game
[2] RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.3 · Playing the game
[3] RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.3 · Step 1- Pick pane pieces of one color
[4] RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.5 · Then your turn is over.
[5] RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.5 · End of the round
[6] RULEBOOK Azul: Stained Glass of Sintra — Rulebook · p.5 · End of the game
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 103 ms · ask 4084 ms · total 4189 ms
single-flight (PR-5)
queued 0 ms · generation 4189 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 3, "score": 0.04918, "snippet": "The game is played over 6 rounds. Each round begins as follows: First, the player with the starting player tile places it in the center of the table. Then he takes the first turn of the round. Afterwards, play proceeds clockwise with the players taking turns until all pane pieces from the Factory di", "headingPath": "Playing the game", "sharpsignalDocId": 96}, {"page": 5, "score": 0.047619, "snippet": "If, at the end of any player's turn, there are no pane pieces left on any Factory displays AND in the center of the table, the round ends. Now, the player in charge of the scoring board must remove the top pane piece of the round indicator and drop it in the glass tower. When all spaces of the round", "headingPath": "End of the round", "sharpsignalDocId": 96}, {"page": 5, "score": 0.046898, "snippet": "Note: If you are playing with side A of the palace boards, it doesn't matter which of the pane pieces you move to your palace windows. If you are playing with side B, however, it can be important in regard to the final scoring (see section End of the game for details).", "headingPath": "Then your turn is over.", "sharpsignalDocId": 96}, {"page": 2, "score": 0.032258, "snippet": "Place the Factory displays (A) with the orange-framed side up in a circle around the center of the table: In a 2-player game, place 5 Factory displays. In a 3-player game, place 7 Factory displays. In a 4-player game, place 9 Factory displays. Return any unused Factory displays to the box. Note: If ", "headingPath": "Game Setup", "sharpsignalDocId": 96}, {"page": 3, "score": 0.03125, "snippet": "In this step, you must EITHER: Pick all pane pieces of one color from any one Factory display and then move any remaining pane pieces from this Factory display to the center of the table. Move your glazier back to the leftmost pattern strip - Check if the pattern is complete OR Pick all pane pieces ", "headingPath": "Step 1- Pick pane pieces of one color", "sharpsignalDocId": 96}, {"page": 5, "score": 0.030303, "snippet": "After the sixth round, the game ends. Then the final scoring phase occurs. To determine your final score, each of you must carry out the following 3 steps: On the score track, gain 1 point for every 3 pane pieces left on your pattern strips. Lose the points shown to the right of your marker on the b", "headingPath": "End of the game", "sharpsignalDocId": 96}, {"page": 6, "score": 0.029911, "snippet": "Here is how you can set up and play the game: During step 1 of the setup: Flip the Factory displays to their back. Each of them shows 5 sectors: one for each type of pane piece, made recognizable by their color and the different shapes engraved in them. On 5 of the Factory displays, one sector is mo", "headingPath": "Diffif iculties distinguishing the colors of the pane pieces?", "sharpsignalDocId": 96}, {"page": 3, "score": 0.029851, "snippet": "If you choose this action, carry out the following 3 steps: Step 1 - Pick pane pieces of one color Step 2 - Place the pane pieces on one of your pattern strips Step 3", "headingPath": "A) Advance a pattern", "sharpsignalDocId": 96}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 3, "quote": null, "headingPath": "Object of the game", "sharpsignalDocId": 96}, {"page": 3, "quote": null, "headingPath": "Playing the game", "sharpsignalDocId": 96}, {"page": 3, "quote": null, "headingPath": "Step 1- Pick pane pieces of one color", "sharpsignalDocId": 96}, {"page": 5, "quote": null, "headingPath": "Then your turn is over.", "sharpsignalDocId": 96}, {"page": 5, "quote": null, "headingPath": "End of the round", "sharpsignalDocId": 96}, {"page": 5, "quote": null, "headingPath": "End of the game", "sharpsignalDocId": 96}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 96 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 96 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91949 of 1714 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 07:13

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Playing the game p.3 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the round p.5 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Then your turn is over. p.5 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 269
#4 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Game Setup p.2 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Step 1- Pick pane pieces of one color p.3 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the game p.5 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Diffif iculties distinguishing the colors of the pane pieces? p.6 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) A) Advance a pattern p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 166

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 16 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Playing the game p.3 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the round p.5 #2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the game p.5 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Object of the game p.3 #9 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Game Setup p.2 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Step 1- Pick pane pieces of one color p.3 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Diffif iculties distinguishing the colors of the pane pieces? p.6 #7 0.029911 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Then your turn is over. p.5 #3 0.046898 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Object of the game p.3 no quote on the wire
[2] RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Playing the game p.3 no quote on the wire
[3] RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Step 1- Pick pane pieces of one color p.3 no quote on the wire
[4] RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) Then your turn is over. p.5 no quote on the wire
[5] RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the round p.5 no quote on the wire
[6] RULEBOOK Azul: Stained Glass of Sintra — Rulebook (corpus doc 96) End of the game p.5 no quote on the wire
timing split
retrieval 103 ms · first delta 1648 ms · total 4189 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 103 ms · ask 4084 ms · gateway work 4189 ms · total 4189 ms
tokens in (the prompt the answerer read)
1844
tokens out (what the answerer generated)
519
tok/sec
207.4 tok/sec — 519 output tokens in 2.502 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 35s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 27), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.