You asked
How do I play?
Answered counted as answeredAsked with: Century: A New Worldbg-270970-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 93 ms · ask 6045 ms · total 6140 ms
- single-flight (PR-5)
- queued 0 ms · generation 6140 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 1, "score": 0.048916, "snippet": "Century - A New World is played over a series of rounds. Each player will take one turn each round ( starting with the first player and going clockwise ). On your turn, you must perform 1 of the following actions: ◆ Work: Use one location of the game board by placing the required number of settlers ", "headingPath": "Taking a turn · Work", "sharpsignalDocId": 730}, {"page": 1, "score": 0.048652, "snippet": "2 To set up a game of Century - A New World , follow these steps in order: From the Location boards A , retrieve out the boards A1, B1 and C1. Now retreive one of the boards D1, E1 or F1, and return the other two to the box. Then create the game board by placing the four boards in the middle of the ", "headingPath": "Game Setup", "sharpsignalDocId": 730}, {"page": 2, "score": 0.047619, "snippet": "-1 Once a player claims their 8 th Point card , finish the current round of play. Then the game ends. At that point, players count all their points from: ◆ Their Point cards ◆ Bonus tiles they have gained during the game ( see section 'Bonus tiles' on the OVERVIEW SHEET for how to score them ) A ◆ E", "headingPath": "Game End · Credits", "sharpsignalDocId": 730}, {"page": 2, "score": 0.03125, "snippet": "2-3 B1 A1 x2 x2 Take the required number of settlers from your player board and place them onto the chosen location. The required number is determined as follows: If the location is not occupied by any settlers, place as many settlers there as shown at the location's bottom. 2 2 1 B1 3 2 x2 x2 x2 x2", "headingPath": "Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit", "sharpsignalDocId": 730}, {"page": 3, "score": 0.030769, "snippet": "x4 x3 x2 x2 x2 x2 3 2 1 B1 2 3 A1 2-3 2-3 3 2 Take the cube(s) depicted in the center of the location from the supply and add it(them) to your storage. For each grey cube depicted in the center of the location, you may upgrade 1 cube from your storage to the next level by returning it to the supply ", "headingPath": "Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations:", "sharpsignalDocId": 730}, {"page": 3, "score": 0.030303, "snippet": "There are 4 types of Point cards, each marked by a New World Icon in its upper right corner. 4 -1 Native Help cards have the following permanent benefit: Whenever you use a location that includes the depicted icon in the circle, the required number of settlers you need to place on this location is r", "headingPath": "Point cards · Bonuses of the Exploration tiles: · Bonus tiles", "sharpsignalDocId": 730}, {"page": 3, "score": 0.029851, "snippet": "At game end, Tom has the following 7 New World Icons: ? -1 -1 ? ? His 3 Bonus tiles give him 18 points in total. 2-3 5 3 3 2 4 5 4 5 4 1 3 3 x 3 x 3 x 2 = 3 = 9 6 =", "headingPath": "Example:", "sharpsignalDocId": 730}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 1, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 730}, {"page": 1, "quote": null, "headingPath": "Taking a turn · Work", "sharpsignalDocId": 730}, {"page": 2, "quote": null, "headingPath": "Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit", "sharpsignalDocId": 730}, {"page": 3, "quote": null, "headingPath": "Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations:", "sharpsignalDocId": 730}, {"page": 2, "quote": null, "headingPath": "Game End · Credits", "sharpsignalDocId": 730}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 730 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 730 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.90185 of 3077 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 14, 2026 11:59
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Taking a turn · Work | p.1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Game Setup | p.1 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Game End · Credits | p.2 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit | p.2 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations: | p.3 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Point cards · Bonuses of the Exploration tiles: · Bonus tiles | p.3 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Example: | p.3 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 164 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 7 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Taking a turn · Work | p.1 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Game End · Credits | p.2 | #3 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations: | p.3 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Example: | p.3 | #7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Point cards · Bonuses of the Exploration tiles: · Bonus tiles | p.3 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #6 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit | p.2 | #4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Game Setup | p.1 | #2 | 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Game Setup | p.1 | no quote on the wire |
| [2] | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Taking a turn · Work | p.1 | no quote on the wire |
| [3] | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit | p.2 | no quote on the wire |
| [4] | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations: | p.3 | no quote on the wire |
| [5] | RULEBOOK Century: A New World — Rulebook (corpus doc 730) | Game End · Credits | p.2 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 93 ms · first delta 1506 ms · total 6140 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 93 ms · ask 6045 ms · gateway work 6140 ms · total 6140 ms
- tokens in (the prompt the answerer read)
- 3109
- tokens out (what the answerer generated)
- 935
- tok/sec
- 203.8 tok/sec — 935 output tokens in 4.587 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 664), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.