RuleSage cited table rulings
← Century: A New World

You asked

How do I play?

Answered counted as answered

Asked with: Century: A New Worldbg-270970-en-1e

### Setup
1. Retrieve location boards A1, B1, C1, and one of D1, E1, or F1, and place them in the middle of the table to create the game board.[1]
2. Remove Point cards with a white star from the bottom left corner and return them to the box; also remove specific cards based on player count (in a 2-player game, remove cards with '3-+' and '=4-' marks; in a 3-player game, remove cards with '=4-' marks).[1]
3. Shuffle the Point cards and place one face up above each Fort location, then place the remaining cards as a face-up draw deck.[1]
4. Assign each player a player board, ensuring the one with the first player symbol is included, and place one in front of each player with side A facing up.[1]
5. Remove Bonus tiles showing icons I or III and return them to the box, then shuffle the remaining 17 tiles and place a face-up stack onto each bonus space on the game board.[1]
6. Shuffle the ten Exploration tiles and place one face up on every location with an Exploration icon; in 2- and 3-player games, place one of the remaining two tiles on locations marked with a 2-3 icon; in a 4-player game, return the two remaining tiles to the box.[1]
7. Each player chooses a player color and takes the 12 settlers of that color, placing six on their player board (seven in a 2-player game) and the rest in a reserve to the left of their player board.[2]
8. Place cubes into bowls separated by color and arrange the four bowls in ascending order: yellow (corn), red (meat), green (tobacco), and brown (fur).[2]
9. Based on turn order, each player receives a specific quantity of cubes to place in their player board storage: 1st player receives 3 yellow; 2nd player receives 4 yellow; 3rd player receives 4 yellow; 4th player receives 3 yellow and 1 red.[2]
### Playing the Game
The game is played over a series of rounds where each player takes one turn clockwise.[2] On your turn, you must perform one of the following actions:
**Work**
1. Choose a location on the game board that has neither an Exploration tile nor your own settlers on it.[2]
2. Place the required number of settlers on that location.[2] If the location is unoccupied, place as many as shown at the bottom of the location; if it is occupied by another player, you must oust them by placing the same number of settlers plus one additional settler, returning the ousted settlers to their owners.[3]
3. Immediately perform the action associated with that location type:[3]
* **Production locations:** Gain specific cubes from the supply.[3]
* **Upgrade locations:** Upgrade cubes in your storage to the next level by returning a cube to the supply and taking the next level in exchange.[4]
* **Trade locations:** Exchange specific goods from your storage for others from the supply.[4]
* **Fort locations:** Choose to either take the top Bonus tile from the stack (if available) or claim the Point card by returning the required cubes from storage to the supply.[4]
4. If you have more cubes in your storage than the limit of 10, return cubes of your choice to the supply.[3]
**Rest**
1. Return all your settlers from the game board to your player board.[2]
2. Alternatively, if you cannot or do not want to use a location, you must collect all settlers from the game board and place them back on your player board.[3]
### Ending the Game
1. The game ends once a player claims their 8th Point card; the current round is then finished.[5]
2. Players count points from:
* Their Point cards.[5]
* Bonus tiles gained during the game.[5]
* Exploration tiles gained due to certain Point cards.[5]
* Remaining cubes in storage (each non-yellow cube is worth 1 point).[5]
3. The player with the most points wins; in the event of a tie, the player who was last to take a turn wins.[5]
[1] RULEBOOK Century: A New World — Rulebook · p.1 · Game Setup
[2] RULEBOOK Century: A New World — Rulebook · p.1 · Taking a turn · Work
[3] RULEBOOK Century: A New World — Rulebook · p.2 · Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit
[4] RULEBOOK Century: A New World — Rulebook · p.3 · Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations:
[5] RULEBOOK Century: A New World — Rulebook · p.2 · Game End · Credits
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 93 ms · ask 6045 ms · total 6140 ms
single-flight (PR-5)
queued 0 ms · generation 6140 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048916, "snippet": "Century - A New World is played over a series of rounds. Each player will take one turn each round ( starting with the first player and going clockwise ). On your turn, you must perform 1 of the following actions: ◆ Work: Use one location of the game board by placing the required number of settlers ", "headingPath": "Taking a turn · Work", "sharpsignalDocId": 730}, {"page": 1, "score": 0.048652, "snippet": "2 To set up a game of Century - A New World , follow these steps in order: From the Location boards A , retrieve out the boards A1, B1 and C1. Now retreive one of the boards D1, E1 or F1, and return the other two to the box. Then create the game board by placing the four boards in the middle of the ", "headingPath": "Game Setup", "sharpsignalDocId": 730}, {"page": 2, "score": 0.047619, "snippet": "-1 Once a player claims their 8 th Point card , finish the current round of play. Then the game ends. At that point, players count all their points from: ◆ Their Point cards ◆ Bonus tiles they have gained during the game ( see section 'Bonus tiles' on the OVERVIEW SHEET for how to score them ) A ◆ E", "headingPath": "Game End · Credits", "sharpsignalDocId": 730}, {"page": 2, "score": 0.03125, "snippet": "2-3 B1 A1 x2 x2 Take the required number of settlers from your player board and place them onto the chosen location. The required number is determined as follows: If the location is not occupied by any settlers, place as many settlers there as shown at the location's bottom. 2 2 1 B1 3 2 x2 x2 x2 x2", "headingPath": "Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit", "sharpsignalDocId": 730}, {"page": 3, "score": 0.030769, "snippet": "x4 x3 x2 x2 x2 x2 3 2 1 B1 2 3 A1 2-3 2-3 3 2 Take the cube(s) depicted in the center of the location from the supply and add it(them) to your storage. For each grey cube depicted in the center of the location, you may upgrade 1 cube from your storage to the next level by returning it to the supply ", "headingPath": "Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations:", "sharpsignalDocId": 730}, {"page": 3, "score": 0.030303, "snippet": "There are 4 types of Point cards, each marked by a New World Icon in its upper right corner. 4 -1 Native Help cards have the following permanent benefit: Whenever you use a location that includes the depicted icon in the circle, the required number of settlers you need to place on this location is r", "headingPath": "Point cards · Bonuses of the Exploration tiles: · Bonus tiles", "sharpsignalDocId": 730}, {"page": 3, "score": 0.029851, "snippet": "At game end, Tom has the following 7 New World Icons: ? -1 -1 ? ? His 3 Bonus tiles give him 18 points in total. 2-3 5 3 3 2 4 5 4 5 4 1 3 3 x 3 x 3 x 2 = 3 = 9 6 =", "headingPath": "Example:", "sharpsignalDocId": 730}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 730}, {"page": 1, "quote": null, "headingPath": "Taking a turn · Work", "sharpsignalDocId": 730}, {"page": 2, "quote": null, "headingPath": "Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit", "sharpsignalDocId": 730}, {"page": 3, "quote": null, "headingPath": "Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations:", "sharpsignalDocId": 730}, {"page": 2, "quote": null, "headingPath": "Game End · Credits", "sharpsignalDocId": 730}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 730 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 730 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90185 of 3077 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 11:59

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Taking a turn · Work p.1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Game Setup p.1 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Game End · Credits p.2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit p.2 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations: p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Point cards · Bonuses of the Exploration tiles: · Bonus tiles p.3 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Example: p.3 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 164

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 7 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Taking a turn · Work p.1 #1 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Game End · Credits p.2 #3 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations: p.3 #5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Example: p.3 #7 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Point cards · Bonuses of the Exploration tiles: · Bonus tiles p.3 #6 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit p.2 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Century: A New World — Rulebook (corpus doc 730) Game Setup p.1 #2 0.048652 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Century: A New World — Rulebook (corpus doc 730) Game Setup p.1 no quote on the wire
[2] RULEBOOK Century: A New World — Rulebook (corpus doc 730) Taking a turn · Work p.1 no quote on the wire
[3] RULEBOOK Century: A New World — Rulebook (corpus doc 730) Work · a) Placing settlers on a location: · x2 x2 x2 x2 b) Performing the location's action(s): · 3 Rest · Storage limit · 3 Cube supply limit p.2 no quote on the wire
[4] RULEBOOK Century: A New World — Rulebook (corpus doc 730) Basic Locations · 1 1 Production locations : · 2 3 Upgrade locations: · 2 Trade locations: · Fort locations: p.3 no quote on the wire
[5] RULEBOOK Century: A New World — Rulebook (corpus doc 730) Game End · Credits p.2 no quote on the wire
timing split
retrieval 93 ms · first delta 1506 ms · total 6140 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 93 ms · ask 6045 ms · gateway work 6140 ms · total 6140 ms
tokens in (the prompt the answerer read)
3109
tokens out (what the answerer generated)
935
tok/sec
203.8 tok/sec — 935 output tokens in 4.587 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 24s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 664), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.