RuleSage cited table rulings
← Star Wars: X-Wing Miniatures Game

You asked

How do I take my turn?

Answered counted as answered

Asked with: Star Wars: X-Wing Miniatures Gamebg-103885-en-1e

To take your turn, you must resolve ships one at a time during the Activation phase, starting with the ship with the lowest pilot skill.[1] If multiple ships have the same pilot skill, the player with initiative must activate all of his ships with that skill first.[1] For each ship, resolve the following steps in order:
1. Reveal Dial: Flip the active ship's maneuver dial faceup.[1]
2. Set Template: Take the maneuver template that matches the chosen maneuver on the dial and slide it between the front guides of the ship's base (the two small bumps) so that the end of the template is flush against the base.[1]
3. Execute Maneuver: Holding the template firmly in place, grip the side walls of the base and lift the ship off the play surface, then place the ship at the opposite end of the template, sliding the rear guides of the ship into the opposite end of the template.[1] (Note: If the ship has any tokens assigned to it, such as action or stress tokens, move these tokens along with the ship).[1]
4. Check pilot Stress: Place one stress token near the ship if it executed a red maneuver, or remove one stress token from the ship (if any) and return it to the supply if it executed a green maneuver.[1]
5. Clean up: Return the used template to the pile of maneuver templates and place the revealed dial outside the play area near the ship's corresponding Ship card.[1]
6. Perform action: The ship may perform one action, provided it does not have one or more stress tokens.[1] (Note: If a ship executes a maneuver that overlaps an obstacle token, skip the 'Perform Action' step).[2]
[1] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook · p.7 · acTivaTion phaSe · Breaking tieS
[2] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook · p.20 · Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 85 ms · ask 5023 ms · total 5109 ms
single-flight (PR-5)
queued 0 ms · generation 5109 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 7, "score": 0.048131, "snippet": "Maneuver templates precisely measure distance and angle to ensure that all ship movements are consistent. The ends of a maneuver template display one arrow (the bearing) and one number (the speed). After a player reveals his dial during the Activation phase, he finds the template matching the bearin", "headingPath": "maneuver templateS · koiogran turn", "sharpsignalDocId": 377}, {"page": 7, "score": 0.047371, "snippet": "During this phase, each ship is activated one at a time . Starting with the ship with the lowest pilot skill , resolve the following steps in order: reveal Dial: Reveal the active ship's maneuver dial by flipping it faceup. Set Template: Take the maneuver template that matches the chosen maneuver on", "headingPath": "acTivaTion phaSe · Breaking tieS", "sharpsignalDocId": 377}, {"page": 13, "score": 0.045805, "snippet": "During this step, hit ships suffer damage based upon uncanceled and results. The hit ship suffers one damage for each uncanceled result, and then suffers one critical damage for each uncanceled result. For each damage or critical damage suffered, the ship must lose one shield token. If it has no shi", "headingPath": "7. deal damage · enD phaSe · Winning the Game · Resolving Rule Disputes", "sharpsignalDocId": 377}, {"page": 6, "score": 0.032787, "snippet": "6 During this phase, each player uses maneuver dials to secretly choose one maneuver for each of his ships. The selection on the dial dictates how his ships move during the next Activation phase. Players must assign a dial to each ship. After all ships have been assigned maneuver dials, continue to ", "headingPath": "The Game Round · planning phaSe · chooSing a maneuver · typeS of maneuverS · Bearing · Speed", "sharpsignalDocId": 377}, {"page": 28, "score": 0.03125, "snippet": "28 Quick Reference The gaMe rounD 1. planning phase: Each player secretly plans his ships’ maneuvers by assigning them facedown maneuver dials. 2. activation phase: Each ship moves and performs one action. In ascending order of pilot skill, reveal each ship’s maneuver dial, execute the chosen maneuv", "headingPath": "", "sharpsignalDocId": 377}, {"page": 5, "score": 0.030769, "snippet": "X-Wing is played over a series of game rounds. During each game round, players perform the following four phases in order: planning phase: Each player secretly chooses one maneuver for each of his ships by using its maneuver dial. activation phase: Each ship moves and performs one action. In ascendi", "headingPath": "The Game Round", "sharpsignalDocId": 377}, {"page": 23, "score": 0.030303, "snippet": "Special ruleS • Tracking rounds: At the start of each Planning phase (including the first one), the Rebel player takes one tracking token from the supply and places it near his Ship cards outside the play area. The number of tracking tokens indicates the current round number (see “Objectives“). • Di", "headingPath": "", "sharpsignalDocId": 377}, {"page": 8, "score": 0.029851, "snippet": "During the Activation phase, each ship may perform one action immediately after moving. A ship may perform any action shown in the action bar of its Ship card. Additionally, certain pilot abilities, Upgrade cards, Damage cards, or missions may allow ships to perform other actions. Each of the possib", "headingPath": "actionS · evade ( ) · focuS ( ) · Barrel roll ( ) · Ship Card Anatomy", "sharpsignalDocId": 377}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 7, "quote": null, "headingPath": "acTivaTion phaSe · Breaking tieS", "sharpsignalDocId": 377}, {"page": 20, "quote": null, "headingPath": "Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS", "sharpsignalDocId": 377}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 377 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 377 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.93435 of 1310 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 14:10

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) maneuver templateS · koiogran turn p.7 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) acTivaTion phaSe · Breaking tieS p.7 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) 7. deal damage · enD phaSe · Winning the Game · Resolving Rule Disputes p.13 0.045805 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) The Game Round · planning phaSe · chooSing a maneuver · typeS of maneuverS · Bearing · Speed p.6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) p.28 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) The Game Round p.5 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) p.23 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) actionS · evade ( ) · focuS ( ) · Barrel roll ( ) · Ship Card Anatomy p.8 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 47 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) maneuver templateS · koiogran turn p.7 #1 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) The Game Round · planning phaSe · chooSing a maneuver · typeS of maneuverS · Bearing · Speed p.6 #4 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) acTivaTion phaSe · Breaking tieS p.7 #2 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) p.23 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) p.25 #46 0.009434 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Barrel Roll Example p.8 #12 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Game Overview · How to Use This Rulebook · Component List p.2 #10 0.025589 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS p.20 #9 0.026129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) acTivaTion phaSe · Breaking tieS p.7 no quote on the wire
[2] RULEBOOK Star Wars: X-Wing Miniatures Game — Rulebook (corpus doc 377) Secondary weaponS · oBSTacleS · adding oBStacleS to a Standard game · moving into and through oBStacleS · attacking through oBStacleS p.20 no quote on the wire
timing split
retrieval 85 ms · first delta 3294 ms · total 5109 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 85 ms · ask 5023 ms · gateway work 5109 ms · total 5109 ms
tokens in (the prompt the answerer read)
3402
tokens out (what the answerer generated)
366
tok/sec
206.3 tok/sec — 366 output tokens in 1.774 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 30s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 306), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.