RuleSage cited table rulings
← Too Many Bones

You asked

How do I play?

Abstained — no grounded answer; closest passages below counted as honest abstain

Asked with: Too Many Bonesbg-192135-en-1e

I looked through Too Many Bones's rulebook and couldn't find a solid answer to that one — and I'd rather tell you so than guess at your table. Try asking it another way, or ask me about setup, turns, or how the game ends: those I know cold.

The closest rulebook passages are below — check them before ruling.

RULEBOOK Too Many Bones — Rulebook · p.12 · 4. Skills Area Skill Dice
Begin your Adventure with all Skill Dice in your Storage Tray (out of play), except for any Skills your Gearloc starts with. These have circled bullets on your Gearloc Reference Sheet ( ). Skills are learned through Training Pts. When you train/unlock a Skill, locate the numbered die in your Storage
RULEBOOK Too Many Bones — Rulebook · p.6 · Game Objective · Tyrant and Day Counter
Your task is easy...according to the Gearloc Council. Reach and defeat the selected Tyrant within its day allotment to win. Let's start by setting up for your Adventure. Place the Battle Mat in the center of your play area. Select a Tyrant or draw one at random (you may look at both sides and famili
RULEBOOK Too Many Bones — Rulebook · p.23 · Training Points (Pts) · STOP & READ!!!
Invading The Ebon is no easy task. In fact, some Gearlocs may struggle finding success even on Day 2 of their Adventure! Don't be disheartened! TMB was designed to be quite challenging. When we suggest that first-time adventurers should ask the guards for help (on day 2), we mean it! We also underst
RULEBOOK Too Many Bones — Rulebook · p.7 · Gearlocs · Other Components
Each player chooses a Gearloc and places their selected Gearloc Mat, Gearloc Chip (with # of Starting Health Chips underneath it), Initiative (Ini) Die, and Stat Dice as shown. Adjust mat placement to your liking based on party size. Place Gearloc Reference Sheet nearby. Find your Gearloc's 16 Skill
RULEBOOK Too Many Bones — Rulebook · p.3
Wherever this icon appears, it means we have created a video explaining that subject. To view it, visit our YouTube channel at youtube.com/chiptheorygames and search that word or phrase. Happy viewing! We consider this rulebook a living document and may continue to add and update as necessary with n
🔧 debug — where this ruling came from
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
warm abstain
  • this ruling — W1 — generic warm abstain · receipt: none (generic)
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 84 ms · ask 5270 ms · total 5355 ms
single-flight (PR-5)
queued 0 ms · generation 5355 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 12, "score": 0.04741, "snippet": "Begin your Adventure with all Skill Dice in your Storage Tray (out of play), except for any Skills your Gearloc starts with. These have circled bullets on your Gearloc Reference Sheet ( ). Skills are learned through Training Pts. When you train/unlock a Skill, locate the numbered die in your Storage", "headingPath": "4. Skills Area Skill Dice", "sharpsignalDocId": 261}, {"page": 6, "score": 0.047371, "snippet": "Your task is easy...according to the Gearloc Council. Reach and defeat the selected Tyrant within its day allotment to win. Let's start by setting up for your Adventure. Place the Battle Mat in the center of your play area. Select a Tyrant or draw one at random (you may look at both sides and famili", "headingPath": "Game Objective · Tyrant and Day Counter", "sharpsignalDocId": 261}, {"page": 23, "score": 0.047163, "snippet": "Invading The Ebon is no easy task. In fact, some Gearlocs may struggle finding success even on Day 2 of their Adventure! Don't be disheartened! TMB was designed to be quite challenging. When we suggest that first-time adventurers should ask the guards for help (on day 2), we mean it! We also underst", "headingPath": "Training Points (Pts) · STOP & READ!!!", "sharpsignalDocId": 261}, {"page": 7, "score": 0.044764, "snippet": "Each player chooses a Gearloc and places their selected Gearloc Mat, Gearloc Chip (with # of Starting Health Chips underneath it), Initiative (Ini) Die, and Stat Dice as shown. Adjust mat placement to your liking based on party size. Place Gearloc Reference Sheet nearby. Find your Gearloc's 16 Skill", "headingPath": "Gearlocs · Other Components", "sharpsignalDocId": 261}, {"page": 3, "score": 0.032787, "snippet": "Wherever this icon appears, it means we have created a video explaining that subject. To view it, visit our YouTube channel at youtube.com/chiptheorygames and search that word or phrase. Happy viewing! We consider this rulebook a living document and may continue to add and update as necessary with n", "headingPath": "", "sharpsignalDocId": 261}, {"page": 20, "score": 0.030303, "snippet": "All Baddie Skills are unique and trigger at very specific times throughout the battle depending on the Skill. Be sure to review all Skills of Baddies as they enter the Battle Mat so you know when they apply. For Baddie Skills that require a target, that target must be within attack range in order to", "headingPath": "Baddie Skills · Baddie Movement and Targeting · Baddie's Turn Sequence", "sharpsignalDocId": 261}, {"page": 13, "score": 0.029851, "snippet": "A profession is a related set of Skills unique to your Gearloc. Professions are listed in the top right corner of the Stat Area, and their corresponding Skills are linked by colored lines in the Skills Area. Starred ( ) Skills (visible next to certain slots in your Skills Area) are always available ", "headingPath": "Professions · Consumables · BP Skills · Managing Bones · Multi-Bones Dice", "sharpsignalDocId": 261}, {"page": 3, "score": 0.029412, "snippet": "We consider this rulebook a living document and may continue to add and update as necessary with new expansions and content. Latest versions will be posted at chiptheorygames.com/support. You may notice YouTube icons in various places throughout this rulebook. Wherever this icon appears, it means we", "headingPath": "Disembarkment Notice:", "sharpsignalDocId": 261}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 261 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 261 boosted
answered-before recall
no past answered ruling for this game matched closely enough
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
debug row retained until
Nov 14, 2026 14:32

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) 4. Skills Area Skill Dice p.12 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Game Objective · Tyrant and Day Counter p.6 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Training Points (Pts) · STOP & READ!!! p.23 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Gearlocs · Other Components p.7 0.044764 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) p.3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Baddie Skills · Baddie Movement and Targeting · Baddie's Turn Sequence p.20 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Professions · Consumables · BP Skills · Managing Bones · Multi-Bones Dice p.13 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Disembarkment Notice: p.3 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 80 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) STOP & READ!!! p.24 #9 0.029116 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#2 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Baddie Initiative Reminder · Gearloc Placement and Initiative Reminder p.26 #18 0.023259 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Innate & Innate +1 · Attack Form (Ranged / Melee / Melee-Ranged) p.11 #10 0.027885 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Baddie Movement and Targeting Reminder p.26 #28 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) 4. Skills Area Skill Dice p.12 #1 0.04741 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Encounters · Loot & Trove Loot · Baddies p.7 #17 0.023362 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Gearlocs · Other Components p.7 #4 0.044764 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Too Many Bones — Rulebook (corpus doc 261) Game Objective · Tyrant and Day Counter p.6 #2 0.047371 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
timing split
retrieval 84 ms · first delta 5266 ms · total 5355 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 84 ms · ask 5270 ms · gateway work 5355 ms · total 5355 ms
tokens in (the prompt the answerer read)
2954
tokens out (what the answerer generated)
9
tok/sec
204.5 tok/sec — 9 output tokens in 0.044 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 54s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ABSTAINED — Abstained — no grounded answer; closest passages below
abstain rationale
I don't have enough information.
the answerer's own words, verbatim — hostile corpus/LLM text, rendered escaped
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 188), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.