You asked
How do I play?
Answered counted as answeredAsked with: Brazil: Imperialbg-249277-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 112 ms · ask 6986 ms · total 7101 ms
- single-flight (PR-5)
- queued 0 ms · generation 7101 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 9, "score": 0.048172, "snippet": "A player must complete the Action Phase before they can make a movement on the map. The two phases of the player turn must be played out in this order: A) Action Phase Place your current Action token onto an unoccupied Action Arch and take that action. You must move your Action token to a different ", "headingPath": "Player Turn", "sharpsignalDocId": 846}, {"page": 5, "score": 0.047619, "snippet": "A B During the game, each player will accumulate Victory Points (VP) as they develop their Empire. These points - represented by Imperial Laurels ranging in value from 1 to 5 - are tallied at the end of the game using the provided scorepad. The game takes place over three Eras , starting with Era I.", "headingPath": "18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary", "sharpsignalDocId": 846}, {"page": 8, "score": 0.045037, "snippet": "The Player board helps players choose their actions and store Resources and Assets. During setup, each player chooses a Player board or is dealt one at random. Every board comes with at least two Monarchs of the same color; players will choose one of these Monarchs to use during the game. Each playe", "headingPath": "Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · …", "sharpsignalDocId": 846}, {"page": 6, "score": 0.032258, "snippet": "Player board , Player board Military Units , of one color, as Player board Military Units Player board Military Units Monarch board(s), Palaces and 6 Products and 2 Mansions 6 Products (one of each type). Place the Products, Military Units and Palaces onto their 6 Products 5. Each player receives th", "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 10, "score": 0.03125, "snippet": "Action Aches are the spaces on the Player board used to select and perform actions by placing Action Tokens onto them. The first five Arches can provide various items and Victory Points; the last two, Harbor and Trade, provide Resources, Assets and Gold cards. And remember, a player cannot perform t", "headingPath": "Action Arches", "sharpsignalDocId": 846}, {"page": 10, "score": 0.030769, "snippet": "To build a City, choose one of the two City tiles from the Common board. Place it face up Immediately put its Production on it, indicated by the white gear . To build a on the hex where your Monarch Unit is located. It does not need to be adjacent to any of your tiles, but it cannot be adjacent to a", "headingPath": "Action Arches", "sharpsignalDocId": 846}, {"page": 22, "score": 0.030303, "snippet": "Choose one of the following scenarios designed for the appropriate player count, and assemble its map as shown. The large Land tiles required are identified by letter: A though D on one side; W through Z on the other. The Dutch want to become the Kings of Sugar, but the Empire has plans to deal with", "headingPath": "Assembling Map Scenarios", "sharpsignalDocId": 846}, {"page": 18, "score": 0.029851, "snippet": "Military Units are used to explore the map and engage in combat during the Movement Phase. Each player receives five of their color, which are placed on their indicated positions on the Player board during game setup (shapes, names and quantities differ on each board). Each Military Unit has a cost ", "headingPath": "Military Units", "sharpsignalDocId": 846}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 6, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 9, "quote": null, "headingPath": "Player Turn", "sharpsignalDocId": 846}, {"page": 10, "quote": null, "headingPath": "Action Arches", "sharpsignalDocId": 846}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 846 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 846 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91461 of 2752 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 14, 2026 15:00
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Player Turn | p.9 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | 18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary | p.5 | 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · … | p.8 | 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Setup | p.6 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Action Arches | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Action Arches | p.10 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Assembling Map Scenarios | p.22 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #8 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Military Units | p.18 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Player Turn | p.9 | #1 | 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Setup | p.6 | #11 | 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #3 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Example: Example: Example: | p.20 | #26 | 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #4 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Combat Cards | p.19 | #17 | 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #5 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Paintings | p.14 | #13 | 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
| #6 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Setup | p.6 | #4 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Action Arches | p.10 | #5 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Palaces Palaces | p.20 | #16 | 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) | vector | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Setup | p.6 | no quote on the wire |
| [2] | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Setup | p.6 | no quote on the wire |
| [3] | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Player Turn | p.9 | no quote on the wire |
| [4] | RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) | Action Arches | p.10 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 112 ms · first delta 3053 ms · total 7101 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 112 ms · ask 6986 ms · gateway work 7101 ms · total 7101 ms
- tokens in (the prompt the answerer read)
- 2839
- tokens out (what the answerer generated)
- 789
- tok/sec
- 197.3 tok/sec — 789 output tokens in 3.998 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 781), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.