RuleSage cited table rulings
← Brazil: Imperial

You asked

How do I play?

Answered counted as answered

Asked with: Brazil: Imperialbg-249277-en-1e

### Setup
1. Choose a Map Scenario from pages 22-24 for the correct number of players and assemble its map in the center of the table.[1]
2. Randomly place Capital tiles face down on the indicated hexes, ensuring that the 1st Player tile is included among them.[1]
3. Randomly place Exploration tiles face down on all cloud-covered hexes marked by a '?' and return the rest to the box.[1]
4. Place the Common board near the map.[1]
5. Shuffle and place the Combat cards and Gold cards onto their designated spaces.[1]
6. Shuffle all the City tiles, and place them face up in two equal stacks.[1]
7. Shuffle and separate the Painting cards into three decks according to their frame color.[1]
8. Create a gallery of six Paintings by drawing the top two cards from each deck and placing them face up next to one another.[1]
9. Each player receives the Player board, Monarch board(s), 5 Military Units, 5 Palaces and 2 Mansions of one color, as well as 6 Products (one of each type).[1]
10. Place the Products, Military Units and Palaces onto their indicated positions on the Player board.[1]
11. Each player receives the Action tokens and 2 random Mission cards for each Era (I, II and III); players must keep one Mission card from each Era and place the other at the bottom of its respective deck.[1]
12. Players pick their Monarch board, placing that side of the board face up just to the left of their Player board.[2]
13. Reveal all the Capital tiles by flipping them over, then decide which player will pick one first.[2]
14. The first player chooses a Capital, adding the Resource depicted on the tile to their personal supply, removes the tile from the map, and places their Palace I on the same hex.[2]
15. Proceed in clockwise order until all players have chosen a location for their Capital.[2]
16. The player who selected the Capital tile with the 1st Player icon starts the game.[2]
### Player Turn
A player must complete the Action Phase before they can make a movement on the map.[3] The two phases must be played in this order:
1. **Action Phase**: Place your current Action token onto an unoccupied Action Arch and take that action.[3] You must move your Action token to a different Arch each turn, meaning you cannot perform the same action two turns in a row.[3]
* **Deploy**: Pay the cost shown below a Military Unit to deploy it onto the map, then draw a Combat card; you may also simply draw a Combat card for free without deploying a Unit.[4] To deploy, move a unit from your Player board and place it on one of your Cities or Capital on the map.[4]
* **Painting**: Acquire one of the available Painting cards, paying its cost if present.[4]
* **Build**: Add an available Building or City to your Empire by paying its required cost and verifying terrain requirements.[4] To build a City, choose one of the two City tiles from the Common board and place it face up on the hex where your Monarch Unit is located.[4]
2. **Movement Phase**: After completing your action, you may perform one free movement to an adjacent space with a Military Unit already on the map, if you wish.[3] If your chosen Action Arch provides one additional movement, you may move the same unit or a different one.[3] These additional movements can be performed either before or after your free movement.[3]
Players take turns in clockwise order.[2]
[1] RULEBOOK Brazil: Imperial — Rulebook · p.6 · Setup
[2] RULEBOOK Brazil: Imperial — Rulebook · p.6 · Setup
[3] RULEBOOK Brazil: Imperial — Rulebook · p.9 · Player Turn
[4] RULEBOOK Brazil: Imperial — Rulebook · p.10 · Action Arches
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 112 ms · ask 6986 ms · total 7101 ms
single-flight (PR-5)
queued 0 ms · generation 7101 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 9, "score": 0.048172, "snippet": "A player must complete the Action Phase before they can make a movement on the map. The two phases of the player turn must be played out in this order: A) Action Phase Place your current Action token onto an unoccupied Action Arch and take that action. You must move your Action token to a different ", "headingPath": "Player Turn", "sharpsignalDocId": 846}, {"page": 5, "score": 0.047619, "snippet": "A B During the game, each player will accumulate Victory Points (VP) as they develop their Empire. These points - represented by Imperial Laurels ranging in value from 1 to 5 - are tallied at the end of the game using the provided scorepad. The game takes place over three Eras , starting with Era I.", "headingPath": "18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary", "sharpsignalDocId": 846}, {"page": 8, "score": 0.045037, "snippet": "The Player board helps players choose their actions and store Resources and Assets. During setup, each player chooses a Player board or is dealt one at random. Every board comes with at least two Monarchs of the same color; players will choose one of these Monarchs to use during the game. Each playe", "headingPath": "Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · …", "sharpsignalDocId": 846}, {"page": 6, "score": 0.032258, "snippet": "Player board , Player board Military Units , of one color, as Player board Military Units Player board Military Units Monarch board(s), Palaces and 6 Products and 2 Mansions 6 Products (one of each type). Place the Products, Military Units and Palaces onto their 6 Products 5. Each player receives th", "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 10, "score": 0.03125, "snippet": "Action Aches are the spaces on the Player board used to select and perform actions by placing Action Tokens onto them. The first five Arches can provide various items and Victory Points; the last two, Harbor and Trade, provide Resources, Assets and Gold cards. And remember, a player cannot perform t", "headingPath": "Action Arches", "sharpsignalDocId": 846}, {"page": 10, "score": 0.030769, "snippet": "To build a City, choose one of the two City tiles from the Common board. Place it face up Immediately put its Production on it, indicated by the white gear . To build a on the hex where your Monarch Unit is located. It does not need to be adjacent to any of your tiles, but it cannot be adjacent to a", "headingPath": "Action Arches", "sharpsignalDocId": 846}, {"page": 22, "score": 0.030303, "snippet": "Choose one of the following scenarios designed for the appropriate player count, and assemble its map as shown. The large Land tiles required are identified by letter: A though D on one side; W through Z on the other. The Dutch want to become the Kings of Sugar, but the Empire has plans to deal with", "headingPath": "Assembling Map Scenarios", "sharpsignalDocId": 846}, {"page": 18, "score": 0.029851, "snippet": "Military Units are used to explore the map and engage in combat during the Movement Phase. Each player receives five of their color, which are placed on their indicated positions on the Player board during game setup (shapes, names and quantities differ on each board). Each Military Unit has a cost ", "headingPath": "Military Units", "sharpsignalDocId": 846}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 6, "quote": null, "headingPath": "Setup", "sharpsignalDocId": 846}, {"page": 9, "quote": null, "headingPath": "Player Turn", "sharpsignalDocId": 846}, {"page": 10, "quote": null, "headingPath": "Action Arches", "sharpsignalDocId": 846}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 846 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 846 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91461 of 2752 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 15:00

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Player Turn p.9 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) 18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary p.5 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Player Board · Building Overview · VP earned · Monarchs · Products · Military Units · … p.8 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Action Arches p.10 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Action Arches p.10 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Assembling Map Scenarios p.22 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Military Units p.18 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Player Turn p.9 #1 0.048172 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 #11 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Example: Example: Example: p.20 #26 0.011905 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Combat Cards p.19 #17 0.013333 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Paintings p.14 #13 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 #4 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Action Arches p.10 #5 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Palaces Palaces p.20 #16 0.013514 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 no quote on the wire
[2] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Setup p.6 no quote on the wire
[3] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Player Turn p.9 no quote on the wire
[4] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Action Arches p.10 no quote on the wire
timing split
retrieval 112 ms · first delta 3053 ms · total 7101 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 112 ms · ask 6986 ms · gateway work 7101 ms · total 7101 ms
tokens in (the prompt the answerer read)
2839
tokens out (what the answerer generated)
789
tok/sec
197.3 tok/sec — 789 output tokens in 3.998 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 11s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 781), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.