RuleSage cited table rulings
← Brazil: Imperial

You asked

When does the game end?

Answered counted as answered

Asked with: Brazil: Imperialbg-249277-en-1e

The game ends when the following conditions are met:
1. Someone completes and reveals a Mission card from Era III.[1][2]
2. The current round is played out.[2]
3. The final round ends when the player to the right of the player with the 1st Player tile completes their Movement Phase.[1]
[1] RULEBOOK Brazil: Imperial — Rulebook · p.21 · Mission Cards and Eras Mission Cards and Eras · What happens when a player is the first to complete their current Mission? · End of the Game and Scoring · TRIGGERING THE END OF THE GAME
[2] RULEBOOK Brazil: Imperial — Rulebook · p.5 · 18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 75 ms · ask 3317 ms · total 3395 ms
single-flight (PR-5)
queued 0 ms · generation 3395 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 21, "score": 0.04866, "snippet": "The game is divided into three Eras, each one having an impact on which Buildings can be built and which Action token is currently in use. The Eras are: having an impact on which Buildings can be built and which Action token is currently in use. The Eras are: I: The Era of Exploration II: The Era of", "headingPath": "Mission Cards and Eras Mission Cards and Eras · What happens when a player is the first to complete their current Mission? · End of the Game and Scoring · TRIGGERING THE END OF THE GAME", "sharpsignalDocId": 846}, {"page": 5, "score": 0.048387, "snippet": "A B During the game, each player will accumulate Victory Points (VP) as they develop their Empire. These points - represented by Imperial Laurels ranging in value from 1 to 5 - are tallied at the end of the game using the provided scorepad. The game takes place over three Eras , starting with Era I.", "headingPath": "18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary", "sharpsignalDocId": 846}, {"page": 21, "score": 0.04526, "snippet": "Now comes the time for players to sum the Victory Points of their respective Empires! Use the provided scorepad to assist with the calculation. The actions and items that award Victory Points are: Military Units deployed Products manufactured Paintings acquired Era I and II Missions revealed + Era I", "headingPath": "SCORING", "sharpsignalDocId": 846}, {"page": 18, "score": 0.045139, "snippet": "Military Units are used to explore the map and engage in combat during the Movement Phase. Each player receives five of their color, which are placed on their indicated positions on the Player board during game setup (shapes, names and quantities differ on each board). Each Military Unit has a cost ", "headingPath": "Military Units", "sharpsignalDocId": 846}, {"page": 16, "score": 0.044796, "snippet": "There are a total of 20 Gold cards in the game. They can be obtained in three main ways: during certain Trade Actions, during upgraded Harbor Actions, and once when Palace III is placed on the map. Many Gold cards provide an Extra Action for the player to take during their turn. Gold cards are disca", "headingPath": "Gold Cards · A Gold card has the same value as 1 Gold, and can be used to pay for anything that requires Gold or Resources. A Gold card has the same value as 1 Gold, and can be used · Agricola: · Jesuits: · War:", "sharpsignalDocId": 846}, {"page": 14, "score": 0.030769, "snippet": "There are 24 Painting cards in the game. Many portray historical figures who will confer special abilities and Victory Points to their owner. They can be obtained by using the Painting Action Arch and paying their cost, if present. Once acquired, you will keep the Painting for the rest of the game, ", "headingPath": "Paintings", "sharpsignalDocId": 846}, {"page": 19, "score": 0.029851, "snippet": "After combat, all Military Units defeated in combat are placed into the personal supply of their owners, not back onto their initial spots on the Player board. Military Units in a player's personal supply can be redeployed at no cost, and their Victory Points are already assured. If an attacking pla", "headingPath": "Combat Aftermath and Seized Tiles · Seized Buildings and Cities", "sharpsignalDocId": 846}, {"page": 19, "score": 0.029412, "snippet": "There are 24 Combat cards in the game, and they can be obtained in two ways: During the Deploy Action (even if a Military Unit isn't deployed) and by placing Palace VI on the map. Players can have different Combat cards in their possession during the game, but may only hold up to three in their hand", "headingPath": "Combat Cards", "sharpsignalDocId": 846}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 21, "quote": null, "headingPath": "Mission Cards and Eras Mission Cards and Eras · What happens when a player is the first to complete their current Mission? · End of the Game and Scoring · TRIGGERING THE END OF THE GAME", "sharpsignalDocId": 846}, {"page": 5, "quote": null, "headingPath": "18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary", "sharpsignalDocId": 846}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 846 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 846 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90295 of 237 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 15:01

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Mission Cards and Eras Mission Cards and Eras · What happens when a player is the first to complete their current Mission? · End of the Game and Scoring · TRIGGERING THE END OF THE GAME p.21 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) 18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary p.5 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) SCORING p.21 0.04526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Military Units p.18 0.045139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Gold Cards · A Gold card has the same value as 1 Gold, and can be used to pay for anything that requires Gold or Resources. A Gold card has the same value as 1 Gold, and can be used · Agricola: · Jesuits: · War: p.16 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Paintings p.14 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Combat Aftermath and Seized Tiles · Seized Buildings and Cities p.19 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Combat Cards p.19 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 43 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Mission Cards and Eras Mission Cards and Eras · What happens when a player is the first to complete their current Mission? · End of the Game and Scoring · TRIGGERING THE END OF THE GAME p.21 #1 0.04866 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Paintings p.15 #9 0.02901 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#3 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Assembling Map Scenarios p.22 #16 0.025833 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) p.14 #12 0.027444 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#5 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) When you complete a Mission, the Palace symbol depicted on the card reminds you to follow these steps: When you complete a Mission, the Palace symbol depicted on the card p.20 #11 0.028158 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Historical Art Credits p.2 #38 0.010309 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) SCORING p.21 #3 0.04526 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) 18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary p.5 #2 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) Mission Cards and Eras Mission Cards and Eras · What happens when a player is the first to complete their current Mission? · End of the Game and Scoring · TRIGGERING THE END OF THE GAME p.21 no quote on the wire
[2] RULEBOOK Brazil: Imperial — Rulebook (corpus doc 846) 18 Exploration tiles 4 Capital tiles · Goal of the Game · Rules Summary p.5 no quote on the wire
timing split
retrieval 75 ms · first delta 2971 ms · total 3395 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 75 ms · ask 3317 ms · gateway work 3395 ms · total 3395 ms
tokens in (the prompt the answerer read)
3864
tokens out (what the answerer generated)
72
tok/sec
204.0 tok/sec — 72 output tokens in 0.353 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 781), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.