RuleSage cited table rulings
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You asked

How do I take my turn?

Answered counted as answered

Asked with: Backgammonbg-2397-en-1e

To take your turn, follow these steps:
1. Announce the roll before repositioning dice.[1]
2. Move checkers clearly to a specific location, using one and the same hand throughout the turn (including hitting the clock).[1]
3. If a play is not final, an moved checker should be offset above its intended destination, and the original position should be restored before making another play.[1]
4. If using a clock, you must hit the clock to end every turn, even if no play is possible.[1]
5. In an untimed game using two dice, end the turn by hitting a non-expiring clock, or by tapping the bar if no clock is available.[1]
6. When using four dice, end the turn by lifting one or both dice, unless notice of repositioning is given.[1]
[1] RULEBOOK Backgammon — WBGF Tournament Rules · p.2 · CHECKER AND DICE HANDLING · END OF TURN; PREMATURE ACTIONS · ILLEGAL MOVES
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 100 ms · ask 4395 ms · total 4498 ms
single-flight (PR-5)
queued 0 ms · generation 4498 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.046394, "snippet": "T he greatest challenge in backgammon is in consistently finding the 'right' play . One of the reasons it took computers so long to become good at the game is that on every turn there are so many possible moves and until sophisticated techniques came into existence computers were useless at the game", "headingPath": "Choosing a Move", "sharpsignalDocId": 148}, {"page": 18, "score": 0.045592, "snippet": "With the other nine rolls you have choices. For example, with a roll of 21 you could simply move 13/10 but there is an old saying in backgammon that it is better to achieve two things, rather than 1. The '2' should certainly be played 13/11 but the '1' should be played either 24/23, getting the rear", "headingPath": "the opening Roll", "sharpsignalDocId": 148}, {"page": 8, "score": 0.032787, "snippet": "S o how do we start the game? Each player rolls one die and whoever gets the higher number wins the honour of playing first. If both players roll the same number, then they roll again until the two dice show different numbers. When rolling the dice each player rolls on his right-hand side of the boa", "headingPath": "the First Move", "sharpsignalDocId": 148}, {"page": 13, "score": 0.032002, "snippet": "How does White get the man off the bar and back into the game? The rules of backgammon state that before he does anything else he must re-enter the man into Black's home board. Where he enters is governed by his next roll of the dice. He must enter on the point number equivalent to the number shown ", "headingPath": "Hitting and entering", "sharpsignalDocId": 148}, {"page": 15, "score": 0.031498, "snippet": "There's another old adage in backgammon: 'When in doubt, hit.' As we have seen, that applies in the example, where we saw that the best move was 13/9, 13/10*. One more piece of advice: when you roll a double, particularly a small one like double 1 or double 2, then take a little more time than usual", "headingPath": "Choosing a Move", "sharpsignalDocId": 148}, {"page": 9, "score": 0.030536, "snippet": "A T o recap: you cannot land on a point where your opponent has two or more men already there. Having two or more men on a single point is known as 'owning' a point. Although Black could make either of the moves we looked at in the last chapter, he actually has a much better move that he can make wi", "headingPath": "the First Move · Making Points", "sharpsignalDocId": 148}, {"page": 12, "score": 0.030077, "snippet": "H itting and entering are two fundamental backgammon concepts that every beginner in backgammon should understand to move forward in their game. A single man is known as a 'blot'. If you land on the point where the blot is, you are said to have 'hit' it and it leaves the board and is placed on the b", "headingPath": "Hitting and entering", "sharpsignalDocId": 148}, {"page": 22, "score": 0.029958, "snippet": "N ow let's turn our attention to the end of the game. Once all a player's men are in his home board he can bear them off. Once off they can never return to the field of play . When moving the men into the home board the idea is to have more men on the high-numbered points rather than the 1-pt and 2-", "headingPath": "the endgame - Bearing off", "sharpsignalDocId": 148}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 2, "quote": null, "headingPath": "CHECKER AND DICE HANDLING · END OF TURN; PREMATURE ACTIONS · ILLEGAL MOVES", "sharpsignalDocId": 149}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 148 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 148 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91694 of 602 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 18:02

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) Choosing a Move p.15 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the opening Roll p.18 0.045592 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the First Move p.8 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) Hitting and entering p.13 0.032002 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) Choosing a Move p.15 0.031498 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the First Move · Making Points p.9 0.030536 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) Hitting and entering p.12 0.030077 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the endgame - Bearing off p.22 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 44 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

one thing that looks wrong and is not: a row a floor seated can carry a fused rank LARGER than the pool size above it. The floors draw from the whole fused list, not only from the passages the re-ranker scored — so a rank past the pool is a floor reaching down for something the re-ranker would never have seen, which is exactly what the floors are for.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Backgammon — WBGF Tournament Rules (corpus doc 149) CLOCK HANDLING AND EXPIRATION · DOUBLING CUBE ACTIONS · CRAWFORD GAME; DEAD CUBES · COMPLETION · SCOREKEEPING p.3 #11 0.028629 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text guaranteed a slot by the base-rulebook floor
#2 RULEBOOK Backgammon — WBGF Tournament Rules (corpus doc 149) CHECKER AND DICE HANDLING · END OF TURN; PREMATURE ACTIONS · ILLEGAL MOVES p.2 #12 0.016129 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector the re-ranker chose it
#3 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the First Move p.8 #3 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the Basics of Doubling p.24 #19 0.012821 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the endgame - Bearing off p.22 #8 0.029958 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#6 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) Choosing a Move p.15 #1 0.046394 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) Bearing off Against Contact · Move order Can Be Important p.23 #10 0.029139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Backgammon — Beginner's Guide (Chris Bray, Parragon 2013) (corpus doc 148) the opening Roll p.18 #2 0.045592 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Backgammon — WBGF Tournament Rules (corpus doc 149) CHECKER AND DICE HANDLING · END OF TURN; PREMATURE ACTIONS · ILLEGAL MOVES p.2 no quote on the wire
timing split
retrieval 100 ms · first delta 3552 ms · total 4498 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 100 ms · ask 4395 ms · gateway work 4498 ms · total 4498 ms
tokens in (the prompt the answerer read)
4404
tokens out (what the answerer generated)
180
tok/sec
203.4 tok/sec — 180 output tokens in 0.885 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 16s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 70), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.