RuleSage cited table rulings
← Battleship

You asked

How do I play?

Answered counted as answered

Asked with: Battleshipbg-2425-en-1e

**Setup**
1. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT.[1]
2. Divide the red and green pegs equally between you and your opponent and place them in the storage compartments of each battle case.[1]
3. Sit facing each other with the lids of your battle cases raised so that neither of you can see the other's ocean grid.[1]
4. Secretly place your five ships on your ocean grid by fitting each ship's two pegs into two holes.[1]
5. Place ships horizontally or vertically, but not diagonally,[1] and do not place a ship so that any part of it overlaps letters or numbers.[1]
**Gameplay**
1. Decide who will go first.[1]
2. Alternate turns, calling out one shot per turn to try to hit each other's ships.[1]
3. On your turn, pick a coordinate on your target grid and call out its location by letter and number.[1]
4. If the location you called out is occupied by a ship on your opponent's ocean grid, it is a hit,[2] and your opponent tells you which ship you hit.[2]
5. Record a hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresponding hole of the ship you hit.[2]
6. If the location you called out is not occupied by a ship on your opponent's ocean grid, it is a miss.[3]
7. Record a miss by placing a green peg in the corresponding hole on your target grid so you do not call that shot again.[3] It is not necessary to record an opponent's misses with green pegs on your own ocean grid.[3]
**Sinking Ships and Winning**
1. A ship is sunk once all of its holes have been completed with red pegs.[3]
2. The owner of the sunk ship must announce which ship was sunk.[4]
3. The first player to sink their opponent's fleet of five ships wins the game.[1][4]
[1] RULEBOOK Battleship — Rulebook · p.1 · CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …
[2] RULEBOOK Battleship — Rulebook · p.1 · IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !
[3] RULEBOOK Battleship — Rulebook · p.1 · TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME
[4] RULEBOOK Battleship — Rulebook · p.2 · COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 88 ms · ask 4384 ms · total 4474 ms
single-flight (PR-5)
queued 0 ms · generation 4474 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.048139, "snippet": "x73 x168 Sink your opponent's fleet of five ships before your opponent sinks yours. Divide the 10 ships so both battle cases have one of each CARRIER, BATTLESHIP, DESTROYER, SUBMARINE, and PATROL BOAT. Divide the red and green pegs equally between you and your opponent and place them in the storage ", "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 1, "score": 0.032787, "snippet": "If a ship on your opponent's ocean grid occupies the location you called out, it's a hit! Your opponent tells you which ship you hit (destroyer, patrol boat, etc.). Record your hit by placing a red peg in the corresponding hole on your target grid, while your opponent places a red peg in the corresp", "headingPath": "IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !", "sharpsignalDocId": 147}, {"page": 1, "score": 0.032258, "snippet": "Experienced players may enjoy this game variation, in which you get as many shots on your turn as there are ships afloat in your fleet. The rules are the same except for the following: You each start with a salvo of five shots (one for each ship in your fleet). You fire them one at a time, and your ", "headingPath": "THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU", "sharpsignalDocId": 147}, {"page": 1, "score": 0.03125, "snippet": "Si la position annoncée est occupée par un vaisseau sur la grille de l'adversaire, ce vaisseau est touché. L'adversaire révèle la nature du vaisseau touché (destroyer, patrouilleur, etc.). Le joueur attaquant enregistre sa frappe en insérant une torpille rouge dans le trou correspondant sur sa grill", "headingPath": "TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME", "sharpsignalDocId": 147}, {"page": 1, "score": 0.030769, "snippet": "Le premier joueur qui réussit à couler tous les vaisseaux de son adversaire gagne la partie ! Les joueurs expérimentés apprécieront cette variante du jeu dans laquelle, à leur tour, ils tirent un nombre de missiles correspondant au nombre de vaisseaux actifs de leur flotte. Les règles suivantes s'aj", "headingPath": "GAGNER LA PARTIE · MODE SALVE", "sharpsignalDocId": 147}, {"page": 2, "score": 0.030303, "snippet": "Los jugadores experimentados pueden disfrutar de esta variante del juego: en su turno pueden hacer tantos ataques como naves tenga su flota. Las reglas son las mismas salvo por estas variantes: Cada jugador comienza con cinco ataques (uno por cada nave en su flota). Los hará uno a uno, y su oponente", "headingPath": "ATAQUE MÚLTIPLE · ÁGUA!", "sharpsignalDocId": 147}, {"page": 2, "score": 0.029851, "snippet": "Si la coordenada que anunciaste no está ocupada por una nave en la cuadrícula oceánica de tu oponente, ¡fallaste! Coloca una clavija verde en el agujero correspondiente, en tu cuadrícula de objetivos para que no vuelvas a anunciar el mismo ataque. No es necesario registrar los fallos del oponente co", "headingPath": "¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO", "sharpsignalDocId": 147}, {"page": 2, "score": 0.029412, "snippet": "Quando todos os furos em um navio forem completados com pinos vermelhos, o navio afunda. O dono do navio deve dizer qual navio foi afundado. Quem afundar toda a frota de 5 navios do inimigo primeiro é o vencedor! Jogadores experientes podem gostar desta variação do jogo, na qual disparam uma quantid", "headingPath": "COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS", "sharpsignalDocId": 147}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · …", "sharpsignalDocId": 147}, {"page": 1, "quote": null, "headingPath": "IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE !", "sharpsignalDocId": 147}, {"page": 1, "quote": null, "headingPath": "TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME", "sharpsignalDocId": 147}, {"page": 2, "quote": null, "headingPath": "COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS", "sharpsignalDocId": 147}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 147 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 147 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90729 of 1467 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 18:40

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Battleship — Rulebook (corpus doc 147) CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … p.1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Battleship — Rulebook (corpus doc 147) IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! p.1 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Battleship — Rulebook (corpus doc 147) THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU p.1 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Battleship — Rulebook (corpus doc 147) TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME p.1 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Battleship — Rulebook (corpus doc 147) GAGNER LA PARTIE · MODE SALVE p.1 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Battleship — Rulebook (corpus doc 147) ATAQUE MÚLTIPLE · ÁGUA! p.2 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Battleship — Rulebook (corpus doc 147) ¡ FALLASTE! · HUNDIR UNA NAVE · CÓMO GANAR EL JUEGO p.2 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Battleship — Rulebook (corpus doc 147) COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS p.2 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 11 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Battleship — Rulebook (corpus doc 147) CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … p.1 #1 0.048139 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Battleship — Rulebook (corpus doc 147) IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! p.1 #2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Battleship — Rulebook (corpus doc 147) INCLUYE · OBJETIVO DEL JUEGO · LA PRIMERA VEZ QUE JUEGUES · ¡ PREPÁRATE PARA LA BATALLA! · OBJETIVO · AO JOGAR PELA PRIMEIRA VEZ · … p.2 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#4 RULEBOOK Battleship — Rulebook (corpus doc 147) REGLAS PARA UBICAR LAS NAVES · CÓMO JUGAR · ¡ ANUNCIA TU ATAQUE! · ¡ ACERTASTE! · REGRAS PARA O POSICIONAMENTO DOS NAVIO p.2 #11 0.014085 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Battleship — Rulebook (corpus doc 147) COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS p.2 #8 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Battleship — Rulebook (corpus doc 147) COMO JOGAR · ESCOLHER UMA COORDENADA! · ACERTOU! p.2 #9 0.014493 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#7 RULEBOOK Battleship — Rulebook (corpus doc 147) TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME p.1 #4 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Battleship — Rulebook (corpus doc 147) THE SALVO GAME · C'EST RATÉ ! · COULER UN VAISSEAU p.1 #3 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Battleship — Rulebook (corpus doc 147) CONTENTS · OBJECT · THE FIRST TIME YOU PLAY · PREPARE FOR BATTLE! · CONTENU · TA FLOTTE DE 5 VAISSEAUX · … p.1 no quote on the wire
[2] RULEBOOK Battleship — Rulebook (corpus doc 147) IT'S A HIT! · POSITIONNEMENT DES VAISSEAUX · POUR JOUER · PASSE À L'ATTAQUE ! p.1 no quote on the wire
[3] RULEBOOK Battleship — Rulebook (corpus doc 147) TOUCHÉ ! · IT'S A MISS! · SINKING A SHIP · WINNING THE GAME p.1 no quote on the wire
[4] RULEBOOK Battleship — Rulebook (corpus doc 147) COMO AFUNDAR UM NAVIO · VENCENDO O JOGO · JOGO DA SALVA DE TIROS p.2 no quote on the wire
timing split
retrieval 88 ms · first delta 2124 ms · total 4474 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 88 ms · ask 4384 ms · gateway work 4474 ms · total 4474 ms
tokens in (the prompt the answerer read)
3555
tokens out (what the answerer generated)
462
tok/sec
202.5 tok/sec — 462 output tokens in 2.282 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 1s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 69), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.