RuleSage cited table rulings
← Stone Age

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How do I play?

Answered counted as answered

Asked with: Stone Agebg-34635-en-1e

A game round is divided into three phases that must be played in the following order:
1. **Phase 1: Placing Figures**
* One after the other, players place their figures on the game board.[1]
* The first player places one or more figures on a location of their choice.[1]
* Players continue in clockwise order, placing one or more figures on locations of their choice, until every player has placed all of their figures on the board.[1]
* A player may not pass if they still have unplaced figures.[1]
* A player may never place figures on a location where they already have figures.[1]
* Certain locations have limits on how many figures can be placed: the tool maker accepts only one figure per round,[1] the hut allows only 2 figures from the same player at the same time,[1] and the field accepts only one figure per round.[2] Other locations like the forest, clay mound, quarry, and river can accept up to 7 figures.[2]
2. **Phase 2: Taking Actions**
* Once every player cannot play figures, the second phase begins.[3]
* Starting with the first player and continuing in clockwise order, each player takes every action corresponding to their figures.[3]
* On their turn, a player chooses the order in which they want to take their actions.[3]
* After a figure's action is taken, the figure is returned to its player board.[3]
* One way to take action is acquiring buildings: a player takes a building and pays the depicted resources.[4] Paid resources are returned to their supply, the player moves their scoring marker on the scoring track by the number of spaces shown on the building, and the next building in that pile is flipped face-up.[4] If a player cannot or does not want to pay, they take back their figure and leave the building in place.[4]
3. **Phase 3: Feeding the Tribe**
* Once every player has taken back all of their figures on their player board, they must feed their tribe.[4]
* Each figure needs 1 food.[4]
* First, for each level a player has attained on the agriculture track, she takes 1 food from the supply.[4]
* Then, each player must pay 1 food to the supply for each figure she has on her player board.[4]
* If a player does not have enough food, they must first use all the food they have, then they may (if they want/can) pay the missing amount with resources (1 resource equals 1 food) to satiate the tribe.[5]
* If a player cannot or does not want to use resources to pay for missing food, they immediately lose 10 victory points.[5]
* Leftover food tokens are kept for following rounds.[4]
**Ending the Round and Game**
* Once every player is done feeding their tribe, the round is over.[5]
* The First player token is passed to the player to the left.[1]
* To start a new round, remaining Civilization cards are slid to the right, new cards are revealed to fill empty spaces, and players may adjust Tool tiles.[5]
* The game ends immediately if there are not enough Civilization cards to fill the 4 spaces at the beginning of a round.[6]
* If at least one pile of Building tiles is empty, the current round is played to completion (including feeding the tribe), and then players proceed to final scoring.[6]
[1] RULEBOOK Stone Age — Rulebook · p.4 · Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · …
[2] RULEBOOK Stone Age — Rulebook · p.4 · Field: · Hunting grounds: · Forest, clay mound, quarry and river:
[3] RULEBOOK Stone Age — Rulebook · p.5 · Civilization cards: · Building tiles: · 2. Players take the actions associated with their figures · Which action is associated with which location?
[4] RULEBOOK Stone Age — Rulebook · p.7 · Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures
[5] RULEBOOK Stone Age — Rulebook · p.7 · If a player does not have enough food to feed all of her figures: · New round
[6] RULEBOOK Stone Age — Rulebook · p.8 · The game ends when one of these 2 situations occurs: · final scorinG and winner
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 104 ms · ask 5287 ms · total 5396 ms
single-flight (PR-5)
queued 0 ms · generation 5396 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.04918, "snippet": "Only one figure per circle 1 figure 2 figures 1 figure Up to 7 figures The first player will place one or more figures on the location of her choice. Then, the player to her left will do the same, and so forth until every player has placed all of their figures on the board. Following this, starting ", "headingPath": "Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · …", "sharpsignalDocId": 241}, {"page": 2, "score": 0.048131, "snippet": "Spaces for your Tool tiles 1 game board 4 player boards 68 wooden resources 40 wooden figures 8 markers in two different sizes 53 Food tokens 28 Building tiles 18 Tool tiles 1 First player token 36 Civilization cards 7 dice 1 leather dice cup 1 summary sheet this rulebook The youngest player takes t", "headingPath": "Game components: · Stone", "sharpsignalDocId": 241}, {"page": 5, "score": 0.047875, "snippet": "As per the depicted circle, each card can only accept one figure . Cards may be occupied in any order. Example: Red places 1 figure onto the 2 nd Civilization card. That card is now full. The remaining 3 Civilization cards may still be occupied by any player (the same or another one). As per the dep", "headingPath": "Civilization cards: · Building tiles: · 2. Players take the actions associated with their figures · Which action is associated with which location?", "sharpsignalDocId": 241}, {"page": 7, "score": 0.046402, "snippet": "The player must first use all the food she has. Then, she may (if she wants and/or can) pay what is missing with resources of her choice (1 resource equals 1 food). Her tribe is satiated (thematically, the resources are traded for food). If a player cannot or does not want to use resources to pay fo", "headingPath": "If a player does not have enough food to feed all of her figures: · New round", "sharpsignalDocId": 241}, {"page": 5, "score": 0.045235, "snippet": "It is here that players acquire new Tool tiles. If a player does not yet have a Tool tile, she takes a value 1 Tool tile and places it on her player board so that the number 1 is visible. For their 2 nd and 3 rd Tool tiles, the player takes a new value 1 Tool tile and puts it on an available space. ", "headingPath": "The tool maker", "sharpsignalDocId": 241}, {"page": 3, "score": 0.030769, "snippet": "2-4 players Age 13+ 60-90 min 3. The 28 wood resources are placed on the forest. 4. The 18 clay resources are placed on the clay mound. The Building tiles are shuffled and stacked in piles of 7 buildings. Place as many piles in the spaces as there are players: 4 piles with 4 players, 3 piles with 3 ", "headingPath": "Stone", "sharpsignalDocId": 241}, {"page": 7, "score": 0.030303, "snippet": "The player takes the building and pays the depicted resources. Paid resources are returned into their respective supply. Then, that player immediately moves her scoring marker on the scoring track by the number of spaces shown on the building. To complete this action, the player flips the next build", "headingPath": "Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures", "sharpsignalDocId": 241}, {"page": 8, "score": 0.02971, "snippet": "Either there aren't enough Civilization cards in the pile to fill the 4 spaces at the beginning of a round, or at least one pile of Building tiles is empty. In the first case, the game ends immediately without starting the new round. In the second case, the current round is played to completion, inc", "headingPath": "The game ends when one of these 2 situations occurs: · final scorinG and winner", "sharpsignalDocId": 241}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · …", "sharpsignalDocId": 241}, {"page": 4, "quote": null, "headingPath": "Field: · Hunting grounds: · Forest, clay mound, quarry and river:", "sharpsignalDocId": 241}, {"page": 5, "quote": null, "headingPath": "Civilization cards: · Building tiles: · 2. Players take the actions associated with their figures · Which action is associated with which location?", "sharpsignalDocId": 241}, {"page": 7, "quote": null, "headingPath": "Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures", "sharpsignalDocId": 241}, {"page": 7, "quote": null, "headingPath": "If a player does not have enough food to feed all of her figures: · New round", "sharpsignalDocId": 241}, {"page": 8, "quote": null, "headingPath": "The game ends when one of these 2 situations occurs: · final scorinG and winner", "sharpsignalDocId": 241}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 241 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 241 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.91838 of 2585 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 19:32

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · … p.4 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) 300
#2 RULEBOOK Stone Age — Rulebook (corpus doc 241) Game components: · Stone p.2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Stone Age — Rulebook (corpus doc 241) Civilization cards: · Building tiles: · 2. Players take the actions associated with their figures · Which action is associated with which location? p.5 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Stone Age — Rulebook (corpus doc 241) If a player does not have enough food to feed all of her figures: · New round p.7 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Stone Age — Rulebook (corpus doc 241) The tool maker p.5 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone p.3 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Stone Age — Rulebook (corpus doc 241) Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures p.7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Stone Age — Rulebook (corpus doc 241) The game ends when one of these 2 situations occurs: · final scorinG and winner p.8 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 12 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Stone Age — Rulebook (corpus doc 241) Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures p.7 #7 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · … p.4 #1 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Stone Age — Rulebook (corpus doc 241) If a player does not have enough food to feed all of her figures: · New round p.7 #4 0.046402 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Stone Age — Rulebook (corpus doc 241) Field: · Hunting grounds: · Forest, clay mound, quarry and river: p.4 #12 0.013889 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#5 RULEBOOK Stone Age — Rulebook (corpus doc 241) The tool maker p.5 #5 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Stone Age — Rulebook (corpus doc 241) The game ends when one of these 2 situations occurs: · final scorinG and winner p.8 #8 0.02971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Stone Age — Rulebook (corpus doc 241) Civilization cards: · Building tiles: · 2. Players take the actions associated with their figures · Which action is associated with which location? p.5 #3 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Stone Age — Rulebook (corpus doc 241) Game components: · Stone p.2 #2 0.048131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Stone Age — Rulebook (corpus doc 241) Stone · Unlimited · Game overview · The Game rounds · 1. One after the other, players place their figures on the game board · How many figures may be placed in the various locations? Tool maker: · … p.4 no quote on the wire
[2] RULEBOOK Stone Age — Rulebook (corpus doc 241) Field: · Hunting grounds: · Forest, clay mound, quarry and river: p.4 no quote on the wire
[3] RULEBOOK Stone Age — Rulebook (corpus doc 241) Civilization cards: · Building tiles: · 2. Players take the actions associated with their figures · Which action is associated with which location? p.5 no quote on the wire
[4] RULEBOOK Stone Age — Rulebook (corpus doc 241) Building tiles: · The various buildings · 3. Players feed their tribe, represented by their figures p.7 no quote on the wire
[5] RULEBOOK Stone Age — Rulebook (corpus doc 241) If a player does not have enough food to feed all of her figures: · New round p.7 no quote on the wire
[6] RULEBOOK Stone Age — Rulebook (corpus doc 241) The game ends when one of these 2 situations occurs: · final scorinG and winner p.8 no quote on the wire
timing split
retrieval 104 ms · first delta 1571 ms · total 5396 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 104 ms · ask 5287 ms · gateway work 5396 ms · total 5396 ms
tokens in (the prompt the answerer read)
3289
tokens out (what the answerer generated)
761
tok/sec
201.5 tok/sec — 761 output tokens in 3.776 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 167), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.