RuleSage cited table rulings
← Carcassonne

You asked

How do I setup the game?

Answered counted as answered

Asked with: Carcassonne: Inns & Cathedralsbg-4956-en-1e · Carcassonne: Traders & Buildersbg-5405-en-1e

Depending on the specific expansion being used, the setup involves the following:
**For Traders & Builders:**
1. Shuffle the new Land tiles with those from the base game (and any other expansions you wish to use) and place them in multiple stacks, as usual.[1]
2. Place the Goods tokens as a general supply within easy reach of all players.[1]
3. Add the figures in your color to your personal supply.[2]
**For Inns & Cathedrals:**
1. Shuffle the new Land tiles with those from the base game (and any other expansions you wish to use) and place them in stacks.[3]
**For the Large Meeple expansion:**
1. During setup, each player adds the large meeple in her color to her supply of meeples.[4]
[1] RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.1 · Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES
[2] RULEBOOK Carcassonne: Traders & Builders — Rulebook · p.3 · Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder
[3] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.1 · Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it
[4] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook · p.3 · Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 91 ms · ask 2109 ms · total 2202 ms
single-flight (PR-5)
queued 0 ms · generation 2202 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 1, "score": 0.032002, "snippet": "A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 24 Land tiles , and 5 with Cloth (marked with ) including 9 with Wine , 6 with Grain 20 Goods tokens (9x Wine , 6x Grain , and 5x Cloth ) 6 Bu", "headingPath": "Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES", "sharpsignalDocId": 215}, {"page": 1, "score": 0.031778, "snippet": "A copy of CARCASSONNE is required to play this expansion. You may integrate it fully or partially. It may also be combined with other CARCASSONNE expansions. 8 Meeples and 1 abbot (pink) This new set of pawns allow you to play with 6 players. 18 Land tiles (marked with to help you separate and sort ", "headingPath": "Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it", "sharpsignalDocId": 214}, {"page": 4, "score": 0.016393, "snippet": "If you use the large meeple as a farmer (as seen in the supplementary rules of the base game), put it lying down in the field, as you would a normal meeple. The large meeple then counts as 2 farmers in that field. You placed your large meeple in this field as a farmer. Blue only has one normal meepl", "headingPath": "3. Scoring a feature · THE POINTS TILES", "sharpsignalDocId": 214}, {"page": 3, "score": 0.016129, "snippet": "During final scoring, Goods tokens are scored as follows: For each type (Wine, Grain, or Cloth), the player who has the most tokens scores 10 points. In case of a tie for a type, tied players each score 10 points. 2-player game example: You score 20 points. Blue scores 30 points. Builders and pigs a", "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 4, "score": 0.015625, "snippet": "If you place a Land tile that continues the road or city your builder occupies, you may immediately draw and place another Land tile. You place this tile following all the normal rules. A You place this tile that continues the road that your builder occupies. B Then, you draw another tile which you ", "headingPath": "1. Placing a Land tile and getting a double turn · More information regarding the builder", "sharpsignalDocId": 215}, {"page": 5, "score": 0.015152, "snippet": "As long as the road is incomplete, the builder will stay there , allowing you to get a double turn (as described above) the first time you add a tile to that road each turn. During a double turn, you may do the following on each turn: 1. Place a tile , 2. Place a meeple , and 3. Score a feature . Mu", "headingPath": "More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig", "sharpsignalDocId": 215}, {"page": 6, "score": 0.014925, "snippet": "Once placed, your pig will stay in its field until game end. Your pig allows you to score more points for the field it occupies at game end. However, for your pig to be worth any points, you must have the most meeples in that field. Unfortunately, the pig itself is not counted for majority. If you h", "headingPath": "3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile", "sharpsignalDocId": 215}, {"page": 3, "score": 0.014706, "snippet": "This monastery cuts the road in 2 segments. Thieves may not be placed on these two road segments. These segments are only there to cut the field in two. During setup, each player adds the large meeple in her color to her supply of meeples. The large meeple has no impact on placing tiles. Its effects", "headingPath": "Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature", "sharpsignalDocId": 214}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 1, "quote": null, "headingPath": "Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES", "sharpsignalDocId": 215}, {"page": 3, "quote": null, "headingPath": "Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder", "sharpsignalDocId": 215}, {"page": 1, "quote": null, "headingPath": "Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it", "sharpsignalDocId": 214}, {"page": 3, "quote": null, "headingPath": "Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature", "sharpsignalDocId": 214}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of); rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
no base-rulebook boost — this ask EXCLUDED the base book, so its rulebook was never resolved and no id for it went on the wire (boosting it would have put that book back into a scope the reader took it out of)
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.90385 of 572 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 14, 2026 20:43

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the TWO-ARM fuse (full-text + vector), whose arithmetic ceiling is 0.03279 — both arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). Measured healthy band on this fuse: 0.016–0.033. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES p.1 0.032002 (inside the measured healthy band 0.016–0.033) 300
#2 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it p.1 0.031778 (inside the measured healthy band 0.016–0.033) 300
#3 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) 3. Scoring a feature · THE POINTS TILES p.4 0.016393 (inside the measured healthy band 0.016–0.033) 300
#4 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder p.3 0.016129 (inside the measured healthy band 0.016–0.033) 300
#5 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) 1. Placing a Land tile and getting a double turn · More information regarding the builder p.4 0.015625 (below the measured healthy band (< 0.016) — a weak fuse) 300
#6 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig p.5 0.015152 (below the measured healthy band (< 0.016) — a weak fuse) 300
#7 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) 3. Final scoring - Scoring fields with pigs in them · 1. Placing a tile p.6 0.014925 (below the measured healthy band (< 0.016) — a weak fuse) 300
#8 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature p.3 0.014706 (below the measured healthy band (< 0.016) — a weak fuse) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 10 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — not armed · surviving errata corrections — not armed · one slot per book on a multi-book read — armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES p.1 #1 0.032002 (inside the measured healthy band 0.016–0.033) vector + full-text the re-ranker chose it
#2 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder p.3 #4 0.016129 (inside the measured healthy band 0.016–0.033) vector the re-ranker chose it
#3 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it p.1 #2 0.031778 (inside the measured healthy band 0.016–0.033) vector + full-text the re-ranker chose it
#4 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Scoring a road with an inn on it · Scoring a city with a cathedral in it p.2 #10 0.014286 (below the measured healthy band (< 0.016) — a weak fuse) vector the re-ranker chose it
#5 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) More information regarding the builder · 3. Scoring a feature · 1. Placing a tile · 2. Placing your pig p.5 #6 0.015152 (below the measured healthy band (< 0.016) — a weak fuse) vector the re-ranker chose it
#6 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) 3. Scoring a feature · THE POINTS TILES p.4 #3 0.016393 (inside the measured healthy band 0.016–0.033) vector the re-ranker chose it
#7 RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) THE NEW LAND TILES · THE GOODS TOKENS · Scoring a city with Goods symbols · You have just completed this city. p.2 #9 0.014493 (below the measured healthy band (< 0.016) — a weak fuse) vector the re-ranker chose it
#8 RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature p.3 #8 0.014706 (below the measured healthy band (< 0.016) — a weak fuse) vector the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Traders & Builders · COMPONENTS · SETUP · THE NEW LAND TILES p.1 no quote on the wire
[2] RULEBOOK Carcassonne: Traders & Builders — Rulebook (corpus doc 215) Goods tokens are scored at the end of the game. · BUILDERS AND PIGS · 2. Placing your builder p.3 no quote on the wire
[3] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Inns & Cathedrals · COMPONENTS · THE NEW LAND TILES · 1. Placing a tile · 2. Placing a meeple · Scoring a road with an inn on it p.1 no quote on the wire
[4] RULEBOOK Carcassonne: Inns & Cathedrals — Rulebook (corpus doc 214) Scoring a city with a cathedral in it · THE LARGE MEEPLES · 1. Placing a tile · 2. Placing a meeple · 3. Scoring a feature p.3 no quote on the wire
timing split
retrieval 91 ms · first delta 1351 ms · total 2202 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 91 ms · ask 2109 ms · gateway work 2202 ms · total 2202 ms
tokens in (the prompt the answerer read)
2815
tokens out (what the answerer generated)
169
tok/sec
206.9 tok/sec — 169 output tokens in 0.817 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 55s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NO_APPROVED_CHECKLIST — setup-shaped, but no approved setup checklist exists for this game
pattern that matched
SETUP — "setup" / "set up"
matched words (in the normalized question)
setup

this game registers NO errata cards (edition 45), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.