RuleSage cited table rulings
← Friday

You asked

How do I play?

Answered counted as answered

Asked with: Fridaybg-43570-en-1e

In each game turn, you perform the following actions in order:[1]
1. Draw the two topmost cards of the hazard pile.[1]
2. Choose one of the two cards as the actual hazard and place it face up in front of the Robinson stack.[1]
3. Discard the other card on the hazard discard pile.[1]
4. Fight against the hazard:[1]
* Draw one fighting card after another from the Robinson stack and place them face up on the left side of the hazard card until the number equals the value of the white box on the hazard card, which shows how many cards you can draw for free.[1]
* You may decide to stop drawing free cards if you have already won or if you choose to deliberately lose.[2]
* You can "sacrifice" additional life points by placing them back into the reserve to draw 1 fighting card for each sacrificed life point; these additional cards are placed on the right side of the hazard card.[1]
* You can use the special ability of any drawn face-up fighting card (regardless of left or right cards) in any order you like, using each ability only once per fight and turning the card 90°.[2]
* You can continue using remaining special abilities until you decide to end the fight.[2]
* To end the fight, compare your fighting points with the hazard value.[2]
5. Determine the outcome of the fight:
* **If you win:** If the sum of all fighting points of your face up fighting cards is at least equal or higher to the hazard value, you beat the hazard.[2] Place the hazard card and your played cards onto your discard pile; the gained hazard card converts to a new fighting card in your Robinson pile using the knowledge side.[2]
* **If you lose:** If you deliberately lose and the sum of your fighting points is less than the hazard value, you must pay life points to the reserve matching the difference between the hazard value and your total fighting points.[2] You can use these paid life points to destroy face-up fighting cards played during the fight, removing them from the game (1 life point for starting/knowledge cards, 2 life points for aging cards).[1][3]
6. Finalize the turn:
* Place the undefeated hazard card on the hazard discard pile and the fighting cards back on the Robinson discard pile.[1]
7. Continue the game:
* If there are at least 2 hazard cards left in the hazard stack, start again at action 1.[4]
* If the hazard stack is empty, the game continues with the next (more difficult) step (after the "green Step" you play the "yellow Step", after the "yellow Step" you play the "red Step").[4] At the beginning of a new Step, shuffle the hazard discard pile and continue again with action 1.[4]
* After finishing the "red Step", you finally fight against the pirates.[4]
[1] RULEBOOK Friday — Rulebook · p.4 · Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard.
[2] RULEBOOK Friday — Rulebook · p.5
[3] RULEBOOK Friday — Rulebook · p.6
[4] RULEBOOK Friday — Rulebook · p.6 · Example (you win against the hazard) : · 5. Start again at action 1.
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 87 ms · ask 4908 ms · total 4997 ms
single-flight (PR-5)
queued 0 ms · generation 4997 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 4, "score": 0.048387, "snippet": "During the game you will help Robinson to fight one hazard in each game turn. You start the game in the »green Step«, when the hazards are still mostly harmless. Sadly, the same is true for Robinson's abilities (meaning your fighting cards). You might lose several of the first fights against the haz", "headingPath": "Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard.", "sharpsignalDocId": 550}, {"page": 6, "score": 0.047619, "snippet": "After Robinson sacrifies a life token he succesfully explores the Island thanks to the card »genius«. From now on he can use the weapon in the following fights. If there are at least 2 hazard cards left in the hazard stack, start again with action 1. Draw 2 more hazard cards, choose one and fight ag", "headingPath": "Example (you win against the hazard) : · 5. Start again at action 1.", "sharpsignalDocId": 550}, {"page": 3, "score": 0.047493, "snippet": "1 Sort the step cards and place the pile in front of you. The green card should be visible on top of the pile, below are the yellow and red cards. The game starts with the green step. B A A 2 Remove the aging card »Very Stupid« from the game. Sort the remaining 10 aging cards in two piles (7x normal", "headingPath": "Your first game starts in Level 1:", "sharpsignalDocId": 550}, {"page": 9, "score": 0.046175, "snippet": "There are many more possibliities for Robinson, to fight against this hazard. Your best decisions in this example might also depend on the number of remaining life points, which fighting cards you already have in your Robinson stack... Your big challenge is to find the best plan in this solo-adventu", "headingPath": "", "sharpsignalDocId": 550}, {"page": 1, "score": 0.045235, "snippet": "You are Friday and spend your time on a deserted Island. After Robinson suddenly capsizes with his ship and runs ashore at your beach, your peaceful times are disturbed. To give Robinson a chance to leave the Island again, you start to teach him to improve his survival abilities against the hazards ", "headingPath": "Basic theme · Idea of the Game", "sharpsignalDocId": 550}, {"page": 5, "score": 0.044796, "snippet": "5 After drawing each fighting card you can always decide to use the special ability of any drawn face- up fighting card (regardless of left or right cards) in any order you like. You can use each special ability only once during the fight against the hazard and turn the chosen card 90°. Only after u", "headingPath": "", "sharpsignalDocId": 550}, {"page": 16, "score": 0.030769, "snippet": "Your Achievements In this table you can write down your achievements. How many games did you need for your first victory in Level 1? Can you achieve a glorious victory with 80 or more points? When do you beat the game in the highest level? You better copy this page or get the PDF at [your webseite]:", "headingPath": "", "sharpsignalDocId": 550}, {"page": 6, "score": 0.030282, "snippet": "6 For the life points you pay in this manner you can destroy played fighting cards and remove them from the game. You need one life point for one of the starting or knowledge cards . To destroy an aging card, you need two life points . You must place the undefeated hazard card on the hazard discard ", "headingPath": "", "sharpsignalDocId": 550}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 4, "quote": null, "headingPath": "Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard.", "sharpsignalDocId": 550}, {"page": 5, "quote": null, "headingPath": "", "sharpsignalDocId": 550}, {"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 550}, {"page": 6, "quote": null, "headingPath": "Example (you win against the hazard) : · 5. Start again at action 1.", "sharpsignalDocId": 550}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 550 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 550 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.92329 of 2203 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 04:24

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Friday — Rulebook (corpus doc 550) Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard. p.4 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Friday — Rulebook (corpus doc 550) Example (you win against the hazard) : · 5. Start again at action 1. p.6 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Friday — Rulebook (corpus doc 550) Your first game starts in Level 1: p.3 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Friday — Rulebook (corpus doc 550) p.9 0.046175 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Friday — Rulebook (corpus doc 550) Basic theme · Idea of the Game p.1 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Friday — Rulebook (corpus doc 550) p.5 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Friday — Rulebook (corpus doc 550) p.16 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Friday — Rulebook (corpus doc 550) p.6 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 19 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Friday — Rulebook (corpus doc 550) Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard. p.4 #1 0.048387 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Friday — Rulebook (corpus doc 550) Example (you win against the hazard) : · 5. Start again at action 1. p.6 #2 0.047619 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Friday — Rulebook (corpus doc 550) p.6 #8 0.030282 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#4 RULEBOOK Friday — Rulebook (corpus doc 550) Basic theme · Idea of the Game p.1 #5 0.045235 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Friday — Rulebook (corpus doc 550) p.5 #6 0.044796 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#6 RULEBOOK Friday — Rulebook (corpus doc 550) Idea of the Game · 72 playing cards, consisting of: · 22 life points 3 storage boards · knowledge side (below) · hazard side (above) · FIGHTING CARDS p.2 #11 0.028665 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#7 RULEBOOK Friday — Rulebook (corpus doc 550) p.9 #12 0.028612 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text the re-ranker chose it
#8 RULEBOOK Friday — Rulebook (corpus doc 550) Your first game starts in Level 1: p.3 #3 0.047493 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Friday — Rulebook (corpus doc 550) Playing the game · 1. Drawing two hazard cards. · 2. Fight against the hazard. p.4 no quote on the wire
[2] RULEBOOK Friday — Rulebook (corpus doc 550) p.5 no quote on the wire
[3] RULEBOOK Friday — Rulebook (corpus doc 550) p.6 no quote on the wire
[4] RULEBOOK Friday — Rulebook (corpus doc 550) Example (you win against the hazard) : · 5. Start again at action 1. p.6 no quote on the wire
timing split
retrieval 87 ms · first delta 1800 ms · total 4997 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 87 ms · ask 4908 ms · gateway work 4997 ms · total 4997 ms
tokens in (the prompt the answerer read)
3167
tokens out (what the answerer generated)
639
tok/sec
202.9 tok/sec — 639 output tokens in 3.149 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 31s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 482), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.