RuleSage cited table rulings
← Legacy of Yu

You asked

How do I play?

Answered counted as answered

Asked with: Legacy of Yubg-354934-en-1e

Legacy of Yu is played over a series of Rounds.[1]
**Setup**
1. Place the Board in front of you.[2]
2. Shuffle all Townsfolk Cards.[2]
3. Place 10 Townsfolk Cards facedown below the Board in the second space from the left to form your Ready Pile.[2]
4. Designate the space to the left of the Ready Pile as your Exhausted Pile.[2]
5. Place the remaining Townsfolk Cards facedown to the left of the Board to form the Townsfolk Draw Pile.[2]
6. Allow space nearby for the Townsfolk Discard Pile.[2]
7. Reveal and place 1 Townsfolk Card faceup into each space above the Board, except for the right-most space, from the top of the Townsfar Draw Pile.[2]
8. Shuffle all Barbarian Cards and place them facedown to the right of the Board to form the Barbarian Draw Pile.[2]
9. Allow space nearby for the Barbarian Discard Pile.[2]
10. Reveal and place 1 Barbarian Card faceup into the right-most space above the Board from the top of the Barbarian Draw Pile.[2]
11. Separate all Canal Cards into 3 facedown piles by the Jade numbers shown on their backs.[2]
12. Shuffle the '1-2 Jade' Canal Cards together, then reveal and place 1 faceup onto each of the 2 left-most outlined spaces of the river.[2]
13. Repeat this process for '3-4 Jade' Canal Cards (placing 1 faceup onto each of the 2 middle spaces) and '5-6 Jade' Canal Cards (placing 1 faceup onto each of the 2 rightmost spaces).[2]
14. Return all other Canal Cards to the 'Huts & Canals' section of the box.[2]
15. Shuffle all Hut Cards and place 1 facedown onto each of the 4 outlined spaces of the settlement in the bottom-right area of the Board.[3]
16. Place the 3 Farms, 4 Outposts, and 4 Huts in their correct positions as shown.[3]
17. Place the Flood at the far-left end of the river.[3]
18. Place the Barge on top of the left-most Canal Card.[3]
19. Place all Workers and Resources (Cowrie Shells, Clay, Wood, and Provisions) into a Main Supply nearby.[3]
20. Place the Story Book and Story Deck nearby.[3]
**Round Structure**
Each Round follows this structure:[1]
1. Harvest: Gain all items depicted by the Harvest icon, return any Workers from Hut spaces to your supply, and draw Townsfolk Cards from your Ready Pile into your hand.[4][1]
2. Take Actions: Use Townsfolk Cards in your hand and take actions by spending Resources and Workers.[5] This phase continues until you decide to stop.[5]
3. Return Barge (if used).[1]
4. Suffer Attacks.[1]
5. Refresh Card Row.[1]
You continue through these phases, Round after Round, until you either win or lose the game.[1]
**Winning and Losing**
* **Winning:** You win if you successfully build all 6 Canal sections and survive till the end of the current Round.[6][7]
* **Losing:** There are 3 ways to lose:[6][7]
* **The Flood:** If the Flood moves onto an unbuilt section of the Canal or off the right side of the Board.[6][7]
* **The Barbarians:** If there are ever 7 Barbarians along the top of the Board.[6][7]
* **Damage:** If you need to destroy a Townsfolk Card but have none left to destroy.[6][7]
[1] RULEBOOK Legacy of Yu — Rulebook · p.6 · Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles
[2] RULEBOOK Legacy of Yu — Rulebook · p.4 · Campaign Setup · Game Setup
[3] RULEBOOK Legacy of Yu — Rulebook · p.5 · Game Setup
[4] RULEBOOK Legacy of Yu — Rulebook · p.7 · 1. Harvest
[5] RULEBOOK Legacy of Yu — Rulebook · p.8 · 2. Take Actions
[6] RULEBOOK Legacy of Yu — Rulebook · p.2 · Aim of the Game
[7] RULEBOOK Legacy of Yu — Rulebook · p.15 · End of the Game · Between Games · Resetting the Campaign
🔧 debug — where this ruling came from
outcome
ANSWERED — Answered
corpus profile
live,vps
answerer pin (deploy-frozen, attribution only)
gemma4:26b think:false 5571076f3d70
timings
search 82 ms · ask 5829 ms · total 5913 ms
single-flight (PR-5)
queued 0 ms · generation 5913 ms
retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
[{"page": 15, "score": 0.047643, "snippet": "The game ends when you either win or lose. You win the game if you successfully build all 6 Canal sections and survive till the end of the current Round. There are 3 different ways you can lose the game: Due to the Flood: If the Flood moves onto an unbuilt section of the Canal, or off the right side", "headingPath": "End of the Game · Between Games · Resetting the Campaign", "sharpsignalDocId": 412}, {"page": 8, "score": 0.047379, "snippet": "Use all Townsfolk Cards in your hand, and take actions by spending Resources and Workers. This phase is where you will spend most of your time during the game. There are a lot of different actions that can be taken. Most actions can be taken any number of times, granted you have the Resources or Wor", "headingPath": "2. Take Actions", "sharpsignalDocId": 412}, {"page": 4, "score": 0.047163, "snippet": "Before your first game, locate the Victory and Defeat Cards. Place the 2 Gold Cards facedown. Then, shuffle the 6 Blue Victory Cards and place them on top of the Gold Victory Card. Do the same for the 6 Black Defeat Cards, placing them on top of the Gold Defeat Card. Once you have done this, you won", "headingPath": "Campaign Setup · Game Setup", "sharpsignalDocId": 412}, {"page": 6, "score": 0.046176, "snippet": "Legacy of Yu is played over a series of Rounds. Each Round follows this structure: Harvest Take Actions Return Barge (if used) Suffer Attacks Refresh Card Row You continue through these phases, Round after Round until you either win or lose the game. Before diving into specific phases and actions, t", "headingPath": "Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles", "sharpsignalDocId": 412}, {"page": 7, "score": 0.045037, "snippet": "Gain Workers and Resources, and draw Townsfolk Cards in preparation for the Round. During each Harvest, you simply gain all items depicted by the Harvest icon, and return any Workers from Hut spaces to your supply. In the first Round this will usually be just the items shown below: In this instance,", "headingPath": "1. Harvest", "sharpsignalDocId": 412}, {"page": 2, "score": 0.032787, "snippet": "While elements might change from game to game, the aim for each remains the same: to finish the Canals before it's too late! You win the game if you successfully build all 6 Canal sections and survive till the end of the current Round. There are 3 different ways you can lose the game: Due to the Flo", "headingPath": "Aim of the Game", "sharpsignalDocId": 412}, {"page": 5, "score": 0.031746, "snippet": "Shuffle all Hut Cards and place 1 facedown onto each of the 4 outlined spaces of the settlement in the bottom-right area of the Board. Return all other Hut Cards unseen to the 'Huts & Canals' section of the box. Do not look at the other side of Hut Cards until you are permitted to do so (by construc", "headingPath": "Game Setup", "sharpsignalDocId": 412}, {"page": 9, "score": 0.029851, "snippet": "You can use Workers and Resources for a number of different actions. These include: Building the Canal (max. once per Round) Attacking Barbarians Recruiting or dismissing new Townsfolk Constructing Farms, Outposts and Huts Using Huts Trading To build the next section of the Canal, the Barge must be ", "headingPath": "2. Take Actions · Building the Canal", "sharpsignalDocId": 412}]
citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
[{"page": 6, "quote": null, "headingPath": "Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles", "sharpsignalDocId": 412}, {"page": 4, "quote": null, "headingPath": "Campaign Setup · Game Setup", "sharpsignalDocId": 412}, {"page": 5, "quote": null, "headingPath": "Game Setup", "sharpsignalDocId": 412}, {"page": 7, "quote": null, "headingPath": "1. Harvest", "sharpsignalDocId": 412}, {"page": 8, "quote": null, "headingPath": "2. Take Actions", "sharpsignalDocId": 412}, {"page": 2, "quote": null, "headingPath": "Aim of the Game", "sharpsignalDocId": 412}, {"page": 15, "quote": null, "headingPath": "End of the Game · Between Games · Resetting the Campaign", "sharpsignalDocId": 412}]
boost provenance — errata + base rulebook (E2/E3)
no registered errata card matched this query; base rulebook doc 412 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 412 boosted
answered-before recall
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
answer fence
passed — letter density 0.87053 of 2487 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
debug row retained until
Nov 15, 2026 04:27

what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.

score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.

per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

fused rankdocumentheadingpage fused RRF scoresnippet chars
#1 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) End of the Game · Between Games · Resetting the Campaign p.15 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#2 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 2. Take Actions p.8 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#3 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Campaign Setup · Game Setup p.4 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#4 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles p.6 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#5 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 1. Harvest p.7 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#6 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Aim of the Game p.2 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#7 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Game Setup p.5 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300
#8 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 2. Take Actions · Building the Canal p.9 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) 300

what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.

candidate pool: the answering read scored 17 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.

floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.

arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.

read atdocumentheadingpage fused rankfused RRF scorecarried byhow it got its slot
#1 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 1. Harvest p.7 #5 0.045037 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#2 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Aim of the Game p.2 #6 0.032787 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#3 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) End of the Game · Between Games · Resetting the Campaign p.15 #1 0.047643 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#4 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles p.6 #4 0.046176 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#5 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Trading p.12 #10 0.014286 (below 0.016, the low end of the measured band — a weak fuse (that band was taken on two-arm asks; only its low end, one arm's #1 vote, carries over to a 3-arm one)) vector the re-ranker chose it
#6 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 2. Take Actions p.8 #2 0.047379 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it
#7 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Game Setup p.5 #7 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + the doc-priority boost arm the re-ranker chose it
#8 RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Campaign Setup · Game Setup p.4 #3 0.047163 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) vector + full-text + the doc-priority boost arm the re-ranker chose it

token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.

#documentheadingpagequote chars
[1] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Round Structure · Worker Colours · Destroying Townsfolk Cards · Drawing from an empty Ready Pile · Townsfolk and Barbarian Draw Piles p.6 no quote on the wire
[2] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Campaign Setup · Game Setup p.4 no quote on the wire
[3] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Game Setup p.5 no quote on the wire
[4] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 1. Harvest p.7 no quote on the wire
[5] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) 2. Take Actions p.8 no quote on the wire
[6] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) Aim of the Game p.2 no quote on the wire
[7] RULEBOOK Legacy of Yu — Rulebook (corpus doc 412) End of the Game · Between Games · Resetting the Campaign p.15 no quote on the wire
timing split
retrieval 82 ms · first delta 1666 ms · total 5913 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
full breakdown
queued 0 ms · retrieval 82 ms · ask 5829 ms · gateway work 5913 ms · total 5913 ms
tokens in (the prompt the answerer read)
3345
tokens out (what the answerer generated)
850
tok/sec
202.5 tok/sec — 850 output tokens in 4.198 s of generation
live seat (read from the running child)
answering — gemma4:26b think:false · num_ctx 32768 (live-verified 28s ago)
stream path
streamed — the gateway pushed at least one accumulated draft
watchdog
first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
num_ctx · think posture
both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
outcome
ANSWERED — Answered
abstain rationale (n/a — this ruling answered)
answered — no abstain rationale applies
decision
NOT_SETUP_SHAPED — no setup-shape pattern matched this question

this game registers NO errata cards (edition 341), so "no registered errata card matched" above could never have matched one

Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.