You asked
How do I play?
Answered counted as answeredAsked with: The Vale of Eternitybg-385529-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 85 ms · ask 5330 ms · total 5417 ms
- single-flight (PR-5)
- queued 0 ms · generation 5417 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 6, "score": 0.04918, "snippet": "1. Reveal as many cards as twice the number of players from the draw pile. Sort them by their families and place them in the matching zone around the game board. NOTE) If the draw pile runs out, shuffle the discarded cards to create a new draw pile. 2. From the first player and in clockwise order, e", "headingPath": "", "sharpsignalDocId": 420}, {"page": 7, "score": 0.047875, "snippet": "From the first player and in clockwise order, players take their turns. A player can take as many actions as desired during their turn. There are 4 kinds of action that players may perform (see right). ㆍPlayers may perform the same action several times. ㆍPlayers may perform actions in the order of t", "headingPath": "2. Action Phase · Sell a Card", "sharpsignalDocId": 420}, {"page": 3, "score": 0.032258, "snippet": "❹ ❶ Each player chooses a color and takes 2 player markers and 1 player tile of that color. ❷ The player who has most recently seen a reptile becomes the first player. They receive the first player marker. ❸ Place the game board and the score board in the middle of the table. ❹ Shuffle all the cards", "headingPath": "Components · Setting Up the Game", "sharpsignalDocId": 420}, {"page": 10, "score": 0.03125, "snippet": "From the first player and in clockwise order, players take their turns. On their turn, players use every available Active effect of the cards in their areas once. If there are multiple Active effects, they may use the effects in the order of their choice. If a player doesn’t have any Active effect r", "headingPath": "", "sharpsignalDocId": 420}, {"page": 10, "score": 0.030769, "snippet": "From the first player and in clockwise order, players take their turns. On their turn, players use every available Active effect of the cards in their areas once. If there are multiple Active effects, they may use the effects in the order of their choice. If a player doesn't have any Active effect r", "headingPath": "3. Resolution Phase · End of the Round", "sharpsignalDocId": 420}, {"page": 6, "score": 0.030303, "snippet": "Reveal as many cards as twice the number of players from the draw pile. Sort them by their families and place them in the matching zone around the game board. NOTE) If the draw pile runs out, shuffle the discarded cards to create a new draw pile. From the first player and in clockwise order, each pl", "headingPath": "1. Hunting Phase", "sharpsignalDocId": 420}, {"page": 11, "score": 0.029851, "snippet": "If the end game condition has been met at the end of the round, the game ends. There are two kinds of end game conditions. ㆍAny player has a score of 60 or more at the end of the round. ㆍOr, the 10th round ends. End of Game and Victory If your score marker exceeds 60 points, flip your player tile to", "headingPath": "", "sharpsignalDocId": 420}, {"page": 8, "score": 0.029412, "snippet": "ㆍTo tame a card, retrieve one of the player markers that you placed during the Hunting Phase. Then take the matching card in your hand. ㆍREMINDER: There is no hand limit. ㆍFirst, check whether your areas are full or not. ㆍIf your areas are full (that is, you already have as many summoned cards as th", "headingPath": "Tame a Card · Summon a Card", "sharpsignalDocId": 420}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 6, "quote": null, "headingPath": "", "sharpsignalDocId": 420}, {"page": 3, "quote": null, "headingPath": "Components · Setting Up the Game", "sharpsignalDocId": 420}, {"page": 6, "quote": null, "headingPath": "1. Hunting Phase", "sharpsignalDocId": 420}, {"page": 7, "quote": null, "headingPath": "2. Action Phase · Sell a Card", "sharpsignalDocId": 420}, {"page": 10, "quote": null, "headingPath": "3. Resolution Phase · End of the Round", "sharpsignalDocId": 420}, {"page": 10, "quote": null, "headingPath": "", "sharpsignalDocId": 420}, {"page": 11, "quote": null, "headingPath": "", "sharpsignalDocId": 420}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 420 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 420 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.89622 of 2563 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 15, 2026 04:29
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.6 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | 300 | |
| #2 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 2. Action Phase · Sell a Card | p.7 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | Components · Setting Up the Game | p.3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.10 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #5 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 3. Resolution Phase · End of the Round | p.10 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 1. Hunting Phase | p.6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #7 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.11 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | Tame a Card · Summon a Card | p.8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 14 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.6 | #1 | 0.04918 (at the 3-arm ceiling (0.04918) — every arm ranked it #1) | vector + full-text + the doc-priority boost arm | the re-ranker chose it | |
| #2 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 3. Resolution Phase · End of the Round | p.10 | #5 | 0.030769 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #3 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 1. Hunting Phase | p.6 | #6 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #4 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | Tame a Card · Summon a Card | p.8 | #8 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #5 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.11 | #7 | 0.029851 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #6 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.10 | #4 | 0.03125 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #7 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 2. Action Phase · Sell a Card | p.7 | #2 | 0.047875 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | Components · Setting Up the Game | p.3 | #3 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.6 | no quote on the wire | |
| [2] | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | Components · Setting Up the Game | p.3 | no quote on the wire |
| [3] | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 1. Hunting Phase | p.6 | no quote on the wire |
| [4] | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 2. Action Phase · Sell a Card | p.7 | no quote on the wire |
| [5] | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | 3. Resolution Phase · End of the Round | p.10 | no quote on the wire |
| [6] | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.10 | no quote on the wire | |
| [7] | RULEBOOK The Vale of Eternity — Rulebook (corpus doc 420) | p.11 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 85 ms · first delta 1540 ms · total 5417 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 85 ms · ask 5330 ms · gateway work 5417 ms · total 5417 ms
- tokens in (the prompt the answerer read)
- 2390
- tokens out (what the answerer generated)
- 791
- tok/sec
- 206.0 tok/sec — 791 output tokens in 3.840 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 5s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 349), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.