You asked
How do I play?
Answered counted as answeredAsked with: Trickerion: Legends of Illusionbg-163068-en-1e
🔧 debug — where this ruling came from
- outcome
- ANSWERED — Answered
- corpus profile
- live,vps
- answerer pin (deploy-frozen, attribution only)
- gemma4:26b think:false 5571076f3d70
- timings
- search 84 ms · ask 6784 ms · total 6871 ms
- single-flight (PR-5)
- queued 0 ms · generation 6871 ms
- retrieval refs (raw) — what the PASSAGE SEARCH returned, not what the answerer read
- [{"page": 8, "score": 0.048916, "snippet": "Place the Main Game Board in the middle of the table. For your first game, we suggest playing without the Dark Alley - in this case, use the side of the Main Board without gameplay interface on the Dark Alley (the lower right area). NOTE: The game is playable without the Dark Alley, but for the full", "headingPath": "GENERAL SETUP", "sharpsignalDocId": 301}, {"page": 9, "score": 0.046642, "snippet": "7 Choose the three starting Pending Prophecies at random, and place them on the respective slots on the Fortune Teller orb. Put the remaining Prophecies in a face-down pile next to the Main Game Board. (There is no Active Prophecy in the first turn.) Do this only after the player setup (on the next ", "headingPath": "PERFORMANCE CARDS · P L A Y E R S E T U P · PLAYER GAME BOARD · ASSIGNMENT CARDS POSTER · ONE CHOSEN SPECIALIST · T R I C K & S Y M B O L M A R K E R S", "sharpsignalDocId": 301}, {"page": 20, "score": 0.046244, "snippet": "The game ends at the end of the seventh turn. At this point, final scoring occurs, where players can collect further Fame points based on the assets they acquired throughout the game. If playing without the Dark Alley, the game ends at the end of the fifth turn. 1 Fame for each unspent Trickerion Sh", "headingPath": "GAME END · E X A M P L E · I M P O R TA N T:", "sharpsignalDocId": 301}, {"page": 5, "score": 0.045956, "snippet": "The Player Game Board is the Magician's headquarters. This is where the Assignment cards are placed during the 'Assignment' phase and where the player's Components and Tricks are kept. It also serves as the Workshop Location. The Player Game Board can be extended to the right by hiring Specialists. ", "headingPath": "PLAYER GAME BOARDS · SPECIALIST GAME BOARD EXTENSIONS · T H E M A G I C I A N C A R D S · MAGICIAN POSTER CARDS · PLAYER MARKERS", "sharpsignalDocId": 301}, {"page": 16, "score": 0.032258, "snippet": "Tricks on the Engineer's Trick slot receive 1 additional Trick marker when Prepared. The following Actions become available when the respective Specialist is hired. They can be taken by any Character, not only the Specialist. Remember: The Specialists' Trick/Component/Apprentice slots are better tha", "headingPath": "I M P O R TA N T", "sharpsignalDocId": 301}, {"page": 10, "score": 0.031746, "snippet": "STARTING FAME POINTS AND INITIATIVE ORDER After having completed the Player Setup, place a wooden Player marker in each of the players’ colors on the Initiative Order circles (left edge of the Main Game Board) in a random order. This will be the Initiative Order in the first turn. In the subsequent ", "headingPath": "", "sharpsignalDocId": 301}, {"page": 10, "score": 0.030303, "snippet": "10 • All C haracter disks of the player’s color. Place the Magician and 1 Apprentice disk on their respective slots on the Player Game Board. Keep the rest next to the Player Game Board as a personal supply. • A S pecialist of the player’s choice, its respective Game Board Extension, and a bonus bas", "headingPath": "", "sharpsignalDocId": 301}, {"page": 4, "score": 0.029437, "snippet": "Basic Advanced Superior Each Trick needs a certain number of Components to be prepared and performed. There are three categories of Components in Trickerion: Basic, Advanced and Superior, costing 1, 2 and 3 Coins respectively. They can be bought at the Market Row and are kept in the Magician's Works", "headingPath": "COMPONENTS · ASSIGNMENT CARDS · WOODEN CHARACTER DISKS · MAIN GAME BOARD · DOWNTOWN DICE", "sharpsignalDocId": 301}]
- citations (raw) — what the answer cited, chosen from a retrieval this page cannot show
- [{"page": 10, "quote": null, "headingPath": "", "sharpsignalDocId": 301}, {"page": 19, "quote": null, "headingPath": "END TURN PHASE", "sharpsignalDocId": 301}, {"page": 20, "quote": null, "headingPath": "GAME END · E X A M P L E · I M P O R TA N T:", "sharpsignalDocId": 301}]
- boost provenance — errata + base rulebook (E2/E3)
-
no registered errata card matched this query; base rulebook doc 301 boosted; rulesage.errata.boost-enabled=true, rulesage.errata.supersedence-enabled=true
base rulebook doc 301 boosted
- answered-before recall
-
this ruling was answered, so past rulings were not offered
similarity threshold in force: 0.55 (rulesage.answered-before.similarity-threshold; the exact-question tier is not gated by it)
- answer fence
- passed — letter density 0.91940 of 2953 non-space chars (floor 0.45); 0 glyph-index tokens (max 2)
- debug row retained until
- Nov 15, 2026 04:47
retrieval — what the passage search returned
what this block IS: the PASSAGE SEARCH's own results — the same search that fills this page's closest-passages list — and NOT the passages the answerer read. Answering runs its OWN retrieval: a far wider candidate pool, re-ranked down to a final handful, plus floors this search never applies — the base rulebook, surviving errata corrections, and one slot per book on a multi-book read. Each of those armed only if THIS ask sent what it needs: the boost block names the ids it forwarded, and the scope line names the books it read. A document the answer CITES that no row here names is therefore EXPECTED, not a defect: two searches, two candidate pools, two orders. The answerer's own final rows are shown in their own block below, beside these and never mixed into them.
score = the fused retrieval score (reciprocal-rank fusion over the search arms) — NOT a cosine similarity. This ruling ran the THREE-ARM fuse (full-text + vector + the doc-priority boost arm, which carried the base rulebook and/or the errata corrections this query matched), whose arithmetic ceiling is 0.04918 — all three arms ranking the same chunk #1 (ceiling = arms/(k+1) at k=60). The measured healthy band 0.016–0.033 was measured on TWO-arm asks and does not bound this one: its high end is the two-arm ceiling, and a third arm has room above it. A chunk only one arm ranked highly lands near 0.016 (that one arm's #1 vote), so 0.03 here is an excellent hit, not a 3% match.
per-arm ranks (the rank each search arm gave a chunk): NOT DISCLOSED by the gateway. Fusion happens gateway-side and only the FUSED score crosses the wire, so rulesage cannot show them without a gateway change. The rank column below is the FUSED rank (position in the returned list), which is real.
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| fused rank | document | heading | page | fused RRF score | snippet chars |
|---|---|---|---|---|---|
| #1 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GENERAL SETUP | p.8 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #2 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PERFORMANCE CARDS · P L A Y E R S E T U P · PLAYER GAME BOARD · ASSIGNMENT CARDS POSTER · ONE CHOSEN SPECIALIST · T R I C K & S Y M B O L M A R K E R S | p.9 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #3 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GAME END · E X A M P L E · I M P O R TA N T: | p.20 | 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #4 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PLAYER GAME BOARDS · SPECIALIST GAME BOARD EXTENSIONS · T H E M A G I C I A N C A R D S · MAGICIAN POSTER CARDS · PLAYER MARKERS | p.5 | 0.045956 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #5 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | I M P O R TA N T | p.16 | 0.032258 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
| #6 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | p.10 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #7 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | p.10 | 0.030303 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 | |
| #8 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | COMPONENTS · ASSIGNMENT CARDS · WOODEN CHARACTER DISKS · MAIN GAME BOARD · DOWNTOWN DICE | p.4 | 0.029437 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | 300 |
what the answerer read — the passages it actually had in front of it
what this block IS: the passages the ANSWERING read put in front of the answerer, in the order it read them — the other half of the two reads described above, and the one that decides what the answer could possibly say. Each row names the book it came from and where in that book it sits, what it scored when the search arms were fused, which arm carried it there, and whether the re-ranker chose it or a floor guaranteed it a slot. A row here that no passage-search row names is EXPECTED: a far wider pool, re-ranked, with floors the passage search never applies.
candidate pool: the answering read scored 37 passages, out of a ceiling of 80 set gateway-side. Both figures are reported by the gateway for THIS ask — measurements of what actually happened, not constants read out of anyone's source and printed here on faith.
floors armed for this ask: the base rulebook — armed · surviving errata corrections — not armed · one slot per book on a multi-book read — not armed. Every floor is stated on every ask, armed or not, so a floor that did not apply here is never mistaken for one this app does not know about.
arms fused for this ask: vector + full-text + the doc-priority boost arm. Stated separately from the rows because an arm that ran and carried nothing is a different fact from an arm that never ran.
| read at | document | heading | page | fused rank | fused RRF score | carried by | how it got its slot |
|---|---|---|---|---|---|---|---|
| #1 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GENERAL SETUP | p.8 | #1 | 0.048916 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #2 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | L O C A T I O N S | p.13 | #11 | 0.027433 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #3 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | END TURN PHASE | p.19 | #10 | 0.027971 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #4 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PROPHECIES | p.6 | #13 | 0.025131 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text | the re-ranker chose it |
| #5 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | p.10 | #6 | 0.031746 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it | |
| #6 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | SPECIAL ASSIGNMENT CARDS | p.13 | #9 | 0.029412 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + the doc-priority boost arm | the re-ranker chose it |
| #7 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GAME END · E X A M P L E · I M P O R TA N T: | p.20 | #3 | 0.046244 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
| #8 | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | PERFORMANCE CARDS · P L A Y E R S E T U P · PLAYER GAME BOARD · ASSIGNMENT CARDS POSTER · ONE CHOSEN SPECIALIST · T R I C K & S Y M B O L M A R K E R S | p.9 | #2 | 0.046642 (healthy, below this ruling's 3-arm ceiling 0.04918 (the measured band 0.016–0.033 was taken on two-arm asks and does not bound a 3-arm one)) | vector + full-text + the doc-priority boost arm | the re-ranker chose it |
chosen chunks — what the answer actually cited
token count per chunk: NOT DISCLOSED — chunk token counts are not reported on the ask path. The character counts below are of the bounded snippet/quote rulesage actually received — a real measurement of what we hold, never an estimate of the chunk.
| # | document | heading | page | quote chars |
|---|---|---|---|---|
| [1] | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | p.10 | no quote on the wire | |
| [2] | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | END TURN PHASE | p.19 | no quote on the wire |
| [3] | RULEBOOK Trickerion: Legends of Illusion — Rulebook (corpus doc 301) | GAME END · E X A M P L E · I M P O R TA N T: | p.20 | no quote on the wire |
generation — timing and the path taken
- timing split
- retrieval 84 ms · first delta 2837 ms · total 6871 ms (retrieval and first-delta both measured from the START of gateway work, so first-delta INCLUDES retrieval — do not subtract)
- full breakdown
- queued 0 ms · retrieval 84 ms · ask 6784 ms · gateway work 6871 ms · total 6871 ms
- tokens in (the prompt the answerer read)
- 3151
- tokens out (what the answerer generated)
- 797
- tok/sec
- 200.3 tok/sec — 797 output tokens in 3.979 s of generation
- live seat (read from the running child)
- answering — gemma4:26b think:false · num_ctx 32768 (live-verified 25s ago)
- stream path
- streamed — the gateway pushed at least one accumulated draft
- watchdog
- first-token watchdog: 30s per arming window (rulesage.table.first-token-watchdog-seconds), re-armed once by the passages frame — so the worst case before a reader falls back to polling is 60s. Whether it actually fired is a BROWSER-side decision that never reaches the server, so it is not recorded here. The stream path above is the server's half of that story: whether a delta was emitted at all.
- num_ctx · think posture
- both are the CHILD's settings, not rulesage's, and no ask reply carries them — an answer never states which context window or think posture produced it. The live-seat line above reads them from the running child instead, where the gateway can answer for itself; it describes the child NOW, not this ask.
disposition
- outcome
- ANSWERED — Answered
- abstain rationale (n/a — this ruling answered)
- answered — no abstain rationale applies
setup-shape — why the checklist band did or didn't render
- decision
- NOT_SETUP_SHAPED — no setup-shape pattern matched this question
errata registry — what the gate above had to match against
this game registers NO errata cards (edition 229), so "no registered errata card matched" above could never have matched one
Errata scope: the gate above matched this ruling's own edition only. When an ask also reads an expansion, that expansion's own registered errata cards stay outside the match — a stated phase-1 limitation, not a failed lookup.